InfraSpazio

InfraSpazio – Guida ai requisiti di costruzione

Do you find it annoying how InfraSpace uses different times to build their resources so you have to whip out a calculator every single time you don’t know or remember how many resources the building needs and produces in a set time frame? Me too! But due to my inability to create mods, I will instead create a list of every building that produces something, what they require and how much they produce per minute. This also includes buildings that take more than 60 seconds to finish their cycle so you can plan ahead properly.

This guide was made with InfraSpace version 1.4.366.

NOTA IMPORTANTE:

These values are valid only AFTER you finish repairing the colony ship. These values also run with no modifiers at 100% efficiency with maximum workforce so you can reliably design your cities and/or find out how many buildings you need to satisfy your requirements. Unfortunately bonuses between buildings are not listed in this guide either.

If buildings receives a boost from a repaired ship part, it will be listed in the section of each building.

Less important note:
Some of the information here might be redundant as buildings like VR-Edutainment Factory and Superconductor Factory already cycle once every 60 secondi. But then I thought it would be more convenient to just list everything in this guide anyway to avoid confusion about production amounts.

HABITAT BUILDINGS

Basic Habitat => Luxury Residential Highrise (52 inhabitants)

Habitats produce no goods but are unfortunately required to make your city function.

Persone, ho ragione? The following list contains each of the required resources to turn your Basic Habitats to Luxury Highrises and then keep them there. The amount of required resources will also change depending on how many people are living in the habitat. But for the sake of efficiency, I’m going to list what the largest fully packed level 6 habitat requires.

  • Ossigeno: 1.4
  • Acqua: 1.4
  • Survival Food: 0.3
  • Good Meal: 1.1
  • Home Appliance: 0,8
  • Computer: 0,6
  • Parco: Acceso spento
  • Home Robot: 0,6
  • Divertimento: Acceso spento
  • VR-Edutainment: 0,3
  • Scuola: Acceso spento

One VR-Edutainment Factory can supply a total of 26 Highrises at most. One factory creates 8 VR-sets per minute while one habitat requires 0,3 per minute, Così 8 / 0,3 ~ 26,67 habitats for one VR factory. But keep in mind that traffic is also a thing, which can slow down your deliveries.

And if you build many Basic Habitats to be upgraded at once, it’ll take a little while for everything to upgrade if you build according to the minimum requirements. This happens because habitats of different levels require different amount of Survival Food, the basic food item you need to supply your people.

People in Highrises (livello 6 habitat) get used to Good Meals and require only 0,3 Survival Food when compared to those in Residential Buildings (livello 4 habitat), requiring 0,8. Just be patient and let the Survival Foods roll down building by building. Or build a few extra Simple Farms to speed up the process until everything is upgraded.

SMALL MINES

  • Sand Mine: 12
  • Sulfur Mine: 12
  • Crude Oil Extractor: 12
  • Iron Mine: 12
  • Copper Mine: 12
  • Aluminum Mine: 6
  • Uranium Mine: 3
  • Iridium Mine: 6

LARGE MINES

  • Large Sand Mine: 24
  • Large Sulfur Mine: 24
  • Large Crude Oil Extractor: 24
  • Large Iron Mine: 24
  • Large Copper Mine: 24
  • Large Aluminum Mine: 12
  • Large Uranium Mine: 6
  • Large Iridium Mine: 12

COLOSSAL ADAMANTINE DRILL

The Colossal Adamantine Drill is one of the two buildings that has multiple stages of building instead of being built instantly, much like sending resources through the Spaceship Construction Facility. I will list here the stages and what each of them require.

Palcoscenico 1 (start of construction):

  • Calcestruzzo: 1500
  • Acciaio: 3500

Palcoscenico 2:

  • Sensor: 250
  • High-Tech Tool: 100

Palcoscenico 3:

  • Calcestruzzo: 1000
  • Acciaio: 1500
  • Motor: 150
  • Computer: 75

Palcoscenico 4:

  • Calcestruzzo: 500
  • Acciaio: 1500
  • Neural Processor: 75
  • Radiation Core: 125

Palcoscenico 5:

  • Calcestruzzo: 500
  • Acciaio: 1000
  • AI Control Unit: 100
  • Superconduttore: 150

Construction complete. Colossal Adamantine Drill [Storage Deck]Richiede:

  • Red Science Pack: 1
  • Superconduttore: 4
  • Metano (Gas): 8,75

Produces:

  • Adamantine: 3,75

Nota: Colossal Adamantine Drill takes a whopping 4 minutes to complete a single cycle so you’ll need 4x of the listed resources to begin the process.

