So erhalten Sie alle Enden in MareQuest: Ein interaktiver Schwanz

In dieser Anleitung, I tell you the conditions that need to be met to get one of the three endings of MareQuest: An Interactive Tale. I had lots of help from one of the testers of the game when I was streaming it on Steam to them.

List of Endings

There are three endings to the game,

The Good Ending

The Neutral Ending

The Bad Ending

Ending Conditions

Gutes Ende: Beat the game with all two of your friends. This is easy as you have to choose the nice options of dialogue. Even if they lose certain points for certain choices that will make the other friend unhappy, this doesn’t affect anything much if you always choose the good options, they will still remain happy.

Neutral Ending: By far the hardest ending to get. You need to lose one friend and somehow manage to keep the last friend to the end of the game. This is very hard. Once your first friend leaves you, your other friend will start losing happiness very quickly IF their happiness is low when your first friend leaves.

Schlechtes Ende: The worst ending to the game that still makes me cry whenever one of your friends leave you in the gameYou need to be mean to your friends and make sure that you have no friends before the end of the game.

For Neutral Ending

1. Buy the Mind Control perk which will save you for a bit of time (only available in perks list if you’re a Witch instead of a Adventurer)

2. Buy some relationship for the friend to increase their happiness a bit more (best way if their happiness is high)

3. Be nice to them and choose the nice dialogue options

Neutral Ending Guide

I FINALLY got the Neutral Ending! Here’s the best way how to get it!

Keep one friend (preferably Pegasus since that’s the one I got the Neutral Ending with) at high happiness and the other one very low so you can lower it quickly when ready to make them leave you. Before getting to the flashback part in the game, try to choose the neutral dialogue options that don’t raise or lower any of your friend’s happiness, and if able to, try to do certain interactions that raise your happy friend’s happiness even more without lowering your other friend’s happiness any more, such as when you get items to give to a friend.

After you see the flashback of the beach area or temple, start lowering your unhappy friend’s happiness until they leave you. Wenn es richtig gemacht wird, your other friend will still be very happy and will only lower slightly their happiness, giving you enough time if done right.

It is also recommended to have the perk that resets your danger level after beating a Shadow Horsies horde. Try to get encounters with other mares to do nice dialogue options to raise your last friend’s happiness more to prolong it even more.

Dieser Leitfaden über MareQuest: Ein interaktiver Schwanz wurde geschrieben von Tetrahedron Dash. Von hier aus können Sie die Originalveröffentlichung besuchen Verknüpfung. Wenn Sie Bedenken bezüglich dieses Leitfadens haben, Bitte zögern Sie nicht, uns zu erreichen hier.

Über den Autor