Recommended Palworld Tweaks and Optimizations

Optimized settings and tweaks to help you run Palworld smoothly and achieve a better looking game.

Optimized Settings

Optimized Quality Settings

  • Motion Blur: Subjective
  • Anti-Aliasing: TSR or FXAA (Subjective. FXAA has better clarity but vegetation flickers. Both these AA solutions can be improved further in the Optimization Tips section)
  • View Distance: Hoog
  • Grass Details: Episch
  • Shadows: Hoog
  • Effecten kwaliteit: Medium
  • Textuur kwaliteit: Highest VRAM Can Handle
  • DLSS: Subjective (If more performance is needed then yeah, start from the highest value then work your way down)

Optimized Balanced Settings

Optimized Quality Settings As Base

  • Grass Details: Hoog

Optimized Performance Settings

Optimized Balanced Settings As Base

  • Grass Details: Medium
  • Shadows: Medium
  • Effecten kwaliteit: Laag

Optimization Tips

Refer toBetter AA, Upscaling, Afbeeldingen & Uitvoering” section for config tweaks. It includes:

  • Ultra graphics+
  • Anti-aliasing improvements
  • Cartoonify game
  • Performance optimizations

Mods

Epic vs Optimized Presets vs Low

Opmerking: The lighting constantly changed between screenshots so it’s difficult to accurately compare, but it’s the best I can do. Lighting changes fast in this game.

35-49% Performance Uplift (Depending on preset)

Better AA, Upscaling, Afbeeldingen & Uitvoering

Engine.ini Tweaks

  1. Go to your file explorer and paste the following: “C:\Users\%username%\AppData\Local\Pal\Saved\Config\Windows\Engine.ini
  2. Copy the commands from one of the sections below then paste them at the bottom of the Engine.ini file then save (Some games will automatically remove the commands. If this happens right click > Eigendommen > Algemeen > Read-only)

Universal

[/script/engine.rendererinstellingen]
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.TemporalAA.Quality=2
r.TemporalAA.HistoryScreenpercentage=200
r.TSR.History.ScreenPercentage=200
r.TSR.History.SampleCount=8
r.TSR.ShadingRejection.SampleCount=0
r.TSR.History.GrandReprojection=1
r.TSR.RejectionAntiAliasingQuality=1
r.TSR.Velocity.WeightClampingSampleCount=2.0
r.BasePassForceOutputsVelocity=1
r.FXAA.Quality=5
r.SceneColorFringeQuality=0
r.LensFlareQuality=0
r.FilmGrain=0
r.MotionBlur.Amount=0.39
r.MotionBlur.Max=5
r.MotionBlurSeparable=1
r.MotionBlurFiltering=0
r.MotionBlur.HalfResGather=0

These are your baseline tweaks, always use these.

Anti-aliasing

TAA/TSR

[/script/engine.rendererinstellingen]
r.TemporalAA.Upsampling=1
r.Upscale.Quality=5
r.Tonemapper.Sharpen=0.5

FXAA/AA Off

[/script/engine.rendererinstellingen]
r.TemporalAA.Upsampling=0
r.Upscale.Quality=4
r.Tonemapper.Sharpen=0
r.MinRoughnessOverride=1
r.SSR.Quality=0
r.VRS.Enable=0
r.BloomQuality=2
r.CapsuleShadow=0
r.ContactShadows=0
r.Reflections.Denoiser=2
r.AmbientOcclusion.Compute=1
r.AmbientOcclusion.Denoiser=2
r.AmbientOcclusion.Compute.Smooth=1
r.Shadow.EnableModulatedSelfShadow=1
r.Lumen.Reflections.MaxRoughnessToTrace=0
r.Lumen.Reflections.Temporal=1
r.Lumen.Reflections.BilateralFilter=1
r.Lumen.Reflections.DownsampleFactor=1
r.Lumen.ScreenProbeGather.ShortRangeAO=0
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
r.Lumen.Reflections.MaxRayIntensity=0.2
r.Lumen.ScreenProbeGather.MaxRayIntensity=0.3
r.Lumen.ScreenProbeGather.Temporal.MaxFramesAccumulated=64

DLSS

[/script/engine.rendererinstellingen]
r.NGX.Enable=1
r.NGX.DLSS.Enable=1
r.NGX.DLSS.DilateMotionVectors=1
r.NGX.DLSS.EnableAutoExposure=1
r.NGX.DLSS.Preset=3
r.TemporalAA.Upscaler=1
r.Reflections.Denoiser=2
r.NGX.DLSS.Reflections.TemporalAA=1
r.NGX.DLSS.WaterReflections.TemporalAA=1
r.NGX.LogLevel=0
r.NGX.EnableOtherLoggingSinks=0
r.Velocity.ForceOutput=1
r.BasePassOutputsVelocity=1
r.BasePassForceOutputsVelocity=1
r.VelocityOutputPass=1
r.SelectiveBasePassOutputs=0
r.Velocity.EnableVertexDeformation=1
r.VertexDeformationOutputsVelocity=1
r.Tonemapper.Sharpen=0.5

