Forstpunk

Frostpunk Achievement Walkthrough and Tips

This guide provides a complete list of achievements, a description of the conditions for obtaining each of them, as well as small hints and tips on obtaining achievements.

A New Home

Leider
Finish theA New Homescript.

Ijzeren man (“A New Home”)
Voltooi de “A New Homescenario on difficulty.

New Home Survivor
Finish the New Home scenario in Survivor Mode.

Overlevende: New Home
Complete the New Home scenario on Survival Mode.

Compassionate
In the New Home scenario, welcome all refugees.

Lost Souls
In the course of the New Home scenario, a man comes to you and asks you to find lost souls in the Frostlands. You must send scouts there.

The Saviour
Complete the New Home scenario without deaths from cold, starvation, illness or overwork. Create as comfortable a home as possible, warmth at your place of work and places to heal.

The Iron Saviour
Complete the A New Home scenario without deaths from cold, starvation, sickness or overwork on high difficulty. Create the most comfortable housing, warmth in the workplace and places to heal.

United
In the New Home scenario, do not allow anyone to go to London.
Raise hope and reduce discontent, pump up order or faith as quickly as possible, and try to dissuade people from leaving the city.

Banksy
Deal with the Londonersgraffiti peacefully.

My Turn to Speak
Let the Londoners speak and have the last word.

Negotiator
Deal with the Londonersthievery peacefully.

Golden Path
Finish the New Home scenario without passing severe laws and using harsh abilities.

The Arks

Technocrat
Finish “The Arks” scenario.

Ijzeren man (“The Arks”)
Finish “The Arksscenario on Hard difficulty.

The Arks Survivor
Finish “The Arksscenario in Survivor Mode.

Conservationist
Save all the Seedling Arks in The Arks scenario. Your job is to keep the snowflake icon from appearing on the Arks during the frost.

Sprinter
Find New Manchester before Day 15.

Everybody Lived for Once
Finish The Arks scenario, saving both cities. Maximize production to have enough resources for both settlements. Send supplies to them, because each expedition must reach the city before the storm hits.

The Refugees

Refugee
Finish theRefugees” scenario.

Ijzeren man (“Refugees”)
Finish theRefugeesscenario on Hard difficulty.

Выживатель: Refugees Survivor
Finish theRefugeesscenario in Survivor Mode.

The Scientific Method, vol. 1
Finish the Automaton Project.

The Union
Finish theRefugees” scenario, accepting all the lords and resolving the class conflict.

Refugees
Find the unknown ship in Frostland.

Worse than London
Finish a playthrough without building a single House or Bunkhouse.

The Fall of Winterhome

Winterhome
Finish theFall of Winterhome” scenario.

Ijzeren man (“Fall of Winterhome”)
Finish theFall of Winterhomescenario on Hard difficulty.

The Winterhome Survivor
Finish theFall of Winterhomescenario in Survivor Mode.

All children on board
Finish theFall of Winterhome” scenario, sending all children to Dreadnought.

Full Dreadnought
Finish theFall of Winterhome” scenario, fully upgrading the Dreadnought and filling it with people.

The Last Autumn

Bouwer
Build the Generator inThe Last Autumn” scenario.

Ijzeren man (“The Last Autumn”)
Build the Generator inThe Last Autumnscenario on Hard difficulty.

The Last Autumn Survivor
Build the Generator inThe Last Autumnscenario in Survivor Mode.

Bonus Pater Familias
Build the Generator inThe Last Autumnscenario without anyone dying.

It Was Me All Along
Find generator parts meant for Winterhome and keep them.

Ducks in a Row
Build the Generator inThe Last Autumnscenario without pauses between construction of its parts longer than 24 uur.

Emissions Reduction
Build the Generator inThe Last Autumnscenario using no Coal consuming buildings.

Fisher King
Build the Generator inThe Last Autumnscenario without setting up any ForagersCamps.

I’ll Be Home for Christmas
Build the Generator inThe Last Autumnscenario before the last shipment.

Arise Ye Workers
Build the Generator in The Last Autumn scenario with only workers left at the end.

Messrs Gabriel
Use Telegraph Station 20 or more times.

Perfectionist
Build a Generator with all upgrades and no construction faults.

On the Waterfront
Hebben 4 Advanced Docks and 12 Reloading Stations working at the same time.

No Crunch
Build the generator inThe Last Autumnscenario using neither Two Shifts nor Extended Shifts.

Not great, not terrible
Build the Generator inThe Last Autumn” scenario, employing people neither in Safe nor Deadly workplaces.

All Along the Watchtower
Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end.

On The Edge

We Are In This Together
Save New London inOn The Edge” scenario.

Unforgiven
Let New London fall inOn The Edge” scenario.

Ijzeren man (“On The Edge”)
Finish “On The Edgescenario on Hard difficulty.

