TerraTech Worlds-Ressourcenhandbuch für Anfänger

This guide is a walk-through of the opening hours of the game and information on how to obtain the various resources scattered throughout the world.

Einleitung

This guide is a WIP, images of the various resources and potentially some additional info such as which blocks to scrap for materials will come soon. Attempts will also be made to keep it current with any updates to the game.

Ausgehen

Drücken Sie “Tab” to open the menu (TODO: Check what button this is on controller)

Your first objective is to place your Tech Yard, but before that lets first do something the game really should’ve told you about beforehand:

Click this button to open the “Ziele” Speisekarte

There are four categories of objectives

-Certification: These unlock things and explain mechanics

-Base: These help guide you through setting up your base

-Ressourcen: These are exclusively for getting extra money to unlock moreLicenses

-Sicherheit: These are simply rewards for defeating other techs

Now that you’re aware of that let’s get back on topic

Just plop it down, drive into the hologram, und drücke “E” to claim.

Our first material isHematite”, this is more commonly known as “Eisenerz”. It looks like this

When mining this ore (and many others) there is almost always oneBigchunk and several “Klein” Einsen. For the small ones just point your resource laser at it and gold Left Click until it shatters.

For big ones however you want to laser on theirSeam”, every resource that’s larger than those tiny chunks will have a seam, here’s what it looks like when you shoot it

so just tap the fire button on different spots until you find the seam, it’s almost always somewhere perpendicular to the longest side of the object, here’s a little illustration:

Cutting larger chunks up before destroying them will help optimize your resource output.

More information on how the material health and yield stats work will be later in the guide, for now just ignore them as there’s no way to really optimize them outside of cutting on the seam

So our objective is to gather 10 Iron right? We’re not going to do that, we’re going to gather enough to do the entire rest of the tutorial in one go. So gather 72 stattdessen.

Oh and if you get lost the compasshaloon your vehicle has a blue section that points to your claimed tech yard.

Now we gather Carbon, which is most readily available from trees, these have TWO (oder mehr, often more) seams you can cut, as shown in this hastily edited image

So gather about 60 Kohlenstoff (more never hurts, we use it primarily to fuel the generator), now we need to gather all the other stuff we’ll need later.

We need 75 Kupfer, which can be obtained from Cuprite on mountains/hills and looks like this:

We need 27 Aluminium, which can be obtained from Bauxite in flat areas and looks like this:

Now for the worst one, wir brauchen 21 Silicon which can be obtained from Boulders on the beach (each one will only drop like 2-3 obwohl) or from Quartz (which gives way more), quartz can be found by looking around for an area with BLUE mushroom trees and driving around over there. Don’t worry you can drive over shallow water without any difficulty, only thing to worry about is enemy techs might be wandering around that area.

Ok one more but this one is quick, we need Chlorine which can be found on the beach as a shiny blue rock buried in the sand calledHalite”. We only need 1 Chlor.

You can drop any Debris you pick up if you need space.

Gesamt: 72 Eisen, 60 Kohlenstoff, 75 Kupfer, 27 Aluminium, 1 Chlor

All done? Gut gemacht, that will save so much headache later, drive back to your tech yard. Our next objective is to craft Di-Platforms, lets make 3

Craft a Ramp as well (it’s right next to the platforms)

Now a Workbench and a Generator (We’re crafting literally everything in this menu but the Tech Yard). Plop them down, make sure they’re all connected to each other (this is what the platforms are for)

(Don’t worry about powering up the workbench yet, it’d just waste power)

Next we need a Supply Fabricator, interact with the workbench by pressing E on it while in “Baumodus” (a.k.a. “the inventory menu”) and Click the Supply Fabricator

Now just plop one carbon into the generator and it’ll craft your fabricator.

Next up plop down the fabricator and clickLight Ammo” 5 mal, throw some extra carbon into the generator (I think you’ll only need 2 mehr) und warten Sie, bis es fertig ist.

Now we need a Refinery, that’s going to be back in the Workbench, you know the drill, click it and drop in another carbon to the generator if you need to. Plop down the refinery.

We need to make 5 refined aluminum. Just click the icon for it 5 times and it will insert the necessary 15 aluminum. Once that’s done claim them and click theRefined Copper” Symbol 5 mal.

Now for the part that has caused a lot of negative reviews. We need to craft a Small Cargo Block. The objectives menu will explain the steps you need to take to do this but it’s easy to miss one if you aren’t careful. We’re going to do the steps like this:

1. Park in the hologram of your tech yard and open your objectives menu.

2. Claim the reward fromCollect Refined Copper”, you might as well claim all the others you’ve done in here too while you have it open.