Ultra Graphics+

[/script/engine.rendererinstellingen]
r.Lumen.DiffuseIndirect.Allow=1
r.Lumen.Reflections.Allow=1
r.Lumen=1
r.AmbientOcclusion.Method=1
r.GTAO.Downsample=0
r.SSGI.HalfRes=0
r.SSGI.Quality=4
r.SSGI.Enable=1
r.SSR.Quality=4

Compatible with theCartoonpreset but pointless to use with theCartoon + Potato Graphics” een.

Cartoonify

Cartoon

[/script/engine.rendererinstellingen]
r.MipMapLODBias=9
r.ParticleLODBias=15
r.Streaming.Boost=6
r.Streaming.UseAllMips=1
r.Streaming.MaxTempMemoryAllowed=512
r.Streaming.MaxTempMemoryAllowed=300
r.Streaming.UsePerTextureBias=1
r.Streaming.FullyLoadUsedTextures=0
r.TextureStreaming=1
r.Streaming.PoolSize=16

Cartoon + Potato Graphics

[/script/engine.rendererinstellingen]
r.FastBlurThreshold=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.DisableDistortion=1
r.BloomQuality=0
r.FilmGrain=0
r.SubsurfaceQuality=0
r.LensFlareQuality=0
r.SSGI.Enable=0
r.SSGI.HalfRes=1
r.SSGI.Quality=1
r.SSS.SampleSet=0
r.SSS.Quality=0
r.SSS.HalfRes=1
r.GTAO.Downsample=1
r.SSR.Quality=0
r.SSR.HalfResSceneColor=1
r.HalfResReflections=1
r.VolumetricFog.VoxelizationShowOnlyPassIndex=0
r.VolumetricFog=0
r.VolumetricFog.GridPixelSize=0
r.VolumetricFog.GridSizeZ=0
r.VolumetricFog.HistoryMissSupersampleCount=0
r.Fog=0
r.FogDensity=0
r.AmbientOcclusion.Method=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionMipLevelFactor=0
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionRadiusScale=0
r.AmbientOcclusion.Denoiser=2
r.AmbientOcclusion.Compute=1
r.AmbientOcclusion.Compute.Smooth=1
r.ShadowQuality=1
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=0
r.Shadow.MaxCSMResolution=0
r.Shadow.RadiusThreshold=0
r.Shadow.CSM.TransitionScale=0
r.Shadow.PreShadowResolutionFactor=0
r.Shadow.EnableModulatedSelfShadow=1
r.CapsuleShadows=0
r.ContactShadows=0
r.TranslucencyLightingVolumeDim=0
r.RefractionQuality=0
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.ParticleLightQuality=0
r.MaxAnisotropy=0
r.Upscale.Quality=4
r.LightShaftQuality=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.AOQuality=0
r.LightMaxDrawDistanceScale=0
r.LightFunctionQuality=0
r.DetailMode=0
r.Lumen.ScreenProbeGather.ShortRangeAO=0
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
r.Reflections.Denoiser=2
foliage.LODDistanceScaleGrass=0
foliage.DensityScale=0
grass.densityScale=0
grass.Enable=0
grass.CullDistanceScale=0.5
grass.DisableDynamicShadows=1
grass.DiscardDataOnLoad=1
r.LightShafts=0
r.MaxCSMRadiusToAllowPerObjectShadows=0
r.ReflectionEnvironment=0
r.Shadow.RadiusThresholdRSM=0
r.Shadow.SpotLightDepthBias=0
r.Shadow.TexelsPerPixel=0
r.SimpleDynamicLighting=0
r.SSS.Scale=0
r.SeparateTranslucency=0
r.Shadow.PerObject=0
r.AllowLandscapeShadows=0
r.ParallelShadows=0
r.Shadow.PreshadowExpand=-1
r.Shadow.Preshadows=0
r.Shadow.SpotLightTransitionScale=0
r.AOApplyToStaticIndirect=0
r.Shadow.PerObjectCastDistanceRadiusScale=0
r.CapsuleDirectShadows=0
r.CapsuleIndirectShadows=0
r.CapsuleMaxDirectOcclusionDistance=0
r.CapsuleMaxIndirectOcclusionDistance=0
r.Shadows.SpotLightTransitionScale=1
r.TranslucentLightingVolume=0
r.TriangleOrderOptimization=1
r.Atmosphere=0
r.MipMapLODBias=9
r.ParticleLODBias=15
r.Streaming.Boost=6
r.Streaming.UseAllMips=1
r.Streaming.MaxTempMemoryAllowed=512
r.Streaming.MaxTempMemoryAllowed=300
r.Streaming.UsePerTextureBias=1
r.Streaming.FullyLoadUsedTextures=0
r.TextureStreaming=1
r.Streaming.PoolSize=16

Choose one. The r.MipMapLODBias value is pivotal to the function of the Cartoon aesthetic however can cause UI problems in this game sadly.