BASIC INDUSTRY

Concrete Factory [Storage Deck]

Richiede:

  • Zolfo: 6
  • Sabbia: 6

Produces:

  • Calcestruzzo: 48

Steel Mill [Storage Deck]

Richiede:

  • Minerale di ferro: 6
  • Carbon: 6
  • Acqua: 6

Produces:

  • Acciaio : 48

LOW-TECH INDUSTRY

Electronics Factory [Ponte]

Richiede:

  • Minerale di ferro: 8
  • Copper Ore: 8

Produces:

  • Electronics: 12

Plastic Factory [Ponte]

Richiede:

  • Olio: 8

Produces:

  • Plastic: 12

Microchip Factory

Richiede:

  • Sabbia: 6
  • Electronics: 4

Produces:

  • Microchip: 6

Motor Factory [FTL Engine]

Richiede:

  • Barra di rame: 3
  • Acciaio: 7,5
  • Olio: 6

Produces:

  • Motor: 9

Copper Mill [FTL Turbine]

Richiede:

  • Copper Ore: 6
  • Sostanze chimiche: 6

Produces:

  • Barra di rame: 9

Home Appliance Factory [Storage Deck]

Richiede:

  • Electronics: 4
  • Plastic: 2

Produces:

  • Home Appliance: 10

Chemicals Lab [Thermal Systems]

Richiede:

  • -Niente-

Produces:

  • Sostanze chimiche: 18

Stem Cell Lab

Richiede:

  • Ossigeno: 6
  • Sostanze chimiche: 6

Produces:

  • Steam Cell: 6

MID-TECH INDUSTRY

Nanotubes Factory

Richiede:

  • Industrial Chemicals: 3
  • Carbon: 9

Produces:

  • Nanotubes: 6

Neural Processor Factory [Communication Array]

Richiede:

  • Nanotubes: 6
  • Microchip: 8

Produces:

  • Neural Processor: 4

Sensor Factory [Scafo]

Richiede:

  • Plastic: 8
  • Aluminum Ore: 8

Produces:

  • Sensor: 16

Heat Exchanger Factory [Scafo]

Richiede:

  • Barra di rame: 3
  • Acciaio: 7,5
  • Industrial Chemicals: 3
  • Olio: 6

Produces:

  • Heat Exchanger: 9

Computer Factory [Computer Deck]

Richiede:

  • Plastic: 4
  • Microchip: 4
  • Aluminum Ore: 3

Produces:

  • Computer: 10

Home Robot Factory [Communication Array]

Richiede:

  • Sensor: 4
  • Motor: 4
  • Neural Processor: 1

Produces:

  • Home Robot: 8

Industrial Robot Factory [FTL Turbine]

Richiede:

  • Sensor: 4
  • Motor: 4
  • Neural Processor: 1

Produces:

  • Industrial Robot: 8

Industrial Chemicals Lab [FTL Fuel Cells]

Richiede:

  • Distilled Water: 6
  • Sostanze chimiche: 12
  • Metano: 6

Produces:

  • Industrial Chemicals: 9

HIGH-TECH INDUSTRY

Reinforced Iridium Factory [FTL Engine]

Richiede:

  • Iridium Ore: 6
  • Industrial Chemicals: 3
  • Olio: 12

Produces:

  • Reinforced Iridium: 9

High-Tech Workshop

Richiede:

  • Reinforced Iridium: 4
  • Nanotubes: 2
  • Sensor: 4
  • Metano: 2

Produces:

  • High-Tech Tool: 6

Holo-Display Factory [Computer Deck]

Richiede:

  • Nanotubes: 4
  • Reinforced Iridium: 4
  • Sensor: 8

Produces:

  • Holo-Display: 6

Radiation Core Factory [Radiation Shield]

Richiede:

  • Reinforced Iridium: 4
  • Uranio arricchito: 5

Produces:

  • Radiation Core: 6

Uranium Enrichment Plant [Radiation Shield]

Richiede:

  • Uranium Ore: 4
  • Sostanze chimiche: 8

Produces:

  • Uranio arricchito: 8

VR-Edutainment Factory [Communication Array]

Richiede:

  • Neural Processor: 4
  • Holo-Display: 8

Produces:

  • VR-Edutainment: 8

Superconductor Factory [FTL Fuel Cells]

Richiede:

  • Iridium ore: 6
  • Zolfo: 10
  • Heat Exchanger: 8

Produces:

  • Superconduttore: 3

AI Control Unit Factory [FTL Engine]

Richiede:

  • Sensor: 5
  • Neural Processor: 3
  • Metano: 4

Produces:

  • AI Control Unit: 3

GAS AND LIQUIDS

NOTA:Tanks are not listed here as they serve only as buffers and a way for you to check how your pipe network is doing.