On The Edge Survivor
Finish “On The Edgescenario in Survivor Mode.

Bald Mountain
Cut down all the trees in Outpost 11.

Contractor
Develop all settlements to the highest level.

Defender of the Oppressed
Complete all improvements in Shipwreck Camp.

Eerste stappen
Build a safe route.

Frostland Explorer
Explore all Frostland sites in On The Edge scenario.

Green Thumb
Complete all improvements in Hot Springs.

Voogd
Compleet
all improvements in Children’s Mine.

I Feel Lucky
Always take the risky choice on Frostland in On The Edge scenario.

All Your Base Are Connect To Us
Build all safe routes.

Slave Driver
Make all other settlements distrustful towards you.

Social Activist
Make all other settlements loyal to you.

This is New London, Over
Contact New London.

You Had To Do It
Rename Outpost 11 to you-know-what.

Endless Mode

A Tomb for Memories
Build the Archive.

Master Archivist
Complete the Archive.
Verzamelen 15 reliquaries by scouts.

There was no Waldo
Explore all Frostland sites between the storms.

Let There Be Light
Bouwen 10 Street Lamps.

Hyde Park Corner
Have a Town Square of each size.

Walk on the Grass
Have a Garden of each size.

By the Sweat of their Brow
Last 75 days without using automatons.

Marathon Medium
Overleven 50 days of Endurance mode on Medium or higher difficulty.

Ultramarathon Medium
Overleven 100 days of Endurance mode on Medium or higher difficulty.

Ultramarathon Medium
Overleven 100 days of Endurance mode on Medium or higher difficulty.

Ultramarathon Hard
Overleven 100 days of Endurance mode on Hard or higher difficulty.

Экстремальный марафон
Overleven 50 days of Endurance mode on Extreme difficulty.

Ultramarathon Extreme
Overleven 100 days of Endurance mode on Extreme difficulty.

A for Effort
Build a Generator with all construction faults in Endless Mode.

One More Day Syndrome
Build the Generator and reach day 100 in Endless Mode.

Weathering the Storm
Build the Generator with no damage from storms in Endless Mode.

Winter Ready
Build the Generator before the weather changes in Endless Mode.

Endless Slave Driver
Make all other settlements distrustful towards you in Endless Mode.

Hi Marek!
Lose in Serenity mode 🙂

Any scenario

Alsjeblieft, Sir, I Want Some More
Give child workers extra rations.

The Scientific Method, vol. 2
Improve Radical Treatment.

Once More unto the Breach
Provide an amputee with a prosthesis.

Automatons

Rise of the Machines
Hebben 20 working automatons.

Autonomous City
In a city of at least 200, have automatons working in more than half of workplaces.

Built to Serve
Build an automaton.

City of Steam
Hebben 15 automatons at the same time.

Resources and production

Advanced Designs
Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time.

Expats
Opgericht 2 Outposts in one playthrough.

Hyperefficient
Have a workplace with efficiency greater than 200%.

Shai Hulud Summoner
Hebben 4 Coal Thumpers working at the same time.

Oxbridge
Hebben 4 Workshops doing research at the same time.

Charcoaled
Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal.

Unskilled Labour
Finish any scenario without constructing Steam or Advanced buildings.

Backup Plan
Voorraad 35 000 Coal and 10 000 Voedselrantsoenen.

Mensen (Gezondheid, housing, voedsel, enz.)

City of Man
Heb meer dan 650 people in the city at the same time.

Vol huis
Have over 700 bevolking.

Notting Hollow
Have over 600 population living in Houses only.

Vegetarian
Having a choice, finish a scenario using only Hothouses.

Carnivore
Having a choice, finish a scenario using only Hunters.

Worse than London
Finish a playthrough without building a single House or Bunkhouse.

Better than London
Finish a playthrough without building a single Tent.

Tis but a Scratch
Finish a playthrough without an Infirmary or House of Healing.

Promised Land
Have maximum hope and no discontent.

Politician
Stay in power after your people threatened to overthrow you.

Search and Rescue
Rescue a
ll of your people coming to the City.

Bad at Politics
Keep every promise made during a playthrough.

Bread and Games
In a city of at least 200 mensen, ensure everyone has access to the Public House and a Fighting Arena.

Urban Planner
Hebben 300 people living in the heat zone of a single Steam Hub.

Heating

Power Overwhelming
Have a fully upgraded Generator (stroom, range and overdrive).

Central Heating
Finish a scenario without building a single Steam Hub.

Satellites
Finish a scenario never expanding the range of the Generator.

Deze gids over Frostpunk is geschreven door miːmez̠. Hiervan kunt u de originele publicatie bezoeken koppeling. Als u zich zorgen maakt over deze gids, aarzel dan niet om ons te bereiken hier.

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