Developer Unfrozen has released the latest Iratus: Lord of the Dead update 175.16 PC에서, bringing new features and fixing known bugs and issues.
에 따르면 details, the new Iratus: Lord of the Dead patch 175.16 added a new feature to unlock all the Eternal Harvest levels. It brings minor character and boss adjustments.
그 외에도, the new update also includes stability and performance improvements. To know more about the Iratus Lord of the Dead hotfix 175.16, check the detailed changelog below.
Iratus: Lord of the Dead Update 175.16 패치 노트
New Features
- After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players.
버그
- [Iratus Talents] [Fate] Buff now don’t continue working after the first attack and leaving the stance.
- [반시] Scream now moves target with 100% 가능성
균형
미니언즈
Bride of Iratus:
- 오버 워치, Careful Watch, Deadly Watch: Damage changed from 65% 에게 55%
반시:
- Noo!, NOOO!, Nooo!!!: Damage changed from 60% 에게 50%
Wraith:
- Death Grasp: Resistance decreasing changed from 18 에게 24
Lich:
- Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% 에게 80%
Fallen Dhampir:
- Trap, Durable trap, Magical trap: Damage changed from 90% 에게 75%
Black Widow:
- Acid Spit: Resistance and Armor decreasing changed from 24 에게 18
Unfrozen:
- Penetrating Spear: Armor decreasing changed from 18 에게 24
Iratus Talents and spells
눈이 먼
- Bonus to debuff changed from 4% 에게 2%
Blood Curse
- Bonus to debuff changed from 2.6% 에게 1.3%
Bosses and enemies
Changed the power of 5th-floor enemies’ 능력.
Keymaster
- Difficulty level More Pain!:
- Baseline Vigor changed from 375 에게 395
- Baseline Sanity changed from 405 에게 425
- Difficulty level Good Always Wins:
- Baseline Vigor changed from 460 에게 490
- Baseline Sanity changed from 490 에게 520
Inventor
- Difficulty level Good Always Wins:
- Baseline Vigor changed from 900 에게 850
- Baseline Sanity changed from 805 에게 755
Monster Slayer
- Difficulty level Cakewalk:
- Baseline Accuracy changed from 105 에게 120
- Difficulty level More Pain!:
- Baseline Accuracy changed from 120 에게 130
- Difficulty level Good Always Wins:
- Baseline Accuracy changed from 130 에게 140
화염술사
- Difficulty level Cakewalk:
- Baseline Fire Elemental’s Vigor changed from 80 에게 95
- Difficulty level More Pain!:
- Baseline Fire Elemental’s Vigor changed from 100 에게 105
Grand Magister and Ascended Magister
- Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
- Stacks.
- Can’t be removed.
- After ascension Magister moves at the last position in the squad.
- After ascension Magister restores Vigor and Sanity to all alive allies.
- AI changed
- Difficulty level Cakewalk 그리고 More Pain!: Grand Magister and Ascended Magister characteristics are now the same