Arrabbiato: Signore dei morti

Arrabbiato: Aggiornamento sul Signore dei Morti 175.16 Patch rilasciata, Nuova funzionalità aggiunta

Developer Unfrozen has released the latest Arrabbiato: Lord of the Dead update 175.16 su PC, bringing new features and fixing known bugs and issues.

Secondo il particolari, the new Iratus: Lord of the Dead patch 175.16 added a new feature to unlock all the Eternal Harvest levels. It brings minor character and boss adjustments.

A parte quello, the new update also includes stability and performance improvements. To know more about the Iratus Lord of the Dead hotfix 175.16, check the detailed changelog below.

Arrabbiato: Aggiornamento sul Signore dei Morti 175.16 Note sulla patch

Nuove caratteristiche

  • After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players.

Insetti

  • [Iratus Talents] [Fate] Buff now don’t continue working after the first attack and leaving the stance.
  • [Banshee] Scream now moves target with 100% opportunità

Equilibrio

Minion

Bride of Iratus:

  • Overwatch, Careful Watch, Deadly Watch: Damage changed from 65% a 55%

Banshee:

  • Noo!, NOOO!, Nooo!!!: Damage changed from 60% a 50%

Spettro:

  • Death Grasp: Resistance decreasing changed from 18 a 24

Lich:

  • Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% a 80%

Fallen Dhampir:

  • Trappola, Durable trap, Magical trap: Damage changed from 90% a 75%

Black Widow:

  • Sputo acido: Resistance and Armor decreasing changed from 24 a 18

Unfrozen:

  • Penetrating Spear: Armor decreasing changed from 18 a 24

Iratus Talents and spells

Cieco

  • Bonus to debuff changed from 4% a 2%

Blood Curse

  • Bonus to debuff changed from 2.6% a 1.3%

Bosses and enemies

Changed the power of 5th-floor enemies’ abilità.

Keymaster

  • Difficulty level More Pain!:
    • Baseline Vigor changed from 375 a 395
    • Baseline Sanity changed from 405 a 425
  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 460 a 490
    • Baseline Sanity changed from 490 a 520

Inventore

  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 900 a 850
    • Baseline Sanity changed from 805 a 755

Monster Slayer

  • Difficulty level Cakewalk:
    • Baseline Accuracy changed from 105 a 120
  • Difficulty level More Pain!:
    • Baseline Accuracy changed from 120 a 130
  • Difficulty level Good Always Wins:
    • Baseline Accuracy changed from 130 a 140

Pyromancer

  • Difficulty level Cakewalk:
    • Baseline Fire Elemental’s Vigor changed from 80 a 95
  • Difficulty level More Pain!:
    • Baseline Fire Elemental’s Vigor changed from 100 a 105

Grand Magister and Ascended Magister

  • Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
    • Stacks.
    • Can’t be removed.
  • After ascension Magister moves at the last position in the squad.
  • After ascension Magister restores Vigor and Sanity to all alive allies.
  • AI changed
  • Difficulty level Cakewalk e More Pain!: Grand Magister and Ascended Magister characteristics are now the same

Circa l'autore

Earl è uno di quei giocatori che giocheranno a quasi tutti i nuovi giochi. Ma preferisce di più giocare a FPS e giochi open world.