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Mount & Blade II: Bannerlord Update 1.5.7 Patch Notes Released

New patch has been released for Mount & Blade II: Bannerlord.

TaleWorlds Entertainment has rolled out the newest Mount & Blade II: Bannerlord update 1.5.7 to the main Steam branch. Apart from the previous details released in the beta branch, it seems that the developer has added some more changes to improve the game.

This new update highlights two major and minor changes in Bannerlord. First is the changes in singleplayer mode. Next are the massive changes and bug fixes in the multiplayer mode of Mount & Blade II: Bannerlord.

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Below you will find the full list of changes in this new patch version e1.5.7. Feel free to leave your thoughts about this update in the comments below.

Mount & Blade II: Bannerlord Update e1.5.7 Patch Notes

Singleplayer

  • Fixed a bug that caused trees to disappear at short viewing distance on the campaign map.
  • Fixed a bug that enabled eliminated clans to propose kingdom decisions.
  • ‘Preventive Medicine’ perk now works after successful hideout assaults.
  • Fixed a bug that caused the ‘Famous Commander’ perk secondary bonus to not work for recruits and mercenaries.
  • Fixed a bug that caused the education focus point rewards to not be applied to the child.
  • Fixed education notifications triggering in games with ageing disabled.
  • Removed non-civilian weaponry from civilian starting equipment sets.
  • Removed skill templates that override already present character skills.
  • Fixed and implemented perks in Steward, Roguery, Tactics and Trade.
  • Fixed a bug that changed disbanding parties’ names to ‘unnamedParty’.
  • Fixed a crash that occurred on load when a disbanding party remained in an army.
  • Fixed a bug that caused the Sturgian Female Nobles to fight in battles without their armour.

Multiplayer

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  • Fixed a bug that caused the game to end with the wrong side winning when a player killed an enemy in overtime.

Combat Changes

  • Increased damage multiplier for ‘Bonus Damage to Shields’ effect on weapons (all axes and some 2-handed weapons).
  • Captain Mode: Bonus Damage to Shields multiplier increased from no bonus damage (1x) to 1.25x
  • All other Modes: Bonus Damage to Shields multiplier increased from 2x to 2.5x
  • Slightly increased base accuracy for Mounted Archery.

Equipment Changes

  • New Shields: Bronze Reinforced Highland Large Shield
    • Hit Points: 90
    • Armour: 5
    • Weight: 1.2
  • Iron Reinforced Highland Large Shield
    • Hit Points: 140
    • Armour: 5
    • Weight: 2
  • Leather Bound Kite Shield
    • Hit Points: 80
    • Armour: 5
    • Weight: 1.2
  • Worn Kite Shield
    • Hit Points: 80
    • Armour: 5
    • Weight: 1.2
  • New Bow: Guard’s Bow
    • Accuracy: 95
    • Damage: 63
    • Speed: 80
  • Crossbow damages decreased:
  • Light Crossbow Damage decreased from 65 to 60.
  • Crossbow Damage decreased from 78 to 72.
  • Arbalest Damage decreased from 90 to 85.
  • Menavlion damages decreased:
  • Menavlion damage decreased from 120 to 109.
  • Long Menavlion damage decreased from 125 to 118.
  • Heavy Menavlion damage decreased from 158 to 151.
  • Cavalry Menavlion damage decreased from 118 to 110.
  • Highland Twohanded Woodcutter’s Axe damage decreased from 95 to 84.
  • Eastern Heavy Mace damage increased from 59 to 69.
  • Eastern Infantry Club damage increased from 39 to 43.
  • Imperial Heavy Axe swing speed decreased from 98 to 93.
  • Throwing Weapon Damages increased:
  • Javelin damage increased from 34 to 40.
  • Imperial Javelin damage increased from 45 to 50.
  • Light Javelin damage increased from 25 to 27.
  • Francesca damage increased from 44 to 51.
  • Highland Javelin damage increased from 46 to 51.
  • Northern Fish Harpoon damage increased from 33 to 38.
  • Reinforced Northern Fish Harpoon damage increased from 49 to 55.
  • Jereed damage increased from 52 to 55.
  • Southern Throwing Axe damage increased from 49 to 55.
  • Northern Throwing Axe increased from 34 to 40.
  • Desert Oval Shield:
  • Hitpoints decreased from 160 to 100.
  • Armour decreased from 15 to 5.
  • Weight decreased from 3.2 to 1.2.
  • Decorated Oval Shield:
  • Hitpoints increased from 125 to 140.
  • Armour increased from 10 to 15.
  • Weight decreased from 4.7 to 3.
  • Footman’s Wicker Shield
  • Hitpoints increased from 190 to 230
  • Armour increased from 12 to 15

