Do you find it annoying how InfraSpace uses different times to build their resources so you have to whip out a calculator every single time you don’t know or remember how many resources the building needs and produces in a set time frame? Me too! But due to my inability to create mods, I will instead create a list of every building that produces something, what they require and how much they produce per minute. This also includes buildings that take more than 60 seconds to finish their cycle so you can plan ahead properly.
This guide was made with InfraSpace version 1.4.366.
NOTA IMPORTANTE:
These values are valid only AFTER you finish repairing the colony ship. These values also run with no modifiers at 100% efficiency with maximum workforce so you can reliably design your cities and/or find out how many buildings you need to satisfy your requirements. Unfortunately bonuses between buildings are not listed in this guide either.
If buildings receives a boost from a repaired ship part, it will be listed in the section of each building.
Less important note:
Some of the information here might be redundant as buildings like VR-Edutainment Factory and Superconductor Factory already cycle once every 60 secondi. But then I thought it would be more convenient to just list everything in this guide anyway to avoid confusion about production amounts.
HABITAT BUILDINGS
Basic Habitat => Luxury Residential Highrise (52 inhabitants)
Habitats produce no goods but are unfortunately required to make your city function.
Persone, ho ragione? The following list contains each of the required resources to turn your Basic Habitats to Luxury Highrises and then keep them there. The amount of required resources will also change depending on how many people are living in the habitat. But for the sake of efficiency, I’m going to list what the largest fully packed level 6 habitat requires.
- Ossigeno: 1.4
- Acqua: 1.4
- Survival Food: 0.3
- Good Meal: 1.1
- Home Appliance: 0,8
- Computer: 0,6
- Parco: Acceso spento
- Home Robot: 0,6
- Divertimento: Acceso spento
- VR-Edutainment: 0,3
- Scuola: Acceso spento
One VR-Edutainment Factory can supply a total of 26 Highrises at most. One factory creates 8 VR-sets per minute while one habitat requires 0,3 per minute, Così 8 / 0,3 ~ 26,67 habitats for one VR factory. But keep in mind that traffic is also a thing, which can slow down your deliveries.
And if you build many Basic Habitats to be upgraded at once, it’ll take a little while for everything to upgrade if you build according to the minimum requirements. This happens because habitats of different levels require different amount of Survival Food, the basic food item you need to supply your people.
People in Highrises (livello 6 habitat) get used to Good Meals and require only 0,3 Survival Food when compared to those in Residential Buildings (livello 4 habitat), requiring 0,8. Just be patient and let the Survival Foods roll down building by building. Or build a few extra Simple Farms to speed up the process until everything is upgraded.
SMALL MINES
- Sand Mine: 12
- Sulfur Mine: 12
- Crude Oil Extractor: 12
- Iron Mine: 12
- Copper Mine: 12
- Aluminum Mine: 6
- Uranium Mine: 3
- Iridium Mine: 6
LARGE MINES
- Large Sand Mine: 24
- Large Sulfur Mine: 24
- Large Crude Oil Extractor: 24
- Large Iron Mine: 24
- Large Copper Mine: 24
- Large Aluminum Mine: 12
- Large Uranium Mine: 6
- Large Iridium Mine: 12
COLOSSAL ADAMANTINE DRILL
The Colossal Adamantine Drill is one of the two buildings that has multiple stages of building instead of being built instantly, much like sending resources through the Spaceship Construction Facility. I will list here the stages and what each of them require.
Palcoscenico 1 (start of construction):
- Calcestruzzo: 1500
- Acciaio: 3500
Palcoscenico 2:
- Sensor: 250
- High-Tech Tool: 100
Palcoscenico 3:
- Calcestruzzo: 1000
- Acciaio: 1500
- Motor: 150
- Computer: 75
Palcoscenico 4:
- Calcestruzzo: 500
- Acciaio: 1500
- Neural Processor: 75
- Radiation Core: 125
Palcoscenico 5:
- Calcestruzzo: 500
- Acciaio: 1000
- AI Control Unit: 100
- Superconduttore: 150
Construction complete. Colossal Adamantine Drill [Storage Deck]Richiede:
- Red Science Pack: 1
- Superconduttore: 4
- Metano (Gas): 8,75
Produces:
- Adamantine: 3,75
Nota: Colossal Adamantine Drill takes a whopping 4 minutes to complete a single cycle so you’ll need 4x of the listed resources to begin the process.
