Fortnite

Epic Games has rolled out the newest Fortnite update 2.76 today, June 30th. The new update carries the patch version 13.20 which covers the update for Fortnite on PC, consoles, Nintendo Switch, and mobile.

Unlike the previous updates, the arrival of the new update will cause some downtime to the server. According to the details, the downtime will be more than 1 hour. There are lots of changes that will be included in this update such as the changes and bug fixes in the islands and other gameplay issues. There will also be some minor weapon and item adjustments in Fortnite 13.20. To know more about the update, feel free to check the detailed changelog below.

Fortnite Update 2.76 Patch Notes (June 30th)

General

  • Missing styles for the Specialist Pickaxe and Arroyo Pack Back Bling.
  • Rage Emote fire effect remaining on/near players.
  • Emotes playing over Main Stage music in Party Royale.
  • Sandstorm Outfit missing hair.

Battle Royale

  • Fall damage from Ziplines when landing in shallow water.
  • Epic & Legendary SMGs sometimes cannot be Sidegraded.
  • Damaging Marauders counting towards Storm Surge.
  • Chug Splash does not heal when thrown inside of a bush.
  • Supply Drops may sometimes push loot under the map.

Save the World

  • Storm King’s AOE attack leaves the map covered in a bright pink texture.
  • Softlock/loss in UI functionality when opening Llama in Llama Shop.
  • Lobber projectiles may damage players or objectives near a wall.

Mobile

  • Changing between Build and Combat mode while holding down the fire button.

Fortnite Creative Mode v13.20 Changelog

ISLANDS

​​​​​Bug Fixes

  • Fixed an issue where players could bypass edit permissions to edit another player’s island.
  • Fixed an issue where selecting Return to Hub caused incorrect textures on multiple assets on the island.
  • Fixed an issue where selecting Return to Hub could break functionality of certain devices in the HUB.
  • Fixed an issue where the central featured rift did not show complete island information.
  • Fixed an issue where the device info was shown in replays when the focus was set to a device.
  • Fixed an issue where the Timer appeared on the map despite the setting being minimap only.
  • Fixed an issue where Beacons were visible during the Pre-game phase.
  • Fixed an issue where Badge colors were inconsistent between create and game mode.

GAMEPLAY

Bug Fixes

  • Fixed an issue where the player could hitch or clip through the ATK when jumping on its roof.
  • Fixed an issue where players were able to travel beyond the game volume when switching seats in the Stormwing.
  • Fixed an issue where backfill players could spawn outside the game volume when there were no available spawn pads.
  • Fixed an issue where the Sentry would lose functionality when players exited an ATK nearby.
  • Fixed an issue where the Glider would be deployed at game start.
  • Fixed an issue where the Sentry would be eliminated when driving an ATK nearby.
  • Fixed an issue where certain player-built structures could not be destroyed with the pickaxe when placed against an island barrier.
  • Fixed an issue where Creatures could destroy player-built structures despite the Destroy Player Structures option being turned off.

WEAPONS + ITEMS

Bug Fixes

  • Fixed an issue where double jumping while using the shadow bomb caused the player to fly and break impulse interactions.
  • Fixed an issue where players were not able to aim horizontally while inside the cannon.
  • Fixed an issue where throwing Boogie Bomb at Sentries was causing crashes.
  • Fixed an issue where the Creepin Cardboard made players invisible when crouched.
  • Fixed an issue where the Shopping Cart was not impulsed by all explosive weapons.
  • Fixed an issue where the Ice Block lost its slide effect when a diagonal wall was placed on top.
  • Fixed an issue where the Sneaky Snowman remained equipped when returning to the hub.

