Documentation of all Data-Log locations.
Introduzione
Data-Logs will be organized by level, and titled as followed:
- Data-Log #:
- Title Requirements: _____
- casuale: Yes/No
- Posizione: _____
If you a missing a specific Data-Log, you can search for the missing #. Altrimenti, consult the World board in the museum for incomplete levels.
A majority of the data-logs will require you to have some way to reach high places. This can include:
- The Rocket Pants triple jump
- The Jetpack
- The Pogostick
- The Grappling Hook
- Rocket jumping via the Commando’s Razzo capacità
- Rocket jumping via an explosive weapon
Data-logs found in such places will be listed as requiring a “Jump Upgrade”.
Some data-logs will require you to have the shovel equipped to dig up the data-log. These dig spots can be hard to see and sometimes even spawn inside walls. It’s recommended to save these data-logs for scorso, e utilizzare il Metal detector gadget once unlocked for easy locating.
Some data-log locations are also randomized across save files. They can spawn in a general area, which the guide will describe.
The final data-log will require all six power crystals.
Canyons
Data-Log 1: 1969 – The Historic Footsteps
Requisiti: Nessuno
casuale: No
Posizione: The the starting room inside a radio antenna.
Data-Log 42: 2736 – The Punisher
Requisiti: Jump Upgrade
casuale: No
Posizione: Directly above the starting door is a data-log.
Data-Log 43: 2744 – An Unexpected Buddy
Requisiti: Jump Upgrade
casuale: sì
Posizione: Placed on the upper level somewhere on the level will be a camp with a data-log.
Data-Log 26: 2590 – Friendly Letter
Requisiti: Jump Upgrade
casuale: No
Posizione: Right before the mid safe room, jump up to the upper area to find Buddybot’s campsite.
Data-Log 3: 2020 – Climate Emergency
Requisiti: Nessuno
casuale: No
Posizione: Right before you enter the Oasis will be a radio antenna. Open it to find the data-log.
Data-Log 44: 2744 – Good Old Days
Requisiti: Ruins Key
casuale: No
Posizione: Right after you enter the Ruins route, the data-log will be on a cliff directly behind you. There are metal platforms on the edge of the canyon walls that will let you jump up to it.
Data-Log 40: 2711 – The Builder
Requisiti: Quarry Key, Jump Upgrade
casuale: No
Posizione: Before entering the door to the dig site, jump up to the upper area. There will be an opening in the right side, where a data-log will be hidden.
Data-Log 22: 2450 – Kicked Out
Requisiti: Pala
casuale: sì
Posizione: A random dig site will contain a data-log.
Oasis
Data-Log 27: 2605 – Spring Break
Requisiti: Buddybot
casuale: No
Posizione: Inside the locked room behind the waterfall. You will need to find Buddybot and have it equipped to open the door.
Data-Log 45: 2744 – An X Marks the Spot
Requisiti: Jump Upgrade
casuale: sì
Posizione: In the first main area before the mid safe area (the big circle where the corrupted area and Johnny Waterfall can be found. Up on a ledge will be a small camp, which can be seen from the ground when looking up.
Data-Log 41: 2722 – A Slice of Paradise
Requisiti: Jump Upgrade
casuale: No
Posizione: In the back of the secret area where you can find Johnny Waterfall will be a ledge way up high. On top will be the data-log. Even if you on;y have an explosive weapon, you can pick up the data-log by getting close enough to the edge of the ledge.
Data-Log 25: 2583 – Una mano d'aiuto
Requisiti: Nessuno
casuale: No
Posizione: Tucked into a corner of the mid safe room.
Data-Log 12: 2135 – The Oracle
Requisiti: Nessuno
casuale: No
Posizione: Right before the mid safe room of the Oasis will be an antenna. The data-log is inside.
Data-Log 9: 2125 – We Got This
Requisiti: Pala
casuale: sì
Posizione: Randomly placed, must be dug up.
Rovine
Data-Log 46: 2745 – Security System
Requisiti: Jump Upgrade
casuale: No
Posizione: Upon entering the Ruins, the data-log will be directly up behind you.
Data-Log 28: 2605 – 250 Decibel
Requisiti: Nessuno
casuale: No
Posizione: Upon leaving the Ruins starting room, the data-log will be to your right up high behind a car.
Data-Log 14: 2140 – RoboQuest
Requisiti: Ruins puzzle completion (Nessuno)
casuale: No
Posizione: Inside the secret area in Ruins will be a dead robot. Interact with it to find the data-log.
Data-Log 31: 2615 – Sick Note
Requisiti: Nessuno
casuale: No
Posizione: Inside the mid safe area, behind a rock wall.
Data-Log 32: 2663 – Genius Investment
Requisiti: Jump Upgrade
casuale: Sconosciuto
Posizione: Inside a moss covered pipe near the corrupted area.
Data-Log 4: 2106 – Dying Planet
Requisiti: Jump Upgrade
casuale: sì
Posizione: Inside a radio antenna past the second arena fight, up high on a ledge.
Cava
Data-Log 5: 2115 – IRIS Project
Requisiti: Jump Upgrade
casuale: No
Posizione: Inside the starting room, jump up to the upper area behind you to find a data-log inside a radio antenna.
