Factorio

Factorio – Beginner’s Starter Base Blueprint

This is my starter base blueprint for early stage game play. This quick start base will fast forward your base up to robots and blue science.

There are 7 steps to prioritize your efforts on the critical parts.

Introduction

I’ve been playing Factorio for many years now. My usual gameplay has three stages that has different needs on each stage.

  • Early game starter base – Main goal of this base is to start producing robots.
  • Main bus – To finish all finite research and to support materials while building your megabase
  • Rail blocks / Megabase

Designing blueprints to improve my gaming experience is my hobby and one of these blueprints is the Quick Start Base. This blueprint book lets you fast-forward the early game which is boring IMO.

You can use this on your single-player games to keep your focus on critical things and start automating as soon as possible. If you start a new multiplayer map, this becomes a lot more useful because everyone will be aware of the master plan and where to build it.

Smelting

  • 30 iron plates/sec. ( Extendable to 60/s with Smelting Extension BP)
  • 15 copper plates/sec. ( Extendable to 30/s with Smelting Extension BP )
  • 1.5 steel plate/sec. ( Extendable to 3/s with Smelting Extension BP )
  • 7.5 stone bricks/sec.

All smelting output can be doubled further with upgrading to red belts and steel furnaces

Production 1 – Bootstrap Base

This is the initial blueprint that you need to place. All other blueprints will be placed on top of this.

With this blueprint you’ll be able to automate the items that are crutial beginning expansion

  • Electronic circuit
  • Yellow Belts
  • Electric miner
  • Inserter
  • Long-handed inserter
  • Assembling machine 1

Production 2 – Core Production

After you complete building the bootstrap and researched red-science-only technologies, you can place this blueprint on top of it. At this stage, you will start producing green science packs that will allow you to research the next group of technologies.

These items will also be automized with this stage:

  • Red Belts
  • Electric miner
  • Fast inserter
  • Filter inserter
  • Steel furnace
  • Steel chest
  • Medium & Big electric pole
  • Light
  • Assembling machine 2
  • Rail & Signals & Train stop
  • Wall

Production 3 – Science Lab Expansion

This is self explanatory. It expands the science labs from 15 to 60

Production 4 – Military Addon

With this addon you’ll automate the military science and these items

  • Firearm magazine
  • Piercing rounds magazine
  • Grenade
  • Gun turret

If you disabled enemies, you won’t need to build this addon.

Production 5 – Chemical Addon

This is the next step after Core production. Before building this blueprint, you should research Basic oil processing.

With this you’ll be able to automate two critical items Advanced circuit (red chips) and Chemical Science (Blue science) along with other chemical and fluid related items.

  • Chemical Science (Blue science)
  • Basic oil processing
  • Advanced circuit
  • Plastic
  • Engine unit
  • Explosives
  • Pipe
  • Pipe to ground

Production 6 – Robotics & Advanced Production

This is the final mandatory addon of my starter base. You will need advanced oil processing before utilizing this addon. I should add a warning research oil cracking as sson as possible since heavy & light oil will clog the system if you forget cracking them.

With this blueprint you’ll produce everything you need to start your main bus / megabase.

Here is the list of items that are included in this blueprint

  • Advanced oil processing
  • Heavy & Light oil cracking
  • More Advanced circuit
  • Batteries
  • Electric engine unit
  • Flying robot frame
  • Roboport
  • Construction robot
  • Logistic robot
  • Storage and Passive provider chests
  • Solar panel
  • Accumulator
  • Substation
  • Repair pack
  • Oil refinery
  • Chemical plant
  • Combinators

Production 7 – Concrete Addon

This addon allows you to procude concrete materials to pave your base.

Beside crafting nuclear reactor, these items are completely optional and up to you to build or not.

  • Concrete
  • Hazard concrete
  • Refined concrete
  • Refined hazard concrete

Science

With this blueprint you’ll be able to produce these science packs

  • 1 Automation science pack (red) / sec.
  • 1 Logistic science pack (green) / sec.
  • 0.5 Military science pack (gray) / sec. (Military Addon BP)
  • 0.5 Chemical science pack (blue) / sec. (Chemical Addon BP)
  • 15 Science labs (60 with Science Addon BP)
  • Buffer for science packs (You can delete the chests/inserters if you don’t want to buffer)

Download & Notes

You can download the blueprint book from

Notes:

  • All intermediate products have storage chests to store material for handcrafting additional items.
  • I recommend upgrading assemblers to tier 2 (blue) ones. Especially for Electronic circuit and Iron gear wheel production
  • All blueprints are aligned to grid to make it easy to upgrade. They also has a hazard concrete border around them. You shouldn’t build anything extra inside this border to make sure that future upgrades can be placed without issues.

For the max production capacity you can upgrade

  • All assemblers to tier 2 (blue)
  • Inserters that are used for assemblers to blue
  • Stone furnaces to Steel furnace
  • Belts, undergrounds, splitters to red

Changelog

v6.0.0 ( August 14, 2023 )

  • Re-organized chemical production to have more Advanced circuit production. ( Now there are 12 assembles instead of 6 )
  • Re-organized some factories & belts to require less material to build.
  • Optimized roboport locations to cover more logistics area
  • Moved some power poles to make it more OCD friendly

v5.0.1 ( November 1, 2021 )

  • Fixed missing power and coal connection on the boot blueprint

v5.0.0 ( November 1, 2021 )

  • Split the base blueprint into two stages.
  • With this; you’ll build the most necessary parts first, then expand further.
  • Added stone furnace production.
  • Added border concrete.
  • So you’ll know the full size of the base with all add-ons attached. Also, this makes snapping add-ons easier.
  • Added a new addon for concrete products.
  • Re-designed robotics addon.
  • Moved solar production to robotics addon.
  • Added roboport production.
  • Added logistics bot production. Also, the first 50 robots will be loaded into the roboport.
  • Added substation production.
  • Added passive provider and storage chest production.
  • Added chemical plant and oil refinery production.
  • Added production for most used combinators.
  • Separated blue and purple inserter chests.
  • Optimized some belts to carry different items on each side.
  • Made some additional bug fixes and place optimizations.
  • Updated blueprints with power network. They will stay pretty after you place new addons on top of each other.
This guide about Factorio was written by ElderAxe. You can visit the original publication from this link. If you have any concerns about this guide, please don't hesitate to reach us here.

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