Come modificare la mappa in Project Playtime

This guide aims to provide instructions on how to relocate various elements within the game, including Puzzle Pillars, Armadietti, Grapple Handles, Dash Handles, Toy Machine Deposits, Player Deposit Holes(?), and Crash Doors. It is important to note that modifying the game map can be a time-consuming process, and it is primarily recommended for those who are playing with friends.

Requisiti

  • Universal Unreal Engine Unlocker (UUU)
  • Gli amici (consigliato)
  • Enough time
  • Mani

How to download UUU and use it:

How to install:

  • Install Universal Unreal Engine

How to open:

  1. Open PROJECT: Playtime
  2. Open UUUClient.exe (Motore irreale universale)
  3. Select Project Playtime as the process that the dll should be injected in
  4. Now it should look like this:
  5. Premere “Inject DLL
  6. Switch to the Project Playtime tab
  7. NOW host a game

It’s important that you first inject the dll and then host a game.

How to open the console:

Press the key that is in your Configuration (I recommend using the Comma)

Now you should have everything you need a start.

How to edit the map

  1. Open PROJECT: Playtime, inject the dll and host a game
  2. Open the console and type in pausa (Now the game is paused so it won’t start)
  3. Open the console again and type in attiva/disattiva telecamera di debug (Now you are able to fly with the camera. Use WASD to move.)
  4. To destroy an object point at it and type in destroytarget
  5. To summon an object type in one of these commands:
  6. summon BP_PuzzlePillar_C (Puzzle Pillar)
  7. summon BP_PullDownDoor_C (Crash Door)
  8. summon BP_ToyMachineDeposit_C (Toy Machine Deposit)
  9. summon BP_Locker_C (Port-A-Lounge)
  10. summon BP_WhackAWuggySpawnPoint_C (The holes what the Wuggies get out)
  11. summon BP_NetworkDashHandle_C (Dash Handle; Avvertimento: some Dash Handles are impossible to destroy)
  12. summon BP_NetworkSwingHandle_C (Grapple Handle)
  13. summon BP_WormholeEntrance_C (Player Deposit Hole (?))
  14. After you finished type in attiva/disattiva telecamera di debug
  15. Open the console again and type in pausa (Now the game is unpaused)
  16. Now you will notice that a nameless player joined the game. He is a bug.
  17. Aspetta fino 6 other people joined
  18. Type in toggledebugcamera. If everything went right you will be this nameless player. DON’T move with him.
  19. Now you have only 10 secondi. Type in toggledebugcamera.
  20. Wait the game to start
  21. Questo è tutto. Giocare il gioco.
  22. After the game ends, uscire. It won’t work another time. If you want to play it again, host another game.

Appunti: You can destroy other objects too but they will still be visible to other players.

Questa guida su PROGETTO: TEMPO DI GIOCO è stato scritto da FZ_Wowa. Puoi visitare la pubblicazione originale da questo collegamento. In caso di dubbi su questa guida, per favore non esitate a contattarci qui.

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