Iratus: Lord of the Dead

Iratus: Lord of the Dead Update 175.16 Patch lançado, New Feature Added

Developer Unfrozen has released the latest Iratus: Lord of the Dead update 175.16 no PC, bringing new features and fixing known bugs and issues.

De acordo com detalhes, the new Iratus: Lord of the Dead patch 175.16 added a new feature to unlock all the Eternal Harvest levels. It brings minor character and boss adjustments.

Além disso, the new update also includes stability and performance improvements. To know more about the Iratus Lord of the Dead hotfix 175.16, check the detailed changelog below.

Iratus: Lord of the Dead Update 175.16 Notas do Patch

Novas características

  • After finishing the difficulty level Good always wins all five available levels of Eternal Harvest will be unlocked. This is implemented according to the requests of the players.

Insetos

  • [Iratus Talents] [Destino] Buff now don’t continue working after the first attack and leaving the stance.
  • [alma penada] Scream now moves target with 100% chance

Equilíbrio

Lacaios

Bride of Iratus:

  • Overwatch, Careful Watch, Deadly Watch: Damage changed from 65% para 55%

alma penada:

  • Noo!, NOOO!, Nooo!!!: Damage changed from 60% para 50%

fantasma:

  • Death Grasp: Resistance decreasing changed from 18 para 24

lich:

  • Toxic Cloud, Plague Cloud, Corrosive Cloud: Damage changed from 100% para 80%

Fallen Dhampir:

  • Armadilha, Durable trap, Magical trap: Damage changed from 90% para 75%

Black Widow:

  • Cuspe Ácido: Resistance and Armor decreasing changed from 24 para 18

Unfrozen:

  • Penetrating Spear: Armor decreasing changed from 18 para 24

Iratus Talents and spells

Cego

  • Bonus to debuff changed from 4% para 2%

Blood Curse

  • Bonus to debuff changed from 2.6% para 1.3%

Bosses and enemies

Changed the power of 5th-floor enemies’ habilidades.

Keymaster

  • Difficulty level More Pain!:
    • Baseline Vigor changed from 375 para 395
    • Baseline Sanity changed from 405 para 425
  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 460 para 490
    • Baseline Sanity changed from 490 para 520

Inventor

  • Difficulty level Good Always Wins:
    • Baseline Vigor changed from 900 para 850
    • Baseline Sanity changed from 805 para 755

matador de monstros

  • Difficulty level Cakewalk:
    • Baseline Accuracy changed from 105 para 120
  • Difficulty level More Pain!:
    • Baseline Accuracy changed from 120 para 130
  • Difficulty level Good Always Wins:
    • Baseline Accuracy changed from 130 para 140

Pyromancer

  • Difficulty level Cakewalk:
    • Baseline Fire Elemental’s Vigor changed from 80 para 95
  • Difficulty level More Pain!:
    • Baseline Fire Elemental’s Vigor changed from 100 para 105

Grand Magister and Ascended Magister

  • Gain new feature: When an ally dies, receives 10% Damage until the end of combat and reduces all incoming damage by 10% until the end of combat.
    • Stacks.
    • Can’t be removed.
  • After ascension Magister moves at the last position in the squad.
  • After ascension Magister restores Vigor and Sanity to all alive allies.
  • AI changed
  • Difficulty level Cakewalk e More Pain!: Grand Magister and Ascended Magister characteristics are now the same

Sobre o autor

Earl é um daqueles jogadores que jogará quase todos os jogos novos. Mas ele prefere jogar FPS e jogos de mundo aberto.