3. Open the Refinery and make 15 MORE Refined Copper (du solltest haben 20) und 9 Refined Iron

4. Open the Workbench and craft the Block Fabricator

5. Take the Workbench and Supply Fabricator off of your base and set them aside

6. Plop down the block Fabricator and craft the Cargo Block. Probably add it to your tech as well.

7. Park in the tech yard hologram again, claim theReceive A Small Cargo Blockobjective to get the battery license

8. Craft the small battery

Und damit, Du bist endlich mit den Einführungsquests fertig! Als nächstes kommt die Zerstörung 3 feindliche Techniker, aber das ist nicht wirklich Gegenstand dieses Leitfadens. Richten Sie einfach Ihren Laser auf ihr Cockpit und schießen Sie auf sie, bis sie nicht mehr existieren, Du wirst es gut machen.

Stückliste:

3 Di-Plattformen – 9 Eisen, 18 Kohlenstoff

1 Rampe – 3 Eisen, 6 Kohlenstoff

1 Werkbank – 6 Eisen, 6 Kohlenstoff

1 Generator – 6 Eisen

1 Zulieferer – 9 Eisen, 6 Kohlenstoff

1 Raffinerie – 12 Eisen, 9 Kupfer, 12 Aluminium

20 Refined Copper – 60 Kupfer

9 Refined Iron – 27 Eisen

5 Raffiniertes Aluminium – 15 Aluminium

1 Blockhersteller – 9 Refined Iron, 15 Refined Copper, 21 Silizium

1 Kleine Batterie – 6 Aluminium, 6 Kupfer, 1 Chlor

1 Kleine Ladung – 5 Raffiniertes Aluminium, 5 Refined Copper

Generatorkraftstoff – 24 Kohlenstoff (Nur eine Schätzung, um sicherzustellen, dass Sie mehr haben)

Gesamt: 72 Eisen, 36 Kohlenstoff, 27 Aluminium, 75 Kupfer, 1 Chlor

Materialien und wo man sie findet

An diesem Bereich wird derzeit aktiv gearbeitet, er enthält jedoch zumindest grundlegende Informationen zum Standort jedes Materialtyps. Dies geschieht in der Reihenfolge, in der Sie sie in der Raffinerie sehen

Eisen

Erz: Hematite

Ort: Wald und Ebenen

Aussehen: Schwarzes Gestein mit kupferfarbenen Adern

Kupfer

Erz: Cuprit

Ort: Hügel und Berge

Aussehen: Graue Felsen mit dunkelgrünen Flecken

Aluminium

Erz: Bauxit

Ort: Wald und Ebenen

Aussehen: Beige und orangefarbene Masse, fast tonartig

Silizium

Erz: Quarz und Felsbrocken

Ort: Blauer Wald und Schnee (Quarz), Strände und Sumpf (Felsblock)

Aussehen: Weiße kristalline Strukturen (Quarz), Große graue Felsbrocken (Felsblock)

Gold

Erz: Quarz

Ort: Blauer Wald und Schnee

Aussehen: Weiße kristalline Strukturen

Notiz: Es handelt sich hierbei um ein Sekundärprodukt, Der Fragmenter wird dafür deutlich besser geeignet sein, als nur direkt zu ernten.

Kohlenstoff

Erz: Alle pflanzlichen Stoffe

Ort: Überall

Aussehen: Variiert

Lithium

Erz: Feindliche Pflanzen im Waldgebiet

Ort: Wald

Aussehen: Sehen “Gefahren”, Sie suchen nach Bumpern und Spittern

Chlor

Erz: Halite

Ort: In den Strandbereichen oder in der Nähe von Zappy Trees begraben (sehen “Gefahren”)

Aussehen: Blaue kubische Steine

Natrium

Erz: Halite

Ort: In den Strandbereichen oder in der Nähe von Zappy Trees begraben (sehen “Gefahren”)

Aussehen: Blaue kubische Steine

Phosphor

Erz: Feindliche Pflanzen und Minen im Sumpf gefunden

Ort: Sumpf

Aussehen: Sehen “Gefahren”, Sie suchen nach Spread Spitters, Mini-Stoßstangen, Rostblumen, und Minen

Tantal

Erz: Tantalit

Ort: Sumpf, oft in der Nähe von Spread Spitters

Aussehen: Schiefergestein mit tonartigen Ablagerungen an den Rändern

Niob

Erz: Tantalit

Ort: Sumpf, oft in der Nähe von Spread Spitters

Aussehen: Schiefergestein mit tonartigen Ablagerungen an den Rändern

NOTIZ: Dies kann NUR erhalten werden, indem Tantalit in den Fragmenter gegeben wird, Wenn man zum Zerbrechen den normalen Erntelaser verwendet, fällt kein Niob ab

Strontium

Erz: Feindliche Pflanzen im verschneiten Gebiet

Ort: SnowyArea

Aussehen: Sehen “Gefahren”, you’re looking for Sneaky Bumpers and Sniper Spitters

Wolfram

Erz: Wolframite

Ort: SnowyArea

Aussehen: Black rocks with yellowish crystals embedded in them, often guarded by Sniper Spitters

Titan

Erz: Wolframite

Ort: SnowyArea

Aussehen: Black rocks with yellowish crystals embedded in them, often guarded by Sniper Spitters

NOTIZ: This can ONLY be obtained by putting Wolframite into the Fragmenter, using the regular harvesting laser to break it will not drop Titanium

Biome

There are currently three biomes in the game; we’ll call them Forest, Sumpf, and Snow.