Troop Changes

  • All Skirmishers:
    • Improved acceleration when running.
    • Slightly improved Combat Movement Speed.
    • Captain Mode: Increased Ranged AI level.
  • All Shock Troops:
    • Removed default Small Heater Shield.
  • All Archers:
    • Captain Mode: Increased Ranged AI level.
  • All Cavalries:
    • Decreased health for all horses by 20.
    • Decreased armour for cavalry:
    • -4 for light cavalry
    • -8 for heavy cavalry
    • Increased troop counts for captain mode:
    • +2 for light cavalry
    • +1 for heavy cavalry
  • Aserai
  • Tribal Warrior:
    • Larger Shield perk now equips Decorated Oval Shield instead of Desert Oval Shield.
  • Skirmisher:
    • Starts with default Desert Oval Shield.
    • Default two 4-stack Javelins have been merged into one 8-stack Javelin.
    • The two 3-stack Jereed granted by Better Javelins Perk have been merged into one 6-stack Jereed.
    • Light Shield Perk is changed to Jereed Perk, grants additional Jereed.
    • Large Shield Perk is changed to Stronger Shield Perk, grants Decorated Oval Shield.
  • Beduin:
    • Decreased Barding armour value from 4 to 0.
    • Increased troop count from 10 to 13.
    • Desert Horse health decreased from 200 to 180.
    • Nahasan health decreased from 200 to 180.
    • Husnphree health decreased from 280 to 260.
  • Mamluke:
    • Decreased barding armour value from 25 to 17.
    • Increased troop count from 7 to 8.
    • Decreased Improved Barding Perk armour value from 42 to 34.
    • Barb Horse health decreased from 235 to 215.
    • Tough Nahasan health decreased from 230 to 210.
    • Agile Barb Horse health decreased from 230 to 210.
  • Battania
  • Wildling:
    • Starts with default Bronze Reinforced Highland Large Shield instead of Highland Scout’s Shield.
    • Large Shield Perk is changed to Stronger Shield Perk, grants Iron Reinforced Highland Large Shield.
  • Savage:
    • Improved acceleration when running.
  • Oathbound:
    • Armour increased from 43 to 46.
    • Combat Speed decreased from 0.9 to 0.8.
  • Mounted Warrior:
    • Decreased barding armour from 8 to 3.
    • Increased troop count from 11 to 13.
    • Decreased improved barding Perk armour from 29 to 21.
  • Dale Pony health decreased from 215 to 195.
  • Agile Dale Pony health decreased from 215 to 195.
  • Fell Pony health decreased from 260 to 240.
  • Empire
  • Recruit:
    • Starts with default Leather Bound Kite Shield.
    • Small Shield Perk is changed to Stronger Shield Perk, grants Light Oaken Kite Shield.
  • Legionary:
    • Armour increased from 41 to 44.
    • Combat Speed increased from 0.7 to 0.8.
    • Running Speed increased from 78 to 79.
  • Palatine Guard:
    • Crossbow Perk is changed to Light Crossbow Perk.
  • Courser:
    • Decreased barding armour from 4 to 0.
    • Increased troop count from 9 to 11.
    • Courser health decreased from 220 to 200.
  • Midlands Palfrey health decreased from 220 to 200.
  • Danustica Horse decreased from 220 to 200.
  • Cataphract:
    • Decreased barding armour from 43 to 35.
    • Increased troop count from 7 to 8.
  • Imperial Warhorse health decreased from 265 to 245.
  • War Courser health decreased from 250 to 230.
  • Imperial Charger health decreased from 255 to 235.
  • Khuzait
  • Rabble:
    • Improved acceleration when running.
  • Spear Infantry:
    • Armour increased from 23 to 28.
    • Combat Speed increased from 0.8 to 0.9.
    • Slightly improved acceleration when running.
  • Steppe Bow:
    • Stronger Bow Perk grants Recurve Bow instead of Short Bow.
  • Khan’s Guard:
    • Faster Bow Perk is changed to Stronger Bow Perk, grants Guard’s Bow.
  • Nomad:
    • Decreased barding armour from 4 to 0.
    • Increased troop count from 10 to 13.
  • Steppe Horse health decreased from 190 to 170.
  • Tarpan health decreased from 190 to 170.
  • Steppe Charger health decreased from 190 to 170.
  • Mounted Archer:
    • Decreased barding armour from 4 to 0.
    • Increased troop count from 9 to 11.
  • Steppe Saddle Horse health decreased from 200 to 180.
  • Steppe Tough Horse health decreased from 225 to 205.
  • Lancer:
    • Decreased barding armour from 40 to 32.
    • Increased troop count from 7 to 8.
  • Steppe Warhorse health decreased from 220 to 200.
  • Makeb Horse health decreased from 265 to 245.
  • Sturgia
  • Brigand:
  • Starts with default Worn Kite Shield instead of Northern Kite Shield.
  • Berserker:
    • Improved acceleration when running.
  • Varyag:
    • Armour increased from 39 to 42.
    • Running Speed increased from 78 to 79.
  • Hunter:
    • Two-Handed Axe Perk changed to Long Sword Perk, grants Northern Sword.
  • Raider:
    • Decreased barding armour from 15 to 8
    • Increased troop count from 9 to 11
  • Trotter health decreased from 210 to 190
  • Tyal Horse health decreased from 250 to 230
  • Druzhinnik:
    • Decreased barding armour from 20 to 18
    • Increased troop count from 7 to 8.
    • Decreased improved barding Perk armour from 44 to 36.
  • Sturgian Hunter health decreased from 245 to 225.
  • Tougher Tyal Horse health decreased from 270 to 250.
  • Vlandia
  • Peasant Levy:
    • Improved acceleration when running.
  • Sergeant:
    • Armor increased from 37 to 40.
    • Running Speed increased from 78 to 79.
  • Arbelist:
    • Troop Count increased from 15 to 16.
  • Sharpshooter:
    • Troop Count increased from 10 to 11.
  • Vanguard:
    • Decreased barding armour from 4 to 0.
    • Increased troop count from 9 to 11.
    • Decreased improved barding Perk armour from 30 to 22.
  • Saddle Horse health decreased from 220 to 200.
  • Hunter health decreased from 220 to 200.
  • Jaculan Horse health decreased from 220 to 200.
  • Knight:
    • Decreased barding armour from 44 to 36.
    • Increased troop count from 7 to 8.
    • Charger health decreased from 230 to 210.
  • Faster Charger health decreased from 230 to 210.
  • Brawler health decreased from 270 to 250.
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