Iratus: Lord of the Dead

Iratus: Lord of the Dead Update 175.16 تم تحرير التصحيح, New Feature Added

Developer Unfrozen has released the latest Iratus: Lord of the Dead update 175.16 على جهاز الكمبيوتر, bringing new features and fixing known bugs and issues.

بحسب ال details, the new Iratus: Lord of the Dead patch 175.16 added a new feature to unlock all the Eternal Harvest levels. It brings minor character and boss adjustments.

بعيدا عن هذا, the new update also includes stability and performance improvements. To know more about the Iratus Lord of the Dead hotfix 175.16, check the detailed changelog below.

Iratus: Lord of the Dead Update 175.16 ملاحظات التصحيح

ميزات جديدة

  • After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players.

Bugs

  • [Iratus Talents] [Fate] Buff now don’t continue working after the first attack and leaving the stance.
  • [BansheeScream now moves target with 100% chance

توازن

التوابع

Bride of Iratus:

  • ملاحظة ومراقبة, Careful Watch, Deadly Watch: Damage changed from 65% إلى 55%

Banshee:

  • Noo!, NOOO!, Nooo!!!: Damage changed from 60% إلى 50%

رايث:

  • Death Grasp: Resistance decreasing changed from 18 إلى 24

Lich:

  • Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% إلى 80%

Fallen Dhampir:

  • Trap, Durable trap, Magical trap: Damage changed from 90% إلى 75%

Black Widow:

  • Acid Spit: Resistance and Armor decreasing changed from 24 إلى 18

Unfrozen:

  • Penetrating Spear: Armor decreasing changed from 18 إلى 24

Iratus Talents and spells

Blind

  • Bonus to debuff changed from 4% إلى 2%

Blood Curse

  • Bonus to debuff changed from 2.6% إلى 1.3%

Bosses and enemies

Changed the power of 5th-floor enemies’ قدرات.

Keymaster

  • Difficulty level More Pain!:
    • Baseline Vigor changed from 375 إلى 395
    • Baseline Sanity changed from 405 إلى 425
  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 460 إلى 490
    • Baseline Sanity changed from 490 إلى 520

Inventor

  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 900 إلى 850
    • Baseline Sanity changed from 805 إلى 755

الوحش القاتل

  • Difficulty level Cakewalk:
    • Baseline Accuracy changed from 105 إلى 120
  • Difficulty level More Pain!:
    • Baseline Accuracy changed from 120 إلى 130
  • Difficulty level Good Always Wins:
    • Baseline Accuracy changed from 130 إلى 140

Pyromancer

  • Difficulty level Cakewalk:
    • Baseline Fire Elemental’s Vigor changed from 80 إلى 95
  • Difficulty level More Pain!:
    • Baseline Fire Elemental’s Vigor changed from 100 إلى 105

Grand Magister and Ascended Magister

  • Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
    • Stacks.
    • Can’t be removed.
  • After ascension Magister moves at the last position in the squad.
  • After ascension Magister restores Vigor and Sanity to all alive allies.
  • AI changed
  • Difficulty level Cakewalk و More Pain!: Grand Magister and Ascended Magister characteristics are now the same

عن المؤلف

يعد إيرل أحد هؤلاء اللاعبين الذين سيلعبون أي ألعاب جديدة تقريبًا. لكنه يفضل أكثر لعب FPS وألعاب العالم المفتوح.