Trucs et astuces pour le mouvement Big Breakaway de Penny

This is an early guide to help people with the controls and movement in Penny’s Big Breakaway.

Vers l'avant

Hi everyone! I just wanted to get something out there to help new players who may be struggling with the mechanics of the game and give them some tools to help improve their experience. Given that this game has just released, and I have yet to complete it, this is not yet a comprehensive guide. If you are aware of any movement tech that is not listed in this guide, please let me know and I will update it! The tech I will cover in this guide is not listed in the games controls or in any tutorials. If you would like to know the basic controls and movement, please see the Tutorials tab in the in-game pause menu. With all that out of the way, let’s begin!

1. Peel Out

You can press and hold the ride button to charge the speed of your yo-yo. Release the button to take off! This move can only be performed when you are not moving horizontally, however it can be performed in the air.

2. Dash Ride

You can perform a dash and then immediately press the ride button to get a huge burst of speed without having to wait. This can be performed on flat ground or in the air, and is all around a much better alternative to the peel out.

3. Yo-yo bounce

This is essentially the Cappy jump from Mario Odyssey. Press and hold the yo-yo button while grounded to throw out the yo-yo, then jump on top off it to perform a yo-yo bounce! Simply running into it will only bounce you away.

4. Wall jump

This one is pretty basic, but since it’s not covered in the game’s tutorial, I figured I’d list it. You can perform a wall jump by jumping into a wall, making contact, and then pressing the jump button again.

5. Yo-yo wall bounce

This one is a little tricky, but can be very useful for sequence breaking or getting out of bounds. Jump towards a wall, and just before/as you make contact with it, press the yo-yo button. The yo-yo will come out, get stopped by the wall, and Penny will bounce off of it. This gives you more height than a standard wall jump, and can be performed in conjunction with the Yo-yo bounce and wall jump to get you higher than the devs may have intended. Clarifier, to get super duper high, perform a yo-yo bounce near (but not touching) un mur, then perform a yo-yo wall bounce, then perform a wall jump. If you still want to get even higher, (and who doesn’t?) perform this next trick at the end of the sequence.

6. Ledge grab

Oui, you can grab ledges, but not with your hands. Press the yo-yo button above or at a ledge to throw out your yo-yo while you are in mid-air. As long as the yo-yo is at or over the ledge, it will snap to it and pull Penny up grappling hook style. Very useful when combined with the yo-yo bounce, yo-yo wall bounce, and wall jump. Once you start utilizing all these techniques, platforming will feel way more forgiving.

7. Little things to help movement feel better

Do you feel like the yo-yo ride is too slippery and doesn’t turn hard enough? Try turning at a hard angle before the turn. Still not enough? Saut, perform a dash mid-air, and then press the ride button again for those super tight turns.

Having trouble sticking those landings? Although it isn’t mentioned in the in-game tutorial, press the jump button in mid-air to do a (sort-of) double jump. It won’t give you much height, but it will help you get just a bit further.

Need to get just a little bit further? Tap the yo-yo button in mid-air to throw the yo-yo, but don’t perform a swing. Penny will remain suspended for a bit during the animation, allowing you to make more precise jumps that may not warrant a full swing. Speaking of the swing

While performing a swing and jumping at the height of the swing will get you further, this may not always be what you want, and can have you overshooting platforms and falling to your death (it has happened to me too). If you release the swing midway, or at the bottom of your swing, you will fall straight down. It can be hard to time, but it certainly helps to get that level 3 busker bonus at the end of the stage.

La fin

Merci d'avoir lu mon guide! This was just a quick thing I threw together to help new players or people with less experience in the genre, and to kind of kick-off the people who are into discovering new tech in a movement-based platformer. I expect to see a decent speed-running community develop around this game, as it really has the bones for it. If you know of any useful tech not listed in this guide, please leave a comment and I will make sure to update it!

Ce guide sur Penny’s Big Breakaway a été écrit par No Fox Given. Vous pouvez visiter la publication originale à partir de ce lien. Si vous avez des inquiétudes concernant ce guide, n'hésitez pas à nous joindre ici.

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