Iratus: Lord of the Dead

Iratus: Lord of the Dead Update 175.16 Patch veröffentlicht, New Feature Added

Developer Unfrozen has released the latest Iratus: Lord of the Dead update 175.16 auf PC, bringing new features and fixing known bugs and issues.

Entsprechend der details, the new Iratus: Lord of the Dead patch 175.16 added a new feature to unlock all the Eternal Harvest levels. It brings minor character and boss adjustments.

Abgesehen davon, the new update also includes stability and performance improvements. To know more about the Iratus Lord of the Dead hotfix 175.16, check the detailed changelog below.

Iratus: Lord of the Dead Update 175.16 Klebenotizzettel

Neue Eigenschaften

  • After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players.

Käfer

  • [Iratus Talents] [Fate] Buff now don’t continue working after the first attack and leaving the stance.
  • [Banshee] Scream now moves target with 100% Chance

Gleichgewicht

Schergen

Bride of Iratus:

  • Overwatch, Careful Watch, Deadly Watch: Damage changed from 65% zu 55%

Banshee:

  • Noo!, NOOO!, Nooo!!!: Damage changed from 60% zu 50%

Wraith:

  • Death Grasp: Resistance decreasing changed from 18 zu 24

Lich:

  • Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% zu 80%

Fallen Dhampir:

  • Fangen, Durable trap, Magical trap: Damage changed from 90% zu 75%

Black Widow:

  • Säurespucke: Resistance and Armor decreasing changed from 24 zu 18

Unfrozen:

  • Penetrating Spear: Armor decreasing changed from 18 zu 24

Iratus Talents and spells

Blind

  • Bonus to debuff changed from 4% zu 2%

Blood Curse

  • Bonus to debuff changed from 2.6% zu 1.3%

Bosses and enemies

Changed the power of 5th-floor enemies’ Fähigkeiten.

Keymaster

  • Difficulty level More Pain!:
    • Baseline Vigor changed from 375 zu 395
    • Baseline Sanity changed from 405 zu 425
  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 460 zu 490
    • Baseline Sanity changed from 490 zu 520

Inventor

  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 900 zu 850
    • Baseline Sanity changed from 805 zu 755

Monster Slayer

  • Difficulty level Cakewalk:
    • Baseline Accuracy changed from 105 zu 120
  • Difficulty level More Pain!:
    • Baseline Accuracy changed from 120 zu 130
  • Difficulty level Good Always Wins:
    • Baseline Accuracy changed from 130 zu 140

Pyromant

  • Difficulty level Cakewalk:
    • Baseline Fire Elemental’s Vigor changed from 80 zu 95
  • Difficulty level More Pain!:
    • Baseline Fire Elemental’s Vigor changed from 100 zu 105

Grand Magister and Ascended Magister

  • Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
    • Stacks.
    • Can’t be removed.
  • After ascension Magister moves at the last position in the squad.
  • After ascension Magister restores Vigor and Sanity to all alive allies.
  • AI changed
  • Difficulty level Cakewalk und More Pain!: Grand Magister and Ascended Magister characteristics are now the same

Über den Autor

Earl ist einer dieser Spieler, die fast jedes neue Spiel spielen. Aber er spielt lieber FPS und Open-World-Spiele.