So erstellen Sie einen Mod für House of the Dying Sun

Are you interested in enhancing your gaming experience by adding your own content or incorporating creations from other players? This guide is perfect for you!

Getting Started with Thunderstore

Thunderstore simplifies the process of getting started, managing mods, and configuring your game. You can choose to install either the Thunderstore Mod Manager oder r2modman, both of which serve the same purpose.

Einmal installiert, open the mod manager and search forHouse of the Dying Sun.Select it and, wenn aufgefordert, make it your default game (unless you don’t intend to mod other Unity games). Wählen Sie das “Standard” Profil, gehe zu “install mods,” and install BepInExPack_HOTDS.

Glückwunsch! You are now ready to install and develop mods.

Developing a Mod

To create a mod, you’ll need to know the installation location of your game. You can find this by right-clicking onHouse of the Dying Sun,” Auswählen “Verwalten,” and then choosing “Lokale Dateien durchsuchen.” The path should be visible in the address bar when you click on it.

You’ll also need .NET Framework 3.5. Wenn Sie es nicht haben, you can install it from [Quelle].

Lass uns anfangen:

  1. Open the command prompt.
  2. Navigate to the location where you want your project to be located. I recommend using the Documents folder.

If this is your first time working with BepInEx plugins, type the following command:

dotnet new install BepInEx.Templates --nuget-source https://nuget.bepinex.dev/v3/index.json

This command installs C# templates for BepInEx.

Jetzt, let’s create our project:

dotnet new bepinex5plugin -n TestPlugin -T net35 -U 5.4.6

With the project created, you can open the folder with your preferred code editor. If you’re using Visual Studio, right-click on any empty space in the folder and selectOpen with Visual Studio.

Jetzt, let’s import the game’s assembly. In Visual Studio, right-click on Dependencies and chooseAdd Assembly Reference.” Klick auf das “Durchsuche…” button and navigate to the game’s installation location. Öffne das “dyingsun_Datafolder and then the “Gelang es” Mappe. Doppelklicken Sie auf “Assembly-CSharp.dll.The assembly should now be added as a reference, allowing you to access all its classes.

Now you’re ready to start developing your own mods for House of the Dying Sun!

Dieser Leitfaden über House of the Dying Sun wurde geschrieben von Jamesthe1. Von hier aus können Sie die Originalveröffentlichung besuchen Verknüpfung. Wenn Sie Bedenken bezüglich dieses Leitfadens haben, Bitte zögern Sie nicht, uns zu erreichen hier.

Über den Autor