BASIC INDUSTRY
Concrete Factory [Storage Deck]
Richiede:
- Zolfo: 6
- Sabbia: 6
Produces:
- Calcestruzzo: 48
Steel Mill [Storage Deck]
Richiede:
- Minerale di ferro: 6
- Carbon: 6
- Acqua: 6
Produces:
- Acciaio : 48
LOW-TECH INDUSTRY
Electronics Factory [Ponte]
Richiede:
- Minerale di ferro: 8
- Copper Ore: 8
Produces:
- Electronics: 12
Plastic Factory [Ponte]
Richiede:
- Olio: 8
Produces:
- Plastic: 12
Microchip Factory
Richiede:
- Sabbia: 6
- Electronics: 4
Produces:
- Microchip: 6
Motor Factory [FTL Engine]
Richiede:
- Barra di rame: 3
- Acciaio: 7,5
- Olio: 6
Produces:
- Motor: 9
Copper Mill [FTL Turbine]
Richiede:
- Copper Ore: 6
- Sostanze chimiche: 6
Produces:
- Barra di rame: 9
Home Appliance Factory [Storage Deck]
Richiede:
- Electronics: 4
- Plastic: 2
Produces:
- Home Appliance: 10
Chemicals Lab [Thermal Systems]
Richiede:
- -Niente-
Produces:
- Sostanze chimiche: 18
Stem Cell Lab
Richiede:
- Ossigeno: 6
- Sostanze chimiche: 6
Produces:
- Steam Cell: 6
MID-TECH INDUSTRY
Nanotubes Factory
Richiede:
- Industrial Chemicals: 3
- Carbon: 9
Produces:
- Nanotubes: 6
Neural Processor Factory [Communication Array]
Richiede:
- Nanotubes: 6
- Microchip: 8
Produces:
- Neural Processor: 4
Sensor Factory [Scafo]
Richiede:
- Plastic: 8
- Aluminum Ore: 8
Produces:
- Sensor: 16
Heat Exchanger Factory [Scafo]
Richiede:
- Barra di rame: 3
- Acciaio: 7,5
- Industrial Chemicals: 3
- Olio: 6
Produces:
- Heat Exchanger: 9
Computer Factory [Computer Deck]
Richiede:
- Plastic: 4
- Microchip: 4
- Aluminum Ore: 3
Produces:
- Computer: 10
Home Robot Factory [Communication Array]
Richiede:
- Sensor: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Home Robot: 8
Industrial Robot Factory [FTL Turbine]
Richiede:
- Sensor: 4
- Motor: 4
- Neural Processor: 1
Produces:
- Industrial Robot: 8
Industrial Chemicals Lab [FTL Fuel Cells]
Richiede:
- Distilled Water: 6
- Sostanze chimiche: 12
- Metano: 6
Produces:
- Industrial Chemicals: 9
HIGH-TECH INDUSTRY
Reinforced Iridium Factory [FTL Engine]
Richiede:
- Iridium Ore: 6
- Industrial Chemicals: 3
- Olio: 12
Produces:
- Reinforced Iridium: 9
High-Tech Workshop
Richiede:
- Reinforced Iridium: 4
- Nanotubes: 2
- Sensor: 4
- Metano: 2
Produces:
- High-Tech Tool: 6
Holo-Display Factory [Computer Deck]
Richiede:
- Nanotubes: 4
- Reinforced Iridium: 4
- Sensor: 8
Produces:
- Holo-Display: 6
Radiation Core Factory [Radiation Shield]
Richiede:
- Reinforced Iridium: 4
- Uranio arricchito: 5
Produces:
- Radiation Core: 6
Uranium Enrichment Plant [Radiation Shield]
Richiede:
- Uranium Ore: 4
- Sostanze chimiche: 8
Produces:
- Uranio arricchito: 8
VR-Edutainment Factory [Communication Array]
Richiede:
- Neural Processor: 4
- Holo-Display: 8
Produces:
- VR-Edutainment: 8
Superconductor Factory [FTL Fuel Cells]
Richiede:
- Iridium ore: 6
- Zolfo: 10
- Heat Exchanger: 8
Produces:
- Superconduttore: 3
AI Control Unit Factory [FTL Engine]
Richiede:
- Sensor: 5
- Neural Processor: 3
- Metano: 4
Produces:
- AI Control Unit: 3
GAS AND LIQUIDS
NOTA:Tanks are not listed here as they serve only as buffers and a way for you to check how your pipe network is doing.