Atmosphere Processor

Produces:

  • Ossigeno: 6
  • Carbon: 6

Oxygen Processor

Produces:

  • Ossigeno: 12

Carbon Processor

Produces:

  • Carbon: 12

Water-Air-Filter

Produces:

  • Acqua: 12

Ground Water Extractor

Produces:

  • Acqua: 30

Water Distillery [FTL Turbine]

Richiede:

  • Acqua: 30

Produces:

  • Distilled Water: 18

Methane Drill [Thermal Systems]

Produces:

  • Metano: 12

Methane Fermentation Plant [Thermal Systems]

Richiede:

  • Organic Waste: 8

Produces:

  • Metano: 12

TERRAFORMING

Filtering Mesh Factory [Orbital Scanners]

Richiede:

  • Heat Exchanger: 1
  • Neural Processor: 1

Produces:

  • Filtering Mesh: 6

Advanced Filtering Mesh Factory [Orbital Scanners]

Richiede:

  • Green Science Pack: 1
  • AI Control Unit: 1
  • Filtering Mesh: 3

Produces:

  • Advanced Filtering Mesh: 1,5

Superconducting Coil Factory [Orbital Scanners]

Richiede:

  • Superconduttore: 2
  • Radiation Core: 4

Produces:

  • Superconducting Coil: 2

Dust Particle Filter

Richiede:

  • Filtering Mesh: 2

Produces:

  • Parte 1 of the terraforming process

Fertilizer Drone Hub

Richiede:

  • Fertilizzante: 8

Produces:

  • Parte 2 of the terraforming process

Ground Acidity Regulator

Richiede:

  • Advanced Filtering Mesh: 0,5

Produces:

  • Parte 3 of the terraforming process

Ammonia Extractor

Richiede:

  • Advanced Filtering Mesh: 1,5

Produces:

  • Parte 4 of the terraforming process

Magnetic Field Generator

The Magnetic Field Generator is the second of the two buildings that has multiple stages of building instead of being built instantly, much like sending resources through the Spaceship Construction Facility. I will list here the stages and what each of them require.

PHASE 1:

  • Calcestruzzo: 3500
  • Acciaio: 1500
  • Adamantine: 250

PHASE 2:

  • -UNKNOWN, HAVE NOT REACHED THIS POINT YET-

Construction complete.Requires:

  • -UNKNOWN-

Produces:

  • Parte 5 of the terraforming process

SCIENCE

Blue Science Pack Factory

Richiede:

  • Olio: 8
  • Carbon: 4

Produces:

  • Blue Science Pack: 4

Green Science Pack Factory

Richiede:

  • Sabbia: 4
  • Sostanze chimiche: 8
  • Aluminum Ore: 2
  • Blue Science Pack: 4

Produces:

  • Green Science Pack: 2

Yellow Science Pack Factory

Richiede:

  • Motor: 4
  • Organic Waste: 2
  • Metano: 4
  • Green Science Pack: 3

Produces:

  • Yellow Science Pack: 1

Red Science Pack Factory

Richiede:

  • AI Control Unit: 1,5
  • Radiation Core: 3
  • Yellow Science Pack: 2

Produces:

  • Red Science Pack: 0,5

FOOD

Simple Farm [Passenger Deck]

Richiede:

  • Acqua: 6

Produces:

  • Survival Food: 12

Fertilizer Factory

Richiede:

  • Zolfo: 6
  • Sostanze chimiche: 6

Produces:

  • Fertilizzante: 6

Vegetable Farm

Richiede:

  • Fertilizzante: 3
  • Acqua: 4,5
  • Ossigeno: 1,5

Produces:

  • Verdure: 9
  • Organic Waste: 4,5

Meat Lab

Richiede:

  • Acqua: 4,5
  • Stem Cell: 3

Produces:

  • Carne: 9
  • Organic Waste: 4,5

Meal Factory [Passenger Deck]

Richiede:

  • Verdure: 9
  • Carne: 9

Produces:

  • Good Meal: 12
  • Organic Waste: 6

POWER

Turbina eolica

Produces: 20MW

Solar Power Plant + Variation

Produces: 75MW

Methane Power Plant

Richiede:

  • Metano: 10

Produces:

  • Energia: 250MW

Nuclear Power Plant

Richiede:

  • Uranium Ore: 3,3
  • Acqua: 5

Produces:

  • Energia: 750MW

Fast Neutron reactor

Richiede:

  • Uranio arricchito: 6
  • Acqua: 3

Produces:

  • Energia: 2000MW

ANTARES BONUSES

Ponte

Richiede:

  • Aluminum Ore: 350
  • Electronics: 250
  • Plastic: 250

Bonus:

  • Each time Electronic is produced, ottieni 1 extra unit.
  • Each time Plastic is produced, ottieni 1 extra unit.

