Upadła dynastia Wo Long – Najlepszy przewodnik po optymalizacji i ustawieniach

Where Long Fallen Dynasty presents many technical and graphic problems. Z tym przewodnikiem, we will see how to partially fix these problems and maximize the fps.

How To Fix Stuttering Problems (FPS CAP fix)

Najwyraźniej, the fps limiter built into the game looks really broken.

Setting the block to both 60 oraz 120 will make our frame time full of spikes and as a result, the game will start to stutter much more.

This does not happen by blocking fps with the NVIDIA control panel or MSI Rivatuner at 60 Fps

Prioritize FPS mode VS Prioritize RESOLUTION mode

Setting the preset to Prioritize FPS will simply upscale the image and use a sharpening filter to mask the low resolution

Between the two options, there is a big difference in FPS but I strongly advise you not to activate the Prioritize fps option and to use the Prioritize RESOLUTION option.

Jakość tekstury

If you have a GPU with at least 8 GB of VRAM you can safely use the high preset. In case you have less VRAM (6GB or less) I recommend using the standard preset

Jakość cieni

Only by setting the high preset, you can get defined shadows without shimmering problems.

Setting the standard preset doesnt matter almost any fps loss only about 2%

I recommend using the standard or high preset.

Shadow Render Distance

This setting does not seem to work as both low and high shadows will be rendered in the same way. Dla tego, I advise you to use STANDARD.

Okluzja otoczenia (white flash screen fix)

Turn on ambient occlusion as well as having almost no graphic impact (as it does not seem to work properly) creates a graphic glitch that looks like a white flash on the screen

Z tego powodu, this setting must be kept disabled until at least the problem is fixed.

Screen Space Reflection

This option has a great impact on the visual quality of the game.

As you can see the water is much richer in reflections and details. For this not despite the loss of some fps I recommend you to keep the option active.

Subsurface Scattering

There is no difference in fps between ON and OFF.

Dla tego, I recommend ON.

Model LOD

As you can see at high or standard the details of the plant are much more visible from the distance.

Dla tego, I recommend using standard or high.

Volumetric Fog Resolution

This option with high presets has virtually no impact on fps.

Dla tego, I advise you to use high.

Volumetric Cloud Quality (FPS KILLER)

This is the heaviest option of the game.

The difference between high and low is 50%.

Jednakże, this difference in fps does not justify the visual impact as you will not notice any difference between high and low during gameplay

Using LOW is advised.

Optimized VsBest Quality Preset

As you can see the difference between the optimized settings and the best-quality preset is huge.

the visual impact has virtually no difference as the large detachment of fps is due to the Volumetric Cloud Quality set to low

OPTIMIZED SETTINGS

  • Jakość cieni: STANDARD or HIG
  • Shadow Render Distance: STANDARD
  • Okluzja otoczenia: DISABLE
  • Screen Space Reflection: ENABLE
  • Subsurface Scattering: ENABLE
  • Model LOD: STANDARD or HIG
  • Volumetric Fog Resolution: HIG
  • Volumetric Cloud Quality: LOW

Ten poradnik o Wo Long: Upadła dynastia został napisany przez Kizaru. Możesz odwiedzić oryginalną publikację z tego połączyć. Jeśli masz jakiekolwiek wątpliwości dotyczące tego przewodnika, nie wahaj się z nami skontaktować tutaj.

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