Atmosphere Processor
Produces:
- Ossigeno: 6
- Carbon: 6
Oxygen Processor
Produces:
- Ossigeno: 12
Carbon Processor
Produces:
- Carbon: 12
Water-Air-Filter
Produces:
- Acqua: 12
Ground Water Extractor
Produces:
- Acqua: 30
Water Distillery [FTL Turbine]
Richiede:
- Acqua: 30
Produces:
- Distilled Water: 18
Methane Drill [Thermal Systems]
Produces:
- Metano: 12
Methane Fermentation Plant [Thermal Systems]
Richiede:
- Organic Waste: 8
Produces:
- Metano: 12
TERRAFORMING
Filtering Mesh Factory [Orbital Scanners]
Richiede:
- Heat Exchanger: 1
- Neural Processor: 1
Produces:
- Filtering Mesh: 6
Advanced Filtering Mesh Factory [Orbital Scanners]
Richiede:
- Green Science Pack: 1
- AI Control Unit: 1
- Filtering Mesh: 3
Produces:
- Advanced Filtering Mesh: 1,5
Superconducting Coil Factory [Orbital Scanners]
Richiede:
- Superconduttore: 2
- Radiation Core: 4
Produces:
- Superconducting Coil: 2
Dust Particle Filter
Richiede:
- Filtering Mesh: 2
Produces:
- Parte 1 of the terraforming process
Fertilizer Drone Hub
Richiede:
- Fertilizzante: 8
Produces:
- Parte 2 of the terraforming process
Ground Acidity Regulator
Richiede:
- Advanced Filtering Mesh: 0,5
Produces:
- Parte 3 of the terraforming process
Ammonia Extractor
Richiede:
- Advanced Filtering Mesh: 1,5
Produces:
- Parte 4 of the terraforming process
Magnetic Field Generator
The Magnetic Field Generator is the second of the two buildings that has multiple stages of building instead of being built instantly, much like sending resources through the Spaceship Construction Facility. I will list here the stages and what each of them require.
PHASE 1:
- Calcestruzzo: 3500
- Acciaio: 1500
- Adamantine: 250
PHASE 2:
- -UNKNOWN, HAVE NOT REACHED THIS POINT YET-
Construction complete.Requires:
- -UNKNOWN-
Produces:
- Parte 5 of the terraforming process
SCIENCE
Blue Science Pack Factory
Richiede:
- Olio: 8
- Carbon: 4
Produces:
- Blue Science Pack: 4
Green Science Pack Factory
Richiede:
- Sabbia: 4
- Sostanze chimiche: 8
- Aluminum Ore: 2
- Blue Science Pack: 4
Produces:
- Green Science Pack: 2
Yellow Science Pack Factory
Richiede:
- Motor: 4
- Organic Waste: 2
- Metano: 4
- Green Science Pack: 3
Produces:
- Yellow Science Pack: 1
Red Science Pack Factory
Richiede:
- AI Control Unit: 1,5
- Radiation Core: 3
- Yellow Science Pack: 2
Produces:
- Red Science Pack: 0,5
FOOD
Simple Farm [Passenger Deck]
Richiede:
- Acqua: 6
Produces:
- Survival Food: 12
Fertilizer Factory
Richiede:
- Zolfo: 6
- Sostanze chimiche: 6
Produces:
- Fertilizzante: 6
Vegetable Farm
Richiede:
- Fertilizzante: 3
- Acqua: 4,5
- Ossigeno: 1,5
Produces:
- Verdure: 9
- Organic Waste: 4,5
Meat Lab
Richiede:
- Acqua: 4,5
- Stem Cell: 3
Produces:
- Carne: 9
- Organic Waste: 4,5
Meal Factory [Passenger Deck]
Richiede:
- Verdure: 9
- Carne: 9
Produces:
- Good Meal: 12
- Organic Waste: 6
POWER
Turbina eolica
Produces: 20MW
Solar Power Plant + Variation
Produces: 75MW
Methane Power Plant
Richiede:
- Metano: 10
Produces:
- Energia: 250MW
Nuclear Power Plant
Richiede:
- Uranium Ore: 3,3
- Acqua: 5
Produces:
- Energia: 750MW
Fast Neutron reactor
Richiede:
- Uranio arricchito: 6
- Acqua: 3
Produces:
- Energia: 2000MW
ANTARES BONUSES
Ponte
Richiede:
- Aluminum Ore: 350
- Electronics: 250
- Plastic: 250
Bonus:
- “Each time Electronic is produced, ottieni 1 extra unit.”
