페르소나에서 앤티앨리어싱을 비활성화하는 방법 3 새로고침

This game relies on TAA’s excessive smearing to blur dithering artefacts and to reduce aliasing. This will ruin your motion clarity. This guide will show you how to disable TAA to get better motion clarity while also avoiding dithering artefacts that are present when TAA is disabled.

Why disable TAA?

TAA introduces smearing and ghosting to motion and even still images. It does a good job at anti-aliasing edges, but TAA will essentially half the resolution for anything that isn’t an edge.

https://youtu.be/YEtX_Z7zZSY

해결책

Locate the game’s engine.ini file under: 씨:\사용자(YourComputerUser)\AppData\Local\P3R\Saved\Config\WindowsNoEditor

and add the following to the top of the ini file:

[SystemSettings]
r.SceneColorFringeQuality=0
r.MotionBlur.Amount=0
r.MotionBlurQuality=0

[/스크립트/엔진.renderersettings]
r.DefaultFeature.AntiAliasing=1
r.TemporalAA.Upsampling=0
r.PostProcessAAQuality=6
r.AntialiasingMethod=1
foliage.DitheredLOD=0
r.FXAA.Quality=5
r.Tonemapper.Sharpen=0

This will replace TAA with quality UE4 FXAA. FXAA will do the job TAA did in regards to reducing dithering artefacts using smearing, but in a significantly more motion-friendly manner while preserving much more detail than TAA.

FXAA alone is not enough to provide good anti-aliasing. You will then want to increase your render resolution (SSAA) as much as you can. You will rely on SSAA combined with FXAA over TAA for the anti-aliasing. This will result in an undithered picture, much like the one TAA provides, but without the motion caveats and excessive blurring of TAA.

이 가이드는 페르소나 3 새로고침 에 의해 작성되었습니다 Wudder is playing PERSONA 3. 여기에서 원본 간행물을 방문할 수 있습니다. 링크. 이 가이드에 대해 우려 사항이 있는 경우, 주저하지 마시고 연락주세요 여기.

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