Electronic Arts

780 GB of Confidential Data Stolen from EA’s Database

A spokesperson for Electronic Arts told Vice that while a group of hackers gained access to the source code of some games, the data of players and EA employees was not compromised. They have also confirmed that the security breach has been “closed,” so no further attacks are expected in the near future.

This group of hackers apparently launched a cyberattack a few hours ago and is now in the process of selling the data gathered. All of this has been published on a variety of forums that appear to be inaccessible to the general public. Among the stolen data is the source code for FIFA 21, EA’s proprietary development software kits, and Frostbite materials.

Who Are The Victims?

The latter is the company’s most important graphics engine, and it is used in the majority of its titles. FIFA, for its part, is one of the titles that reports the most benefits to EA each year, but it is unclear how critical it is that criminals have access to this type of information. The hackers, according to Vice, have no intention of using it to reveal anything to the public. Their sole goal is to sell the stolen goods.

The following are EA’s statements, which he made exclusively to Vice and only after being questioned about the matter:

We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen. No player data was accessed, and we have no reason to believe there is any risk to player privacy. Following the incident, we’ve already made security improvements and do not expect an impact on our games or our business. We are actively working with law enforcement officials and other experts as part of this ongoing criminal investigation.

EA spokesperson

We’ll be watching for EA’s next statements on the subject.

About the author

King is a former employee of an IT company in Canada. He now works on their family business. He also loves gaming and writing.