- “Each time Plastic is produced, ottieni 1 extra unit.”
Communication Array
Richiede:
- Neural Processor: 150
- VR-Edutainment: 300
- Home Robot: 250
Bonus:
- “Each time Neural Processor is produced, ottieni 1 extra unit.”
- “Each time VR-Edutainment is produced, ottieni 2 extra units.”
- “Each time Home Robot is produced, ottieni 2 extra units.”
Computer Deck
Richiede:
- Computer: 250
- Holo-Display: 100
Bonus:
- “Each time Holo-Display is produced, ottieni 1 extra unit.”
- “Each time Computer is produced, ottieni 2 extra units.”
FTL Engine
Richiede:
- Reinforced Eridium: 125
- AI Control Unit: 225
- Motor: 350
Bonus:
- “Each time Reinforced Eridium is produced, ottieni 1 extra unit.”
- “Each time AI Control Unit is produced, ottieni 2 extra units.”
FTL Fuel Cells
Richiede:
- Industrial Chemicals: 300
- Super Conductor: 75
- Yellow Science Pack: 125
Bonus:
- “Each time Superconductor is produced, ottieni 1 extra unit.”
- “Each time Industrial Chemicals is produced, ottieni 1 extra unit.”
FTL Turbine
Richiede:
- Neural Processor: 150
- Barra di rame: 350
- Distilled Water: 150
Bonus:
- “Each time Copper Bar is produced, ottieni 1 extra unit.”
- “Each time Distilled Water is produced, ottieni 1 extra unit.”
- “Each time Industrial Robot Bar is produced, ottieni 2 extra unit.”
Orbital Scanners
Richiede:
- Superconducting Coil: 75
- Advanced Filtering Mesh: 200
Bonus:
- “Each time Advanced Filtering Mesh is produced, ottieni 1 extra unit.”
- “Each time Superconducting is produced, ottieni 1 extra unit.”
- “Each time Filtering Mesh is produced, ottieni 2 extra unit.”
Passenger Deck
Richiede:
- Acqua: 500
- Ossigeno: 500
- Good Meal: 250
- Survival Meal: 250
Bonus:
- “Each time Survival Food is produced, ottieni 1 extra unit.”
- “Each time Good Meal is produced, ottieni 1 extra unit.”
- “15% reduction for all habitat needs.”
Scafo
Richiede:
- Heat Exchanger: 350
- Sensor: 350
- Sostanze chimiche: 350
Bonus:
- “Each time Sensor is produced, ottieni 2 extra unit.”
- “Each time Heat Exchanger is produced, ottieni 2 extra unit.”
Radiation Shield
Richiede:
- Radiation Core: 450
- Uranio arricchito: 350
Bonus:
- “Each time Radiation Core is produced, ottieni 4 extra unit.”
- “Each time Enriched Uranium is produced, ottieni 3 extra unit.”
Storage Deck
Richiede:
- Calcestruzzo: 1500
- Acciaio: 1500
- Home Appliance: 200
Bonus:
- “Each time Concrete is produced, ottieni 3 extra unit.”
- “Each time Steel is produced, ottieni 3 extra unit.”
- “Each time Home Appliance is produced, ottieni 2 extra unit.”
Telescopio
Richiede:
- Adamantine: 150
- Red Science Pack: 50
Bonus:
- “Each time Adamantine is produced, ottieni 5 extra unit.”
Thermal Systems
Richiede:
- Olio: 250
- Sostanze chimiche: 250
- Metano: 250
- Blue Science Pack: 150
Bonus:
- “Each time Chemicals is produced, ottieni 1 extra unit.”
- “Each time Organic Waste is produced, ottieni 1 extra unit.”
- “Each time Methane is produced, ottieni 1 extra unit.”
Laser Cannon
Richiede:
- Microchip: 75
- Nanotubes: 75
- Green Science Pack: 100
Bonus:
- “Antares’ laser cannon is powerful enough to melt rocks. Clear your map from obstacles from orbit!”