Ghost of Tsushima Update 1.05 Patch Released, Adds Lethal Difficulty

The fight against the Mongols will be more difficult.

Developer Sucker Punch Productions has rolled out the newest Ghost of Tsushima update 1.05 adding new level difficulty and more.

According to the official release notes, the latest version of Ghost of Tsushima will be a new difficulty level called Lethal. Unlike the current level, the lethal level will bring more weapon damage from the enemy, more aggressiveness, and smarter enemy detections.

Apart from the level difficulty, the new update also includes some text changes, combat changes, and more. It is also worth noting that the Ghost of Tsushima update 1.05 brings more stability and performance improvements. To know more about this update, feel free to check the detailed changelog below.

Ghost of Tsushima Update 1.05

Ghost of Tsushima Update 1.05 Patch Notes

New difficulty level: Lethal

  • Enemy weapons are more deadly, but Jin’s katana is also more deadly
  • Enemies are more aggressive in combat
  • Enemies detect you faster
  • Tighter Parry and Dodge windows

Lower Intensity Combat

Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

  • Most enemy attacks that are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
  • Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
  • Enemies will not attack you while you’re using Resolve to heal
  • Enemy awareness builds more slowly, giving you more time to recover after being spotted

Text changes

  • Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
  • Added option to turn speaker name off when subtitles are enabled
  • New subtitle text color options in addition to white: Yellow, Blue, Red, Green

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