Developer Unfrozen has released the latest Arrabbiato: Lord of the Dead update 175.16 su PC, bringing new features and fixing known bugs and issues.
Secondo il particolari, the new Iratus: Lord of the Dead patch 175.16 added a new feature to unlock all the Eternal Harvest levels. It brings minor character and boss adjustments.
A parte quello, the new update also includes stability and performance improvements. To know more about the Iratus Lord of the Dead hotfix 175.16, check the detailed changelog below.
Arrabbiato: Aggiornamento sul Signore dei Morti 175.16 Note sulla patch
Nuove caratteristiche
- After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players.
Insetti
- [Iratus Talents] [Fate] Buff now don’t continue working after the first attack and leaving the stance.
- [Banshee] Scream now moves target with 100% opportunità
Equilibrio
Minion
Bride of Iratus:
- Overwatch, Careful Watch, Deadly Watch: Damage changed from 65% a 55%
Banshee:
- Noo!, NOOO!, Nooo!!!: Damage changed from 60% a 50%
Spettro:
- Death Grasp: Resistance decreasing changed from 18 a 24
Lich:
- Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% a 80%
Fallen Dhampir:
- Trappola, Durable trap, Magical trap: Damage changed from 90% a 75%
Black Widow:
- Sputo acido: Resistance and Armor decreasing changed from 24 a 18
Unfrozen:
- Penetrating Spear: Armor decreasing changed from 18 a 24
Iratus Talents and spells
Cieco
- Bonus to debuff changed from 4% a 2%
Blood Curse
- Bonus to debuff changed from 2.6% a 1.3%
Bosses and enemies
Changed the power of 5th-floor enemies’ abilità.
Keymaster
- Difficulty level More Pain!:
- Baseline Vigor changed from 375 a 395
- Baseline Sanity changed from 405 a 425
- Difficulty level Good Always Wins:
- Baseline Vigor changed from 460 a 490
- Baseline Sanity changed from 490 a 520
Inventore
- Difficulty level Good Always Wins:
- Baseline Vigor changed from 900 a 850
- Baseline Sanity changed from 805 a 755
Monster Slayer
- Difficulty level Cakewalk:
- Baseline Accuracy changed from 105 a 120
- Difficulty level More Pain!:
- Baseline Accuracy changed from 120 a 130
- Difficulty level Good Always Wins:
- Baseline Accuracy changed from 130 a 140
Pyromancer
- Difficulty level Cakewalk:
- Baseline Fire Elemental’s Vigor changed from 80 a 95
- Difficulty level More Pain!:
- Baseline Fire Elemental’s Vigor changed from 100 a 105
Grand Magister and Ascended Magister
- Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
- Stacks.
- Can’t be removed.
- After ascension Magister moves at the last position in the squad.
- After ascension Magister restores Vigor and Sanity to all alive allies.
- AI changed
- Difficulty level Cakewalk e More Pain!: Grand Magister and Ascended Magister characteristics are now the same