ABAIXO Guia e dicas para iniciantes

After suffering for several weeks, the author has accumulated a lot of survival experience for “ABAIXO”, and hereby uses this article to share them with more players who are experiencing suffering. The experience introduced in this article mainly serves the middle and middle of the game, and more information related to the late stage is left to you to explore.

World Exploration

1.1 The underground world produces regular laws

Each floor has some fixed blocks with special functions, such as 2-story beaches and 3-story underground caves. They may be stairwells, portal stores, rest areas with bonfires, etc., in the layers. The orientation is relatively certain, so when the player revisits the explored stratum after death, you can recall the location of the special location and rush to the safest possible.

1.2 Recommend more radical practices

No matter at which stage of the game, it is always beneficial to treat the enemy with a more radical attitude. When fighting against a strong enemy, if a passive defensive counterattack strategy is adopted, it is likely that more blood will be lost in the test, but the flaws that the other party has actively exposed are still not waited for. Por um lado, players can use more dodge keys. “ABAIXO” has little restriction on dodge action. At most, it is two dodge extremely short cooling times, which will make players more secure. From a personal experience perspective, such a mode of action is also easier to poke the enemy’s defensive loophole; por outro lado, when you are unwilling to fight close, você não’t have to waste your bow and arrow, you can stand in your trouble.

1.3 But be careful of traps!

If you want to benefit from radical play, you must be careful not to hit the trap with a very high lethality rate. Before confronting the enemy’s flexible position, we must give priority to dispersing the fog of war, and try to figure out the distribution of traps in the scene first, otherwise it is very likely that the trap will be trampled when the glamorous walk is carried out, and it will suddenly die. The main traps dealt with in the early stage are the following three categories:

  • The first is to stab the trap in the early stage of persuasion of many people. The density of this trap in the same scene is not too high, but because the layers of light it is very dim, the player’s sight is very limited, and it seems to be integrated with the ground before it is triggered, so it is often unintentionally triggered. There is no good way to deal with it. Subjectively, you need to be cautious. You are not advised to rush to the area covered by the fog of war. When you are running, it is often too late to see the moment of the trap; objectively, it is best With the assistance of oil lamps, it also allows players to see the trigger warning line around the trap to facilitate identification of danger. Such ground-pattoo traps can be triggered by near-war weapons, and there will be no lethality after the trigger, but it must be kept at a sufficient distance when waving, otherwise it may be killed by the step of the attack.
  • The second is the blue light column and square at the entrance of the small independent maze on the fourth floor. Deixar’s talk about blue light pillars first. They will rise and fall quickly in a marked position on the ground. Although it is not a one-stop killing mechanism that ignores blood volume, the damage value is extremely high; there are two types of behavioral patterns. One is to follow the fixed pattern. The second is to rise only after being stepped on, and the author often dies in the latter. Além do mais, blue squares, they all travel according to the prescribed rules. The difficulty is that the repulsion distance after being hit by them is longer. When caught by two squares, the blood strips may disappear instantly, and more likely to be just hit. The position of the beam of light was immediately killed.
  • The third is a dark arrow trap that starts to appear on the 6th floor. This trap will shoot bows and arrows with a low speed when the player passes by. The degree of harm varies depending on the player’s injury. It may be a bit of blood scratches, or it may be a large amount of blood after being targeted. It continues to bleed until the player dies by props, or the environment, or excessive blood loss at home. Dealing with it is relatively simple. The first is to circumvent as much as possible. If it can’t be bypassed, it will run over in one breath. The arrow generally can’t catch up with you. If you want to use infinite dodge, count as far as possible in advance, otherwise it is likely to be shot in the short and straight hours of two dodges. I even suspect that the developer is here to deliberately tease those players who are used to continuous dodge because offlashIt’s too easy to be shot!
  • These traps that appeared in the early stage will also appear in due time in the later stages of the game. There may be other new dangers around them. Some trap writers dont even dare to try what role they are when they see it. Fear of walking up isHeroes please come from scratch”. Portanto, it is very important to master the experience of dealing with them in the early stage and learn to avoid possible dangers, so that it is more likely to be in danger.

1.4 More lost lamp oil is used as a light source or mark

Players can throw the lamp crystals they have picked up back to the ground, and when they are thrown out again, they will change from white to blue, and lose the function of the high-lit mark trap, leaving only the light source. Without affecting the efficacy of oil lamps (when oil lamps are lit or used to start the organ, the lamp oil will be consumed), players can try to throw more lamp oil to illuminate the scene, or as a sign of finding a way to prevent returning to the old scene The powerful enemy who was suddenly refreshed out was caught off guard.

1.5 The enemy will also move across regions

When you can’t beat the enemies of the current scene, it would be a good choice to choose to go to another area to regroup. No entanto, it should be noted that the enemies in “ABAIXO” will move across regions, and the author has been chased across regions by a high-injury enemy on the 7th floor, so he has gained insight. Portanto, don’t think of the enemies in this book as zombies that will not open the door in the early works of theBiochemical Crisis” Series.

