This is a guide detailing unique gameplay features of each tomb variation and which maps belong to each variation. This guide is up to date with v0.75.2!
- A map is what you select from the lobby and determines the exterior of the tomb and tomb variation.
- A tomb variation is what determines the unique appearance and features of the interior of the tomb.
- An ambient threat is a creature that roams the tomb, other than the Mejai’s Sah & Khet form, which attempts to hurt or otherwise hinder players.
- A puzzle room is a room containing traps, or gauntlet of traps, where getting past it rewards you with gold and likely rare treasure and lore pages.
- A TNT area is a secret area in the main tomb that can be blown open using TNT and is indicated by a cracked wall or loose bricks. TNT areas always contain gold, one rare artifact and one lore page.
There are currently 10 maps in the game and 5 tomb variations – two maps per tomb variation. A 6th tomb variation (Outdoor Ruin) with two new maps is currently in the works for update v0.85+ and will be added to this guide when released, as will the banishment ritual rework in v0.80.
This guide will NOT list hallucination and spirit events, explain how to get past traps / puzzle rooms, or how to fight ambient threats as I want to focus on the maps themselves. If I missed something, bring it up in the comments below!
Tomb Variation 1 – Vanilla Tomb
This variation covers the maps Cursed Sand Ruins and Crypt of the Great Pyramid; one of the first tomb variations to be released and doesn’t feature many striking unique features, which is why I named this variation the Vanilla Tomb.
Ambient Threats
– Reanimated mummies
– Zealots of Akar
Traps
– Hidden spike trap puzzle room (Requires Metal Detector)
– Invisible bridge puzzle room (Requires Tablet)
– Swinging axes
– Treasure bait boulder trap, doorway boulder trap, horizontal boulder trap
– Central spike pit, bridge across spikes with handrails
– Fireball pillar with spike pits (has a chance to activate)
TNT Area
This TNT area is indicted by a small doorway filled with large smashed stone pieces.
Only contains a small room with no threats, where all the gold and collectables can be found.
Banishment Ritual
Defend the ritual table from mummies that spawn from four doorways that are a fair distance away from the table.
Additional notes
– Vanilla Tomb is the only tomb variation that can generate hieroglyph and royal mummy rooms, and their associated objectives.
– This is the smallest and most cramped tomb variation, making it easier to get cornered by or accidentally run into something that wants you dead.
Tomb Variation 2 – Snake Tomb
This variation covers the maps Temple of the Pharaoh and Undercroft of Akar, and is the only tomb variation to feature snakes and snake-themed traps.
Ambient Threats
– Reanimated mummies
– Zealots of Akar
– Snakes
– Sleepers (Embalming room only)
Traps
– Snake puzzle room (Requires Geiger Counter)
– Bridge across spikes with no handrails
– Doorway boulder trap
– Small moving spike logs
– Crushing walls
– Fireball pillar (has a chance to activate)
TNT Area
This TNT area is indicted by normal-sized doorway filled with large, loose stone bricks.
Contains a normal-sized room with a dark pit and six moving platforms. Gold and collectables can be found on the opposite side of the pit, as well as a large snake head statue affixed to the wall. This snake head sprays venom forwards at regular intervals, and can heavily damage players standing on the three moving platforms closest to it. Players standing on any other moving platform are safe. Players falling into the pit will find themselves surrounded by many snakes and will have to find the ladder to leave before they die.
Banishment Ritual
Defend the ritual table from snakes that spawn from holes a fair distance away from the table, and mummies that are teleported in within close proximity of the table.
Additional notes
– Snake Tomb is the only tomb variation that can generate embalming altar rooms, and its associated objective.
– Both of the maps in this variation have dig sites outside of the tomb, where extra gold can be found by using a metal detector.
Tomb Variation 3 – Sand-Spider Tomb
This variation covers the maps Sunken Dune Shrine and Hidden City of the Sahara; tombs that are buried in sand and is the only tomb variation featuring sand-filled hallways and spiders.
Ambient Threats
– Reanimated mummies
– Zealots of Akar
– Spiders (can now bite and cause blindness as of v0.70!)
