Iratus: Lord of the Dead

Iratus: Lord of the Dead Update 175.16 패치 출시, New Feature Added

Developer Unfrozen has released the latest Iratus: Lord of the Dead update 175.16 PC에서, bringing new features and fixing known bugs and issues.

에 따르면 details, the new Iratus: Lord of the Dead patch 175.16 added a new feature to unlock all the Eternal Harvest levels. It brings minor character and boss adjustments.

그 외에도, the new update also includes stability and performance improvements. To know more about the Iratus Lord of the Dead hotfix 175.16, check the detailed changelog below.

Iratus: Lord of the Dead Update 175.16 패치 노트

New Features

  • After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players.

버그

  • [Iratus Talents] [Fate] Buff now don’t continue working after the first attack and leaving the stance.
  • [반시] Scream now moves target with 100% 가능성

균형

미니언즈

Bride of Iratus:

  • 오버 워치, Careful Watch, Deadly Watch: Damage changed from 65% 에게 55%

반시:

  • Noo!, NOOO!, Nooo!!!: Damage changed from 60% 에게 50%

Wraith:

  • Death Grasp: Resistance decreasing changed from 18 에게 24

Lich:

  • Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% 에게 80%

Fallen Dhampir:

  • Trap, Durable trap, Magical trap: Damage changed from 90% 에게 75%

Black Widow:

  • Acid Spit: Resistance and Armor decreasing changed from 24 에게 18

Unfrozen:

  • Penetrating Spear: Armor decreasing changed from 18 에게 24

Iratus Talents and spells

눈이 먼

  • Bonus to debuff changed from 4% 에게 2%

Blood Curse

  • Bonus to debuff changed from 2.6% 에게 1.3%

Bosses and enemies

Changed the power of 5th-floor enemies’ 능력.

Keymaster

  • Difficulty level More Pain!:
    • Baseline Vigor changed from 375 에게 395
    • Baseline Sanity changed from 405 에게 425
  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 460 에게 490
    • Baseline Sanity changed from 490 에게 520

Inventor

  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 900 에게 850
    • Baseline Sanity changed from 805 에게 755

Monster Slayer

  • Difficulty level Cakewalk:
    • Baseline Accuracy changed from 105 에게 120
  • Difficulty level More Pain!:
    • Baseline Accuracy changed from 120 에게 130
  • Difficulty level Good Always Wins:
    • Baseline Accuracy changed from 130 에게 140

화염술사

  • Difficulty level Cakewalk:
    • Baseline Fire Elemental’s Vigor changed from 80 에게 95
  • Difficulty level More Pain!:
    • Baseline Fire Elemental’s Vigor changed from 100 에게 105

Grand Magister and Ascended Magister

  • Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
    • Stacks.
    • Can’t be removed.
  • After ascension Magister moves at the last position in the squad.
  • After ascension Magister restores Vigor and Sanity to all alive allies.
  • AI changed
  • Difficulty level Cakewalk 그리고 More Pain!: Grand Magister and Ascended Magister characteristics are now the same

저자 소개

Earl은 거의 모든 새로운 게임을 플레이하는 게이머 중 한 명입니다.. 하지만 그는 FPS와 오픈 월드 게임을 더 선호합니다..