Material Section

2.1 Excess items can be thrown to the ground

As long as it doesn’t die, the items thrown on the ground will not disappear. Considering the precious backpack space, throwing synthetic materials or props that are really unavailable and temporarily unavailable on the ground can save a lot of space, but it is an efficient strategy. Isto’s just that dont forget where everything is thrown, because they wont be marked on the map; mais importante, vestir’t die (especially when you throw good things on the ground that you cant use), otherwise they will It disappeared due to the refreshing of the map.

2.2 Materials that will not remain on the body after rebirth

After the player’s death, the last corpse will not completely retain all the items in the backpack at the time of death, and the two types of items will disappear:

  • The first is fresh meat and vegetarian food. Meat from animals and vegetarian foods picked from the ground will not be kept in corpses and can only be collected again; mushrooms are different, they can be retrieved intact, maybe they are in underground creatures Don’t eat incense.
  • The second is the empty bottle. The cooked medicine will become an empty bottle and stay in the backpack after being drunk. All empty bottles will be removed from the character’s body when they die. If you want to keep the bottle, it is recommended to put the bottle on water if conditions permit, and it is better to make it directly as a medicine, and you can also preserve some fresh ingredients by the way.

2.3 Where to find fresh ingredients

Vegetarian foods such as potatoes and radish generally grow in the soil, and in the stratum without land, they may fall from the storage box on the roadside. Players can pay attention to searching during the journey.

The source of meat is relatively rich, mainly by hunting neutral creatures living in various environments in the game world, there are typical animals called by foxes, Lobos, peixe, bats, mice and other players, as well as some surprises. Unknown mysterious creatures, let’s do a classification guide here:

  • Biomass such as foxes and wolves is relatively high. They will also fight back against the offenses of players. Entre eles, wolves are particularly aggressive, so players must pay attention to the surrounding environment when dealing with them, and they must not be surrounded by them and other enemies. No fim, stealing chickens will not make rice.
  • Rats may be encountered everywhere in the underground world. This creature can be killed with only one knife, but they will quickly escape after hearing the sound and drill into the ground and disappear after a few seconds, so remember to drill them. Get up and make up the knife.
  • Players can see fish in some larger waters. Fishing requires the use of a spear. When using a spear’s power to attack on the water, the character becomes a posture to prepare forkfish, and forks when letting go. Although there are also fish in open waters such as beaches, it is recommended to fish in closed ponds, because once someone approaches them, they will swim in the opposite direction, so it is more efficient to rush them to the shore to catch them.
  • If you happen to meet the bat group, then you are blessed. Bat swarms appear in cave scenes, often gathered up and down above the player’s head, and only cause some interference to the character’s movements without harm; in the case, the best way is to cut the sword and shoot down as much as possible before they leave Some bats, so that you can take the opportunity to harvest a large wave of raw meat and fur (often used synthetic material).

Two points that need special reminder: Primeiro, players must remember to dispose of their bodies according to the button after killing neutral creatures, then the materials will fall to the ground for people to pick up, and of course they can be placed on the ground like this. The corpses that have not been disposed of will disappear after the player leaves the current block; segundo, it is very true that sometimes the internal organs (Innards) are obtained from the animals, but the raw meat, and the internal organs are not eaten.

2.4 Different material distribution at different levels

In addition to a small number of direct drops, most of the survival props such as bows and arrows, tochas, band-aids, and bombs used by players in “ABAIXO” still depend on synthesis. Each synthetic material has different odds at different levels, such as the necessary material blood moss (Blood Moss) and sludge (Sludge) for band-aid, the former in the first, segundo, and third layers are everywhere, the latter is very rare, The distribution of the two after the 6th and 7th layers is just the opposite. Portanto, it is recommended to understand as much as possible the distribution of materials in several strata, so that the materials handled can be used to the fullest.

2.5 Synthetic options for returning medicines

In addition to diet, there are three props affiliated with the band-aid series with therapeutic effect, namely Bandage, Bandage+, and Salve Strap. Their efficacy is enhanced in sequence, and they are the only ones in the game. One of the hemostatic methods; among them, the band-aid can only stop bleeding, and the latter two can recover a lot of blood after the hemostatic.

Corresponding to the effect gap, their synthetic material is also slightly different. The difference is in the third material except blood moss and sludge. The more expensive the required material. Judging from the author’s personal experience, try not to synthesize too many band-aids, because after using them, you need to use the blood-returning medicine or diet again, and it takes time to do more with less work; the most recommended individual is the advanced band-aid, synthesizing It requires a large number of fur drops and a considerable amount of blood recovery.