– Sleepers (TNT area only)
Traps
– Dart & hidden spike trap puzzle room (Requires Metal Detector)
– Dart trap bridge maze puzzle room
– Spider nest (with spider filled sarcophagus)
– Sand-filled hallway
– Swinging chain trap
TNT Area
This TNT area is indicted by a normal size cracked door.
Initially contains a very small room with some gold. A hole with a ladder allows access to a labyrinth filled with sleepers that will wake up and chase the player when stepped over. Aside from sleepers, this labyrinth is also scattered with gold along with a treasure room in the far back right corner (to the right of the exit) containing gold, collectables, and many sleepers.
Banishment Ritual
Defend the ritual table from mummies that spawn from four doorways that are a close to medium distance away from the table. Initially at the start of the ritual, the four mummies on the opposite side of the room are reanimated. This ritual is essentially a harder version of the Vanilla Tomb ritual.
Additional notes
– Sunken Dune Shrine has a dig site outside of the tomb, where extra gold can be found by using a metal detector.
Tomb Variation 4 – Oasis
This variation covers the maps Sobek Oasis (Night) and Sobek Oasis (Day), featuring a lot of water the player can drown in, and crocodiles.
Ambient Threats
– Reanimated mummies
– Zealots of Akar
– Crocodiles
– Massive crocodile (TNT area only)
– Cacti (outside area only)
Traps
– Stone pushers with a flooded pit puzzle room
– Spinning blade trap puzzle room
– Spear trap gauntlet
– Large moving spike logs
– Central spear pillar trap with corner flooded pits
– Flooded pit with bridge
– Swinging spike logs over a flooded pit
– Flooded passage I (This version has a drop-down and can be completed safely without draining the water.)
– Flooded passage II (This version is a long flooded corridor with spears and cannot be completed safely without draining the water.)
– Fireball pillar (has a chance to activate)
TNT Area
This TNT area is indicted by a large cracked wall.
Initially contains a normal-sized room with no threats, with a large waterfall in the middle. Walking through the waterfall teleports the player into a labyrinth containing scattered gold, with one corner, the farthest away from the entrance, containing a large amount of gold and both collectables. The labyrinth also contains a massive crocodile that randomly patrols the maze, chasing after any players it spots until it loses interest. It cannot be repelled by any means and must be ran away from until it stops chasing the player.
Banishment Ritual
Defend the ritual table from crocodiles that spawn from the water pipes on the opposite wall as the room fills with water (up to the platform the ritual table is standing on).
Additional notes
– Both Oasis and Underground Palace are the largest, most open tomb variations, making it easier to dodge threats, but making expeditions take longer as each room is much bigger.
– The water from the main tomb can be drained by using the lever hidden inside the inner tomb, redirecting the water there instead.
Tomb Variation 5 – Underground Palace
This variation covers the maps Dread Valley and Nekhbet Chasm, featuring a dark underground palace, the grand architecture contrasting with the horrors held within.
‘The flesh and the soul shall enter the palace through separate doors’.
Ambient Threats
– Reanimated mummies
– Zealots of Akar
– Abominations
– Summoned Abominations [the same as Ataimon summons] (TNT area only)
– ‘Weeping Angel’ (Nightmare room only)
Traps
– Spinning blade trap puzzle room
– Hanging bodies
– Flaming serpent spinner
– Nightmare room
TNT Area
This TNT area is indicted by a large cracked wall.
Contains only a small room or short cave corridor where all the gold and collectables can be found. Once the wall is broken, if it is a cave corridor, multiple summoned Abominations are released.
Banishment Ritual
Defend the ritual table from abominations that spawn from the rubble to the left on right and are a varying distance away from the table.
Additional notes
Both Underground Palace and Oasis are the largest, most open tomb variations, making it easier to dodge threats, but making expeditions take longer as each room is much bigger.
Tomb Variation 6 – Outdoor Ruin
Coming after v0.85!
Ambient Threats
– Reanimated mummies
– Zealots of Akar
– A brand new ambient threat!
– ???
Traps
???
TNT Area
???
Banishment Ritual
???