Comment créer un mod pour House of the Dying Sun

Are you interested in enhancing your gaming experience by adding your own content or incorporating creations from other players? This guide is perfect for you!

Getting Started with Thunderstore

Thunderstore simplifies the process of getting started, managing mods, and configuring your game. You can choose to install either the Thunderstore Mod Manager ou r2modman, both of which serve the same purpose.

Une fois installé, open the mod manager and search forHouse of the Dying Sun.Select it and, si vous y êtes invité, make it your default game (unless you don’t intend to mod other Unity games). Choisir la “Défaut” profile, aller à “installer des modules,” and install BepInExPack_HOTDS.

Toutes nos félicitations! You are now ready to install and develop mods.

Developing a Mod

To create a mod, you’ll need to know the installation location of your game. You can find this by right-clicking onHouse of the Dying Sun,” selecting “Gérer,” and then choosing “Parcourir les fichiers locaux.” The path should be visible in the address bar when you click on it.

You’ll also need .NET Framework 3.5. If you don’t have it, you can install it from [source].

Commençons:

  1. Open the command prompt.
  2. Navigate to the location where you want your project to be located. I recommend using the Documents folder.

If this is your first time working with BepInEx plugins, type the following command:

dotnet new install BepInEx.Templates --nuget-source https://nuget.bepinex.dev/v3/index.json

This command installs C# templates for BepInEx.

À présent, let’s create our project:

dotnet new bepinex5plugin -n TestPlugin -T net35 -U 5.4.6

With the project created, you can open the folder with your preferred code editor. If you’re using Visual Studio, right-click on any empty space in the folder and selectOpen with Visual Studio.

À présent, let’s import the game’s assembly. In Visual Studio, right-click on Dependencies and chooseAdd Assembly Reference.” Clique sur le “Parcourir…” button and navigate to the game’s installation location. Ouvrez le “dyingsun_Datafolder and then theManaged” dossier. Double-click onAssembly-CSharp.dll.The assembly should now be added as a reference, allowing you to access all its classes.

Now you’re ready to start developing your own mods for House of the Dying Sun!

Ce guide sur House of the Dying Sun a été écrit par Jamesthe1. Vous pouvez visiter la publication originale à partir de ce lien. Si vous avez des inquiétudes concernant ce guide, n'hésitez pas à nous joindre ici.

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