How to make up to 25,000 coins by the first summer.
소개
Embark on your wealth-building journey in Medieval Dynasty’s latest update, 2.0, featuring a rebalanced economy and the all-new Oxbow map. By strategically looting abandoned buildings, optimizing your early-game decisions, and mastering seasonal tasks.
By following this guide, you’ll swiftly accumulate wealth in the Oxbow map, setting the stage for a prosperous medieval dynasty. Best of luck, 모험가!
Here’s your step-by-step guide to rake in the profits quickly.
팁
Customize your gameplay with settings like Unlimited Carry Weight and Fast Crafting for an optimized experience. Results may vary based on difficulty settings and solo or co-op play.
봄, 낮 1
- Complete starting quests until “Stay Vigilant.” Grab weapons from the chest by your starting building.
- Spoiler Alert: Go to Mirogod’s house and steal the items in his chest.
- Follow the path bellow to find a few abandoned buildings on the way. Stop in Skauki to sell stolen items and loot. Focus on gathering valuable items and coins.
Spoiler Alert: A well-hidden, valuable treasure is at the blue pin on the map.
- Cook raw meat, craft simple bags from leather.
- Return to Piastovia, sell looted items (except tools), and purchase all available Fertilizer and Flax Seeds.
- Travel to Ostoya and buy additional Fertilizer and Flax Seeds.
봄, 낮 2
Locate a suitable spot near Piastovia and establish a farm with sufficient space for all acquired seeds (예를 들어, 16×16 and 8×8 plots). Prepare the soil and plant all the seeds.
봄, 낮 3
Visit as many mines as time allows until the season ends.
Mine locations:
여름, 날 1-2:
- Return to Piastovia, buy a scythe or two, and harvest all your flax.
- Build a Barn and process the flax.
- Build a Smithy, smelt ores, and craft Copper Knives. Craft stone knives if necessary to unlock technology.
- Build a Sewing Hut and create Linen Threads. Use the Loom to turn half of them into Fabric. Craft as many Coifs as possible.
- Sell your Flax Seeds, Coifs, Copper Knives, and surplus bars for profit.
In my playthrough test, I had products worth 24,000 coins to sell by day 3 of summer, and I still had over 1,000 coins in my possession.