CREATIVE TOOLS + PHONE

Bug Fixes

  • Fixed an issue where multi-selected assets added to the Quickbar were not populating consistently after ending the game.
  • Fixed an issue where deleted props could randomly reappear.
  • Fixed an issue where assets had a black thumbnail when saved into the Quickbar on mobile.
  • Fixed an issue where the Hover Platform blueprint disappeared when switching between pickaxe and phone tool.
  • Fixed an issue where the Hover Platform would be placed inconsistently when multi-selected with other assets.
  • Fixed an issue where the player retained phone tool access outside of the island.
  • Fixed an issue where saved assets from the Quickbar were automatically pasted when starting a game.
  • Fixed an issue where vehicles were visible through copied assets.
  • Fixed an issue where Holoscreens set to rotate did not do so correctly.
  • Fixed an issue where the Billboard bounding box was offset when the border was turned off.
  • Fixed an issue where the Objective device could not be scaled or modified.
  • Fixed an issue where a deformed weapon model would spawn after the player deleted the Item Spawner.

PREFABS & GALLERIES

​​​​​​Bug Fixes

  • Fixed the Village Building Color Galleries naming conventions so that A & B would be capitalized.
  • Fixed an issue where the Water Walls from Craggy Cliffs and the Military Crate from Pressure Plant Gallery were giving the wrong resource material.
  • Fixed an issue where the Straight Pirate Ship Balcony was giving the wrong resource material.
  • Fixed a spelling issue with Craggy Cliffs Sticks Restaurant.
  • Fixed an issue where a lamp appeared to be floating in Craggy Cliffs Inn.
  • Fixed an issue with short draw distance for some of the props in Craggy Cliffs Prop Gallery.
  • Fixed an issue where Creatures were walking through objects from the Monster Skull Gallery.
  • Fixed an issue where Decal Gallery handles were visible.

DEVICES

Bug Fixes

  • Fixed an issue where the Class Selector Color option would reset after ending a team-based game.
  • Fixed an issue where the Capture Zone device was active during the Pre-game phase despite setting Enable During Phase to None.
  • Fixed an issue where some devices ignored their game phase settings in the Pre-game phase.
  • Fixed an issue where the Barrier appeared during the Pre-game phase when Enabled During Phase was set to Warm-up Only.
  • Fixed an issue where the Damage Volume remained visible during the game when visibility was turned off.
  • Fixed an issue where Creatures were unaffected by creature settings while inside a Mutator Zone.
  • Fixed an issue where players were unable to capture the Capture Area via a Trigger device more than once.
  • Fixed an issue where the warning notification did not appear when damaging an Objective Device.
  • Fixed an issue where the Ball device was not affected by Pinball Bumpers.
  • Fixed an issue where the Class Selector and the Movement Modulator were not active during Pre-game even when Enabled during Pre-game was turned on.
  • Fixed an issue where the Capture Area’s visual effects were showing in the next round even if the area was disabled.
  • Fixed an issue where the player would lose the ability to use the pickaxe or shoot after being teleported via the Mutator Zone trigger.
  • Fixed an issue where the Tracker Device was showing HUD elements one at a time if multiple ones were assigned to the same individual or team.
  • Fixed an issue where the Class Selector Color would reset to the wrong selected Team.
  • Fixed an issue where the Mutator Zone still consumed items when Pick Up Life Span was disabled.
  • Fixed an issue where the Display Health for All Players setting in the Team Settings Device did not replicate properly in replays.
  • Fixed an issue where the Ball Device was stuck between the Ball Spawner and the ground.
  • Fixed an issue where the Trick Tile did not trigger if the creator did not open the settings menu after placing the device.
  • Fixed an issue where the Color Changing Tile did not change colors via the Set Team When Receiving From setting.

UI + SOCIAL

Bug Fixes

  • Added more appropriate tags to help find the following content:
    • Block Party Prop Gallery
    • Nature Tree Gallery B
    • Hero/Villain Prop Gallery
    • Neo Tilted Car Gallery
    • Ambient Gallery Large
    • Visualizer Gallery
    • X-4 Stormwing
    • B.R.U.T.E.
  • Fixed an issue where the preview icon for the dumpling from Lucky Landing Prop Gallery was showing the dumpling backward.
  • Fixed an issue where Gold was failing to display on the HUD.
  • Fixed an issue where the island UI would populate when there were no portals.