List of All Saints Row Enemies and Stats

Stats for the game’s enemies. I got the names from the challenges and from unpacking the vpp_pc files, but I don’t know where the npc variable values are stored and even if I did the files are probably encrypted, so the health values are guesses based on in-game testing.

Appunti

Health values are a guess based on assuming that a kick does 10 danno.

Enemies level scale to your character’s level. Stats are based on max level 20. Enemies have a little over twice as much health/armor at Level 20 compared to Level 1.

Based on these assumptions the Marshall Assault Rifle does 6.67 danno. This probably really means that the kick does 15 danno, the assault rifle does 10 danno, e il “ufficiale” stats are 1.5x what I wrote down. Testing with the assault rifle is way too finnicky for me to confirm this (get stats from kicking is way more reliable since it staggers enemies reliably).

The main purpose of this guide is to show the relative health of each enemy, and to show the name of the enemies you’re supposed to target for certain challenges/weapon challenges.

Idols Grunt

  • Rango: Grunt
  • Salute: 60
  • Armi: Armi da mischia (Mischia), Idol Lite Pistol (A distanza), Machine Pistol SMG (Assault), Flashbacker (Bomber)
  • Special Ability: Summon Wannabes

Idols Wannabe

  • Rango: Grunt
  • Salute: 25
  • Armi: Unarmed, Accetta, Pala
  • Special Ability: Throw Junk

Idols Iconoclash

  • Rango: Specialist
  • Salute: 100
  • Armatura: 250
  • Armi: Idol Star Launcher

Idols Raver

  • Rango: Specialist
  • Salute: 100
  • Armatura: 200
  • Armi: Glowstick Nunchucks
  • Special Ability: Deflect Bullets, Glowstick Boomerang Throw, Area-Of-Effect Attack

Idols DJ/Heavy

  • Rango: Mini-Boss
  • Salute: 110
  • Armatura: 670
  • Armi: D4th Blossom SMG (Dual-Wielded)
  • Special Ability: SMG Sweep, Blinding Flash

Idols Collective

  • Rango: Capo
  • Salute: 160
  • Armatura: 1350
  • Armi: D4th Blossom SMG (Dual-Wielded)
  • Special Ability: SMG Sweep, Blinding Flash

Panteros Grunt

  • Rango: Grunt
  • Salute: 100
  • Armi: Armi da mischia (Mischia), Handcannon .44 (A distanza), Sawed-Off Shotgun (Assault), Molotov Cocktail (Bomber)
  • Special Ability: Ramming Charge

Panteros Gladiator

  • Rango: Specialist
  • Salute: 130
  • Armatura: 330
  • Armi: Claws
  • Special Ability: Can Use Takedowns

Panteros Thumper

  • Rango: Specialist
  • Salute: 130
  • Armatura: 330
  • Armi: El Lanzador

Panteros Gigante

  • Rango: Mini-Boss
  • Salute: 200
  • Armatura: 1240
  • Armi: Gigante Sledgehammer
  • Special Ability: Triple Molotov Throw, Fire Immunity

Marshall Grunt

  • Rango: Grunt
  • Salute: 80
  • Armi: MDI-77 Auto Rifle, MDI-36 Tac Pistol, MDI-36 Tac Pistol (Dual-Wielded), Stagecoach Shotgun (Marshall Variant), MDI-68 Focus Rifle
  • Special Ability: Drops Proximity Mine on Death

Marshall Sub Grunt

  • Rango: Grunt
  • Salute: 40
  • Armi: MDI-36 Tac Pistol + MDI-12 Stun Baton

Marshall Squad Leader

  • Rango: Grunt
  • Salute: 100
  • Armatura: 180
  • Armi: MDI-50 Tac Shotgun, MDI-68 Focus Rifle
  • Special Ability: Drops Proximity Mine on Death

Marshall Wrangler

  • Rango: Specialist
  • Salute: 140
  • Armatura: 350
  • Armi: MDI-68 Focus Rifle
  • Special Ability: Deploys Lasso Traps

Marshall Gunslinger

  • Rango: Specialist
  • Salute: 140
  • Armatura: 350
  • Armi: MDI-39m Sixguns (Dual-Wielded)
  • Special Ability: Generatore di ologrammi

Marshall Gatling Gunner

  • Rango: Mini-Boss
  • Salute: 80
  • Armatura: 500
  • Armi: Mitragliatrice
  • Special Ability: Power Armor (Immune to Damage)

Cop

  • Rango: Grunt
  • Salute: 60
  • Armi: KA-1 Kobra Pistol + Baton (A distanza), Police Shotgun (Assault)

SWAT

  • Rango: Specialist
  • Salute: 100
  • Armatura: 100
  • Armi: AR-55 Burst Rifle (A distanza), AS3 Ultimax Shotgun (Assault), Flashbangs (Bomber)
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