How to Create a Mod for House of the Dying Sun

Are you interested in enhancing your gaming experience by adding your own content or incorporating creations from other players? This guide is perfect for you!

Getting Started with Thunderstore

Thunderstore simplifies the process of getting started, managing mods, and configuring your game. You can choose to install either the Thunderstore Mod Manager أو r2modman, both of which serve the same purpose.

بمجرد التثبيت, open the mod manager and search forHouse of the Dying Sun.Select it and, إذا طُلب منك ذلك, make it your default game (unless you don’t intend to mod other Unity games). اختر ال “Default” حساب تعريفي, go toinstall mods,” and install BepInExPack_HOTDS.

تهانينا! You are now ready to install and develop mods.

Developing a Mod

To create a mod, you’ll need to know the installation location of your game. You can find this by right-clicking onHouse of the Dying Sun,” selecting “يدير,” and then choosing “تصفح الملفات المحلية.” The path should be visible in the address bar when you click on it.

You’ll also need .NET Framework 3.5. If you don’t have it, you can install it from [source].

Let’s get started:

  1. Open the command prompt.
  2. Navigate to the location where you want your project to be located. I recommend using the Documents folder.

If this is your first time working with BepInEx plugins, type the following command:

dotnet new install BepInEx.Templates --nuget-source https://nuget.bepinex.dev/v3/index.json

This command installs C# templates for BepInEx.

حاليا, let’s create our project:

dotnet new bepinex5plugin -n TestPlugin -T net35 -U 5.4.6

With the project created, you can open the folder with your preferred code editor. If you’re using Visual Studio, right-click on any empty space in the folder and selectOpen with Visual Studio.

حاليا, let’s import the game’s assembly. In Visual Studio, right-click on Dependencies and chooseAdd Assembly Reference.” اضغط على “تصفح…” button and navigate to the game’s installation location. افتح ال “dyingsun_Datafolder and then theManaged” مجلد. Double-click onAssembly-CSharp.dll.The assembly should now be added as a reference, allowing you to access all its classes.

Now you’re ready to start developing your own mods for House of the Dying Sun!

هذا الدليل حول House of the Dying Sun كتب بواسطة Jamesthe1. يمكنك زيارة المنشور الأصلي من هذا حلقة الوصل. إذا كان لديك أي مخاوف بشأن هذا الدليل, من فضلك لا تتردد في الاتصال بنا هنا.

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