Data-Log 47: 2745 – The Lone Digger
Requisiti: Jump Upgrade
casuale: sì
Posizione: In the first section of the map will be a camp on the upper area. Desideri
nonhear electro-swing nearby.
Data-Log 7: 2121 – L'ultima risorsa
Requisiti: Nessuno
casuale: No
Posizione: In the first section of the map will be a radio antenna with a data-log inside.
Data-Log 30: 2611 – Alarm Clock
Requisiti: Nessuno
casuale: sì
Posizione: In the room before the final boss.
Data-Log 11: 2129 – The Guardian Protocol
Requisiti: Secret area door code
casuale: No
Posizione: Inside the secret area will be a hole with a data-log at the end.
Fields
Data-Log 10: 2126 – Healing Earth
Requisiti: Jump Upgrade
casuale: No
Posizione: Directly behind where you spawn, way up top.
Data-Log X:
Requisiti: Jump Upgrade
casuale: No
Posizione: Next to the corrupted area, on a ledge up high.
Data-Log 48: 2746 – Happy Day
Requisiti: Jump Upgrade
casuale: sì
Posizione: In the first section of the map will be a campsite on the upper area with the data-log.
Data-Log 19: 2448 – Protective Mother
Requisiti: Jump Upgrade
casuale: No
Posizione: Inside the locked tech room in the mid safe room, in a small duct.
Data-Log 24: 2556 – The Weirdos
Requisiti: Pala
casuale: sì
Posizione: Buried in a random dig spot.
Aqua Station
Data-Log 2: 1997 – Chess Challenge
Requisiti: Jump Upgrade
casuale: No
Posizione: Outside the door to the Waste Station. This is in the upper-right corner of the room right before the mid safe room, hidden behind some vines.
Data-Log 39: 2708 – Super Butler
Requisiti: Nessuno
casuale: No
Posizione: Inside the mid safe room.
Data-Log 8: 2124 – Impressive Power
Requisiti: Nessuno
casuale: No
Posizione: Also inside the mid safe room, on a ledge next to the exit.
Data-Log 49: 2746 – Surrounded!
Requisiti: Jump Upgrade
casuale: No
Posizione: Inside the arena down the route to the Energy Center, on the upper area.
Data-Log 6: 2120 – Under Pressure
Requisiti: Nessuno
casuale: No
Posizione: Right next to the exit door to the Energy Center.
Energy Center
Data-Log 34: 2677 – Dipendenza
Requisiti: Elemental Code
casuale: No
Posizione: After getting the full code from the Tech Lab, open the door at the start of Energy Center. The data-log will be in a hole at the back of the room.
Data-Log 50: 2746 – Machinarium
Requisiti: Jump Upgrades
casuale: sì
Posizione: On the upper area of the first part of the level will be a camp with the data-log.
Data-Log 29: 2608 – Judged!
Requisiti: Nessuno
casuale: No
Posizione: After entering the mid safe area, there will be a small corridor next to Med Bot. The data-log can be found at the end.
Data-Log 29: 2451 – Army of Minions
Requisiti: Tech Lab Key
casuale: No
Posizione: After entering the mid safe area, there will be a locked door. The key can be found after exiting the level “Doom Gardens” and entering the Aqua Gardens. Inside the room will be a hole where the data-log can be found.
Data-Log 37: 2699 – The Squire
Requisiti: Nessuno
casuale: No
Posizione: Inside the room before the boss tucked into a corner.
Haven City
Data-Log 13: 2140 – Mission Complete
Requisiti: Nessuno
casuale: No
Posizione: Top of the spawn room, A sinistra.
Data-Log 36: 2698 – Undercover
Requisiti: Nessuno
casuale: sì
Posizione: There is a camp randomly placed on the upper area of the level with the data-log.
Data-Log 15: 2200 – Absent Minded
Requisiti: Nessuno
casuale: ♥♥♥♥ sì
Posizione: This one is tucked away in a back corner of the map. A random corner. Just run around the edges of the marked areas on your map.
Data-Log 22: 2325 – Il sogno
Requisiti: Red Ticket
casuale: No
Posizione: Inside the Cinema, at the back.
Data-Log 23: 2422 – Punk’s Not Dead
Requisiti: Blue Ticket
casuale: No
Posizione: Inside the Museum, directly above the entrance.
Data-Log 24: 2445 – Harmony
Requisiti: Green Ticket
casuale: No
Posizione: Inside the Stadium, directly above the entrance.
Data-Log 38: 2705 – The Hero
Requisiti: Nessuno
casuale: No
Posizione: Outside the secret area (yellow on minimap).
Data-Log 51: 2749 – Lo scontro finale
Requisiti: Tutto 6 Crystals
casuale: No
Posizione: Inside the secret area (yellow on minimap).
District XIII
Data-Log 33: 2670 – The Cleaner
Requisiti: Nessuno
casuale: No
Posizione: Next to one of the corrupted areas.
Data-Log 35: 2683 – The Dance King
Requisiti: Nessuno
casuale: No
Posizione: Next to the other corrupted area.
Data-Log 20: 2450 – The Breakdown
Requisiti: Jump Upgrade
casuale: No
Posizione: In the room before the boss, to the right on top of a ledge