Pro HELLDIVERS 2 Trucs et astuces

A constantly and consistently updated, professional, articulate, and up to date guide on out of the box strategies, basic tips, and guides for all players. There *will* be something new for you to learn here, and if there somehow isn’t, Il y aura. Guide itself is currently W.I.P. but there’s still plenty you can learn as is.

Basic Tips

Explosive weapons do more damage to weak points. Note that byexplosive weaponsI specifically mean a weapon that has the statexplosive.Weak points, such as the back ends of Chargers, the vents of Hulks, or the flesh underneath destroyed armour plating, take significantly more damage from these weapons. Know what your gun’s used for before you equip it. Also note these weapons do self damage so don’t try and kill a bug at your heels.

Samples, requisition slips, medals and super credits are all shared no matter who grabs them. On that point, req slips, medals and super credits are all added to your account when you pick them up, meaning you don’t actually need to evac to bank them. Samples, évidemment, are a different case and require a player to evac while holding them.

Common samples are highest priority. I recognise this is seemingly odd advice but rare samples are surprisingly underused and in difficulties 7-9 any decent player will make sure to grab at least 3 super samples per mission. But almost *every* ship upgrade requires at least 80 common samples, which adds up a LOT. If you have to pick between, dire, 10 common samples over 3 super samples, grab the commons. This might change as there’s plans for a few new kinds of samples, so I’ll update when relevant, but as it stands you want as many common samples as you can get your hands on.

Use the laser dog instead of the gun dog, the gun dog sucks ass. I’d prefer to keep this guide mostly without ranking weapons or stratagems or the sort but between the two the Laser Rover Dog is objectively better than the Assault Rifle Drone Dog. It requires less down time toreload,” does less damage in cases of friendly fire, does more damage in general against both bugs and automatons, and more consistently hits it’s shots. Whether you use a drone is up to you but I *highly* recommend you use the Laser Rover if you plan to.

You can shoot spore spewers to destroy them. Mushrooms are the cause of low visibility primarily on bug planets as of now. You can identify them on the map as they’re slightly smaller than small nests (tiny little red areas.) They glow in the fog, but you’ll still have to get relatively close (100 mètres) before you can shoot them to see them, or in most cases, destroy them. Feel free to use shotgun ammo, explosifs, lasers, anything that deals damage. Think of the as immobile bugs that can’t attack, you just have to bring their health to zero. You can use orbitals or eagles if you deem necessary, but it typically isn’t.

A single grenade to the monitor will finish the terminate illegal broadcast objective. Aussi simple que cela, whilst the game will guide you to activate the terminal and do 2 short steps to finish it, if you’re in a rush you can simply throw a grenade at the terminal to finish the mission, destroying it alone is all you need. That’s the most resource efficient method though, you can end it by throwing an eagle or an orbital at the monitor, as long as it destroys the monitor the tower will go down and the side objective will be won.

Super Samples spawn always spawn at this rock. It’s not consistent where this rock spawns but on difficulties 7-9 it’s GUARANTEED to. Super samples also don’t spawn anywhere other than this rock. Here’s the thing though, there’s actually a fake version of this rock, without any samples. Both these rocks have diamond markers on the map, so it’s fairly easy to get tricked, mais ne t'inquiète pas, the fake often has ammo and stims for you to pick up, just no Super Samples.

Expert Tips

Jump pack is good if you know how to use it. You can use it to reload your support safely mid air, or to use a stratagem without danger. It also allows you to get to places bugs can’t usually, and if you climb up a cliff you can use it to jump ontop of a titan (which means it can’t hit you, and shooting at your feet kills it FAST.) Try some out of the box ♥♥♥♥ with it. I expect it to get a buff soon despite this due to it’s extremely low use rate, expect faster recharge rate and possibly a longer jump.

Tanks make your stratagems mobile. Toss a HMG on top of it for an unstoppable mounted gun that moves into new sight lines. Toss a tesla tower on top of it for a mobile hoard remover that moves from choke-point to choke-point. Don’t put regular sentries on it since they just shoot the tank and explode, but mortars work well enough. You can also dump a shield stratagem and a resupply there but are you really sure you want to hold your ground on top of a target that’s probably shooting your team?

Chargers are dumb. They’ll mow down anything in their path, including enemy bugs. But they’re also useful- if they run into a nest, both the nest and the charger itself will INSTANTLY die. Sauvage. Titans also love team-killing and are good at stomping nests, but don’t die from it.

Flamethrower melts chargers. 5 seconds per charger. Run it. Just make sure you dive when you inevitably set yourself on fire, diving puts it out. The flamethrower also takes a second to reignite after around a 5 seconds of you not using it, so if you’re in the middle of combat but not shooting, give it a little puff so that when you start shooting, there’s no waiting for it to light up.

Split your team into a 3 man and a solo. Sounds counter-intuitive, mais 3 people spawns significantly less enemies than 4. That fourth needs to stick to objectives, samples, nests, tout. Fais-moi confiance, you want 3 people fighting 3 titans more than you want 4 people fighting 8.

Make tactical retreats. Particularly through tight spaces. A strafing run, some mines, an LMG sentry, all those thrown behind you will erase bugs while you get away from the danger. My record with a tactical retreat is 42 kills with the LMG. Know when you’re outnumbered and use it to you advantage, shoot fish in the barrel rather than the lake.

Dump ♥♥♥♥ at evac. Extra weapons, sentries, samples. That all stays where you leave it, so if you dump a mortar every time you pass by evac by the time you leave you don’t have to worry about having something to team kill your friends lmao. Nan, position mortars near the centre next to the evac terminal and they shouldn’t tk. Toss regular sentries on the other side of cover so they don’t sweep site and erase 2 teammates and nail the neighbours dog.

Ce guide sur HELLDIVERS 2 a été écrit par InkiePie. Vous pouvez visiter la publication originale à partir de ce lien. Si vous avez des inquiétudes concernant ce guide, n'hésitez pas à nous joindre ici.

A propos de l'auteur