Middeleeuwse update 0.11.12 Patch-notities

Going Medieval has released version 0.11.12, which brings several bug fixes to the game.

One of the main focus points of this update is addressing crash occurrences. The developers have fixed several issues that were causing the game to crash for some players.

Aanvullend, this update resolves an issue with auto-rotation not working for windows, deuren, and fence gates in the blueprint phase. It also fixes a problem with infinite refueling in some cases.

There are a few known issues that are still present in the game, Echter. Settlers may not always choose the closest production building of a certain type, but rather the one that has a production set first in the global list of productions. Animals may also get stuck on slopes and stairs, though this issue can be resolved by saving and loading the game. Eindelijk, some players may experience weird animations with certain actions, which can be addressed by capping the game’s FPS in the options menu. Als het probleem zich blijft voordoen, players can try capping the FPS at 30.

Algemeen, this update brings a number of important bug fixes to Going Medieval, addressing several issues that were affecting players. Be sure to download the update to get the most out of your gameplay experience.

Middeleeuwse update 0.11.12 Patch-notities

Bugs and Fixes

  • Fixed several crash occurrences.
  • Fixed the issue where auto-rotation would stop working for windows, deuren, and fence gates in the blueprint phase.
  • Fixed the issue that caused infinite refueling in some cases.

Known issues:

  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • Animals get stuck on slopes and stairs sometimes, save/load fixes this. Ja, this happens again but the chances for that to occur are significantly lower. Echter, please F10 this issue whenever it occurs. Het’s been really hard to replicate the issue on our side.
  • If your settlers are experiencing weird animations with some actions, be sure to cap the game’s FPS in the game’s options. Cap it to 60fps. Als het probleem zich blijft voordoen, cap it at 30.

Over de auteur

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