Potato Graphics

[/script/engine.rendererinstellingen]
r.FastBlurThreshold=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.DisableDistortion=1
r.BloomQuality=0
r.FilmGrain=0
r.SubsurfaceQuality=0
r.LensFlareQuality=0
r.SSGI.Enable=0
r.SSGI.HalfRes=1
r.SSGI.Quality=1
r.SSS.SampleSet=0
r.SSS.Quality=0
r.SSS.HalfRes=1
r.GTAO.Downsample=1
r.SSR.Quality=0
r.SSR.HalfResSceneColor=1
r.HalfResReflections=1
r.VolumetricFog.VoxelizationShowOnlyPassIndex=0
r.VolumetricFog=0
r.VolumetricFog.GridPixelSize=0
r.VolumetricFog.GridSizeZ=0
r.VolumetricFog.HistoryMissSupersampleCount=0
r.Fog=0
r.FogDensity=0
r.AmbientOcclusion.Method=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionMipLevelFactor=0
r.AmbientOcclusionMaxQuality=0
r.AmbientOcclusionRadiusScale=0
r.AmbientOcclusion.Denoiser=2
r.AmbientOcclusion.Compute=1
r.AmbientOcclusion.Compute.Smooth=1
r.ShadowQuality=1
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=0
r.Shadow.MaxCSMResolution=0
r.Shadow.RadiusThreshold=0
r.Shadow.CSM.TransitionScale=0
r.Shadow.PreShadowResolutionFactor=0
r.Shadow.EnableModulatedSelfShadow=1
r.CapsuleShadows=0
r.ContactShadows=0
r.TranslucencyLightingVolumeDim=0
r.RefractionQuality=0
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.ParticleLightQuality=0
r.MaxAnisotropy=0
r.Upscale.Quality=4
r.LightShaftQuality=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.AOQuality=0
r.LightMaxDrawDistanceScale=0
r.LightFunctionQuality=0
r.DetailMode=0
r.Lumen.ScreenProbeGather.ShortRangeAO=0
r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
r.Reflections.Denoiser=2
foliage.LODDistanceScaleGrass=0
foliage.DensityScale=0
grass.densityScale=0
grass.Enable=0
grass.CullDistanceScale=0.5
grass.DisableDynamicShadows=1
grass.DiscardDataOnLoad=1
r.LightShafts=0
r.MaxCSMRadiusToAllowPerObjectShadows=0
r.ReflectionEnvironment=0
r.Shadow.RadiusThresholdRSM=0
r.Shadow.SpotLightDepthBias=0
r.Shadow.TexelsPerPixel=0
r.SimpleDynamicLighting=0
r.SSS.Scale=0
r.SeparateTranslucency=0
r.Shadow.PerObject=0
r.AllowLandscapeShadows=0
r.ParallelShadows=0
r.Shadow.PreshadowExpand=-1
r.Shadow.Preshadows=0
r.Shadow.SpotLightTransitionScale=0
r.AOApplyToStaticIndirect=0
r.Shadow.PerObjectCastDistanceRadiusScale=0
r.CapsuleDirectShadows=0
r.CapsuleIndirectShadows=0
r.CapsuleMaxDirectOcclusionDistance=0
r.CapsuleMaxIndirectOcclusionDistance=0
r.Shadows.SpotLightTransitionScale=1
r.TranslucentLightingVolume=0
r.TriangleOrderOptimization=1
r.Atmosphere=0
r.Streaming.Boost=6
r.Streaming.UseAllMips=1
r.Streaming.MaxTempMemoryAllowed=512
r.Streaming.MaxTempMemoryAllowed=300
r.Streaming.UsePerTextureBias=1
r.Streaming.FullyLoadUsedTextures=0
r.TextureStreaming=1
r.Streaming.PoolSize=400

Same as Cartoon + Potato Graphics but Cartoon component is removed.

Deze gids over Palwereld is geschreven door grizzlyyy. Hiervan kunt u de originele publicatie bezoeken koppeling. Als u zich zorgen maakt over deze gids, aarzel dan niet om ons te bereiken hier.

Over de auteur