Role State

3.1 There is no need to be too scared of hunger, frio, and lack of water

Fome, temperature, and water are the three major survival factors that relate to the life value of players. They will slowly decrease over time. Developers have specially designed many scenes that quickly reduce temperature or water.
According to the author’s sense of body, na verdade, the amount of blood loss caused by the above three zeroing is not high. More of this phenomenon may itself cause some anxiety and oppression; além disso, ordinary reagents (ie without mushrooms) ) Can complete the above three items at once while returning blood, so it is not necessary to panic about these three values.

From the perspective of the player’s course of action, the multi-purpose radical approach described above is also beneficial to this, otherwise if the habit of flinching, it will indeed waste some survival materials because of the long time spent.

3.2 Pay attention to hemostasis in time

The developer specially designed such a state as “sangramento”, which is generally triggered by the severe impact of the character, such as high-harm enemies, dark arrow traps, etc. When it falls into a bleeding state, the life value sign in the upper left corner will become blood red, and the value will decrease evenly. It will not end until the player takes measures to intervene, and it will not stop naturally.

There are two ways to stop blood in the game. One is the band-aid series mentioned in the previous paragraph. Any one of them can stop bleeding; the other is fire. After holding a torch or approaching the fire for a short period of time, the bleeding state will be End, a mechanism design that is very suitable for real life.

3.3 There is stiffness when eating or taking medicine

As in the “Caçador de monstros” Series, players have a hard time when eating or using band-aids, and the hard time of each item varies. If the diet is short, the medicine is longer. Portanto, when considering whether to use props, you must judge the surrounding situation, paying particular attention to the enemy’s attack range and frequency of moves; you must drink medicine and take medicine without corrupt knives, otherwise you may be taken advantage of by some powerful enemies due to insufficient time. Morrer (don’t ask where this experience comes from), or escape to a safe zone before operating.

3.4 Food needs to be divided into occasions

Here we mainly remind the use of special agents, corresponding to the types of mushrooms incorporated, players can make the following special agents:

  • Green Elixir: Temporarily increase the probability of lamp oil falling from the enemy.
  • Red Elixir: Temporarily improve the attack power of the character.
  • Blue Elixir: Temporarily lock in three values of hunger, temperature, and moisture.
  • Yellow Elixir: Temporarily reduce the damage received.
  • White Elixir: Temporarily improve night vision.
  • Black Elixir: Temporarily enter invincible state.

It should be noted that some special agents are calm after drinking, and some will have no small side effects. If the environment cannot be used to offset the corresponding side effects, then the players actions may receive varying degrees of interference. Give two examples: the green medicine has no toxic side effects, the big deal is that it does not enjoy the fall and the addition after taking it; the blue medicine is not the case.
If it is not taken in a cold environment, the role will start to appear as if it had taken off the internal organs. The reaction, which harmed a lot of water vapor and took a few steps to vomit, formed regular, uncontrollable hardness, is very dangerous. Portanto, it is necessary to figure out the suitable environment before taking it, but don’t take the medicine as wrong.

3.5 Obtain anti-propelled equipment and weapons in a timely manner

When you bravely attacked more than a dozen underground layers all the way, and suddenly found that some new enemies were about to lose their lives, it was not necessarily too malicious to design by the developer, and it was very likely that your equipment could not keep up. Rhythm, remember to update in time.

There are almost two types of weapons in the game. One is the equipment found in the initial and early layers, and the other is the advanced equipment that can be found deeper underground. The latter will greatly enhance the combat capabilities of players; There are more types and more soothing gradients. Many can be bought in mysterious shops under the ground. Por exemplo, this shop owner on the right side of the picture looks very strangesmall shop”. When you come here remember to buy the Dark Helmet on the counter.

Bolso

4.1 Upgrade Pocket

Pocket is a safe house that can be delivered from bonfires everywhere. It contains additional storage space to facilitate players to store props that cannot be taken temporarily. The initial capacity of different lockers in Pocket is very limited, but it can be upgraded by finding dozens of marble beads (Marble) hidden everywhere, and the furniture facilities in Pocket (decorations that have no practical effect) will also be consumed. The marble beads are updated and supplemented at the same time to add a comfortable life breath.

In the Steam discussion group of “ABAIXO”, user Zingrook recommended to us an online guide made by him, sorted out the location of all marble balls and attached pictures. Interested readers can Clique aqui to read.

4.2 Used as a material transfer station

Como mencionado anteriormente, items thrown on the ground will not disappear; ao mesmo tempo, the synthetic material of some practical props is often concentrated in different strata. Portanto, the characteristics that Pocket can transmit from any bonfire make it a naturalcross-layer material exchange center”.

Concentrating all the excess synthetic materials collected by each layer into the Pocket can greatly improve the efficiency of the synthesis of items, instead of always having to remember the location of the materials scattered all over the ground. It is highly recommended for everyone to use. What needs attention is-don’t die, otherwise it will be dry.

Este guia sobre ABAIXO Foi escrito por HolyLionBlack. Você pode visitar a publicação original neste link. Se você tiver alguma dúvida sobre este guia, por favor, não hesite em contactar-nos aqui.

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