The categories of resources are:

Erze – Any material readily found therein

Secondary Ore ResourcesAny material only obtainable using the Fragmenter

Uncommon OresOther resources that can be found in multiple biomes but require unique conditions

Gefahren – Any hazardous plants or other threats

Plant MaterialA material that will drop when destroying any destructible hazard.

Wald

Erze: Eisen (Hematite), Kupfer (Cuprit), Aluminium (Bauxit)

Secondary Ore Resources: Keiner

Uncommon Ores: Quarz (Blue Mushroom Area only), Halite (Beach and near Zappy Trees only), Felsbrocken (Beach only)

Gefahren: Spitters, Bumpers, and Zappy Trees

Plant material: Lithium

Sumpf

Erze: Tantal (Tantelite)

Secondary Ore Resources: Niob (from Tantalite)

Uncommon Ores: Keiner

Gefahren: Spread Spitters, Mini-Stoßstangen, Rostblumen, und Minen

Plant material: Phosphor

Schnee

Erze: Wolfram (Wolframite)

Secondary Ore Resources: Titan (Wolframite)

Uncommon Ores: Quarz (On hills)

Gefahren: Sniper Spitters and Sneaky Bumpers

Plant material: Strontium

Gefahren

Bumpers

These plants are the most common hazard in the early game. Danger Rating: Sehr niedrig

When collided with or shot they will inflate like an airbag and launch anyone nearby, this can be a good way to toss a chasing enemy away.

They CAN be destroyed (it took 28 shots from the M18-VINDUR with no damage bonuses) and will drop a few Carbon and some Lithium

Spitter Plant

These plants spit projectiles at you that do a surprising amount of damage. Danger Rating: Durchschnitt

They shoot you when you’re within range (similar range to the basic resource laser) and will also shoot enemy techs as well, this is why you’ll often see parts that have fallen off of other techs near them.

They CAN be destroyed with any weapons fairly easily, it just takes a few moments. Similar to bumpers they will drop Carbon and Lithium.

Zappy Tree

These trees will kill you extremely quickly with lightning. Danger Rating: Highest

A lightning rod can protect you as long as you’re holding down the button for it (which will drain your battery quickly). If you are trying to get the Halite it guards you need to be fast

They MIGHT BE able to be destroyed but I couldn’t manage it

Mini-Bumper

These are functionally identical to bumpers, just smaller and they drop Phosphorus instead of Lithium.

Landmine

These little bombs are deadly but very easily avoided or disposed of. Danger Rating: Niedrig

They spawn in clusters all over the Swamplands. Don’t run over them, you’ll have a bad time.

They are easily destroyed by any contact or projectile and will drop Iron and Phosphorus

Rust Spewer

These plants will cause a shockwave when you get close that causes you to rapidly gain stats of the “Rost” Wirkung (more info in theEnvironmental Hazardssection at the end.

They CAN be destroyed but will explode. They drop Phosphorus and Iron.

Sneaky Bumper

These are like other bumpers, but they’re very sneaky and hide in the snow.

Oh and they drop Strontium instead of Lithium, which is real cool.

Sniper Spitter

These are similar to regular Spitters but they fire faster and have longer range.

I assume they also drop Strontium but haven’t killed any yet.

Environmental Hazards (In Bearbeitung)

Heat/Cold

Getting too hot will make batteries more prone to exploding and can also start to damage you

Wenn es zu kalt wird, drehen sich Ihre Waffen langsamer und können Ihnen auch Schaden zufügen

Wasser

Wasser dringt extrem langsam durch, Erwägen Sie den Bau einer Brücke

Rost

Rost macht Ihre Technik anfälliger für Beschädigungen und verhindert, dass Flachbetten funktionieren.

Dieser Leitfaden über TerraTech-Welten wurde geschrieben von Plan A to Y. Von hier aus können Sie die Originalveröffentlichung besuchen Verknüpfung. Wenn Sie Bedenken bezüglich dieses Leitfadens haben, Bitte zögern Sie nicht, uns zu erreichen hier.

Über den Autor