Communication Array

Richiede:

  • Neural Processor: 150
  • VR-Edutainment: 300
  • Home Robot: 250

Bonus:

  • Each time Neural Processor is produced, ottieni 1 extra unit.
  • Each time VR-Edutainment is produced, ottieni 2 extra units.
  • Each time Home Robot is produced, ottieni 2 extra units.

Computer Deck

Richiede:

  • Computer: 250
  • Holo-Display: 100

Bonus:

  • Each time Holo-Display is produced, ottieni 1 extra unit.
  • Each time Computer is produced, ottieni 2 extra units.

FTL Engine

Richiede:

  • Reinforced Eridium: 125
  • AI Control Unit: 225
  • Motor: 350

Bonus:

  • Each time Reinforced Eridium is produced, ottieni 1 extra unit.
  • Each time AI Control Unit is produced, ottieni 2 extra units.

FTL Fuel Cells

Richiede:

  • Industrial Chemicals: 300
  • Super Conductor: 75
  • Yellow Science Pack: 125

Bonus:

  • Each time Superconductor is produced, ottieni 1 extra unit.
  • Each time Industrial Chemicals is produced, ottieni 1 extra unit.

FTL Turbine

Richiede:

  • Neural Processor: 150
  • Barra di rame: 350
  • Distilled Water: 150

Bonus:

  • Each time Copper Bar is produced, ottieni 1 extra unit.
  • Each time Distilled Water is produced, ottieni 1 extra unit.
  • Each time Industrial Robot Bar is produced, ottieni 2 extra unit.

Orbital Scanners

Richiede:

  • Superconducting Coil: 75
  • Advanced Filtering Mesh: 200

Bonus:

  • Each time Advanced Filtering Mesh is produced, ottieni 1 extra unit.
  • Each time Superconducting is produced, ottieni 1 extra unit.
  • Each time Filtering Mesh is produced, ottieni 2 extra unit.

Passenger Deck

Richiede:

  • Acqua: 500
  • Ossigeno: 500
  • Good Meal: 250
  • Survival Meal: 250

Bonus:

  • Each time Survival Food is produced, ottieni 1 extra unit.
  • Each time Good Meal is produced, ottieni 1 extra unit.
  • “15% reduction for all habitat needs.

Scafo

Richiede:

  • Heat Exchanger: 350
  • Sensor: 350
  • Sostanze chimiche: 350

Bonus:

  • Each time Sensor is produced, ottieni 2 extra unit.
  • Each time Heat Exchanger is produced, ottieni 2 extra unit.

Radiation Shield

Richiede:

  • Radiation Core: 450
  • Uranio arricchito: 350

Bonus:

  • Each time Radiation Core is produced, ottieni 4 extra unit.
  • Each time Enriched Uranium is produced, ottieni 3 extra unit.

Storage Deck

Richiede:

  • Calcestruzzo: 1500
  • Acciaio: 1500
  • Home Appliance: 200

Bonus:

  • Each time Concrete is produced, ottieni 3 extra unit.
  • Each time Steel is produced, ottieni 3 extra unit.
  • Each time Home Appliance is produced, ottieni 2 extra unit.

Telescopio

Richiede:

  • Adamantine: 150
  • Red Science Pack: 50

Bonus:

  • Each time Adamantine is produced, ottieni 5 extra unit.

Thermal Systems

Richiede:

  • Olio: 250
  • Sostanze chimiche: 250
  • Metano: 250
  • Blue Science Pack: 150

Bonus:

  • Each time Chemicals is produced, ottieni 1 extra unit.
  • Each time Organic Waste is produced, ottieni 1 extra unit.
  • Each time Methane is produced, ottieni 1 extra unit.

Laser Cannon

Richiede:

  • Microchip: 75
  • Nanotubes: 75
  • Green Science Pack: 100

Bonus:

  • Antareslaser cannon is powerful enough to melt rocks. Clear your map from obstacles from orbit!”
Questa guida su InfraSpazio è stato scritto da JUUDOLF. Puoi visitare la pubblicazione originale da questo collegamento. In caso di dubbi su questa guida, per favore non esitate a contattarci qui.

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