All Units and Traps in Dungeons 4

So you want to expand your knowledge of the units and traps in Dungeons 4 AYE, well you came to just the right place. I will give you a rundown of all the units and traps and how best to use them. So buckle up buckaroo’s.

Factions and Units

Here I will go over All the units from all 4 factions ( yes 4, I count dungeon as a faction ) and how to find success with them

So to start things off, your units can level up to whatever their faction level is ( the big faction button you upgrade at the top of the research page). I recommend making the faction level priority until you hit certain thresholds(E.G training and beer for horde)

!DUNGEON FACTION!

Little SNOTS – These are your #1 Lackies. They mine, they build, they craft. They also go places they shouldn’t. No attack (obviously) but you will want as many as you can get. Best advice on these little guys, keep your Dungeon Faction level high and advance them to level 3 as quickly as you can to get stone mining.

Thalya – Your very own Dark Elf spellcaster heroine. While her attacks don’t hit very hard , her spells are must haves. She is able to level up to whatever your Dungeon Factions level is , and has 3 spells to unlock. Lets go over them.
To Dungeonheart – Self Explanitory, takes her and any units near her back to the dungeonheart. Extremley useful until you get the portal spell ( IF you bother will spells )
Shadow Tentacles – spell’s damage does decent AOE damage and does scale based on her level. Very useful for getting the priest healers in the back.
Baleful Tempest – Only usable on the overworld, this spell makes your units move and attack much faster. Very helpful for clearing boss type units or wiping out bases VERY quickly
Summon Dungeonlord Grogu – This is your ” I WIN” button. The dungeonlord is overpowered and does not die from ANYTHING. Only lasts 90 seconds but you can get a LOT done. 1 shots most armies ( yes i said amries not units) and can clear boss units and bases EASILLY single handedly. The only negative I can say and it might just be a bug, you cant seem to get him to exi/enter the dungeons depending where you summon him, although he will teleport back Thalya when she uses her RtDH. So either save him as an emergency button, or poke your head topside and summon him there to just clear swathes of bases/units.

!HORDE FACTION!

Horde faction is pretty basic.They have a good assortment of melee and ranged units without any huge gimmicks. These guys are very cheap and are the only faction that actually has an upgraded form of each unit. They do also get the ability to be resurrected which is their biggest shortcoming.Very solid choice and also unlocks potions which while somewhat random what you get, they are extremely useful. They also allow the building of a training hall which at later ranks allows you to train other faction units as well. I never found it crazy useful but its nice to have if your army gets wiped out.

ORCS – The bread and butter melee unit. Pretty tough for how cheap it is and its upgrades give it a lot of good survivabilty. They turn into Orc Champions when you have it unlocked, which gives them a big increase in defence and a bit of extra damage. Honestly just makes them better at doing what they already do.

NAGA’S – Ranged healing units, be careful with these as they are quite brittle. Once you get some upgrades for them they are able to heal from a very safe distance, and the chainheal upgrade is insane. They turn into Naga Champions which gives them a new resurrect spell. If you are gunna run Horde faction then you will REALLY want a decent number of these.

GOBLINS – The big damage dealing melee unit, I have a love hate relationship with these guys. They put out a good amount of damage and the upgrades are probably the second strongest in the horde faction, but do are a bit brittle. These guys are extremely portent against the dwarf faction as they reduce melee damage from units and also just flat out ignore armour ( which is a HUGE deal in this game) The turn into Goblin Champions which ride atop a wolf steed giving them access to a very useful charge ability. When I run them I like to either go 1/1 to 2/1 with orcs. You really need the orcs to not only take the shots, but the first upgrade makes them do more damage when an orc is raging near them.

GNOMES – HUGE mid range dps. Horde factions amazing glass cannon unit. They die quick and easily but good lord can they put out some damage. They are little furballs that hurl AOE damaging bombs at people, and when upgraded they have a giant blanket of bombs called their “KABOOM” attack. The more you upgrade them the bigger the area their attack AND kaboom cover. They turn into SURPRISE SURPRISE the Gnome Champion ( im seeing a theme here ) which gives them a mek that changes their bomb throwing attack into a flamethrower. Drastically increases the damage but turns it into a kind of DoT. I generally loved taking a large amount of these as the kaboom attack from many at once would completly decimate a front line and not give enemy healers a chance to heal them up.

!DEMON FACTION!

From the fire and flames arise the pure ranged faction. If you like to play with all glass cannon this factions for you. Demons run off primarily evilness (all their units cost 666 gold … get it?). When a demon unit dies they go to the void and wait to be resurrected via the Vortex building. The bigger your vortex room, the more summoning portals you get. It is entirely possible that with a big enough room you can have a never ending flow of demons constantly reviving… as long as you can maintain the evilness cost to revive them that is. The demon faction also gives you access to mana and the spell network. Now while I wont go over spells in this guide, I did find them MUCH better and far more useful than the horde potions ( mostly because I can choose what spells i get/use, not just a random chance). Also a torture chamber that gives you evilness from wel.. torturing survivers, and the Vault of MIGHT, a room that lets you upgrade past max level. I never found it SUPER useful but its their if you want to use it.

IMPS – Long range single target bombers. Respectable damage especially considering it is the T1 unit. A bit of the flismy side it terms of health and defence but honestly nothing SHOULD get to them if you have any of the other 3 units. Their upgrades give them a much longer range, lets them ignore 50% armor, and applies a dot to their attacks. When I used demons I always had a good number of these bad boys.

INFERNAL – A mid ranged AOE unit. They are beefier than imps for sure and they fire a slow wave shot that deal a smalled amount of damage than imps, but it has a built in DoT that lasts quite a while , and as you upgrade them they deal a LOT more damage to slowed/dotted enemies. From what ive seen, you don’t want a TON of these guys but a few are useful. I never tested it, but I don’t think their dots stacks.

GAZER – BEHOLD..ER.. the many eyed Gazer unit. Another Mid ranged unit, these guys are quite unqiue. Their attack is a beam on a single unit however enemies within a small distance have lowered fire resistance and are also slowed. As you upgrade them they gain longer range, an impressive 50% MORE fire resistance down on attacks ( so 75% ) and a larger area it covers. It also deals a very respectable amount of damage. These little buggers are 2nd only to the last unit. You will want these … MANY of these .

SUCCUBUS – These are essentially the tanks of the demon army. Tho range wise they initially eek out a little further than Infernals and Gazers, they have no range increase upgrade so then end up shorter. That’s fine tho, their real use is from the beguile spell they have. When cast they force an enemy to fight for you for 12 ( 15 once upgraded) seconds, and when FULLY upgraded they can beguile 2 targets at once. These ladies are what you will mostly make your army up with. However make sure you can other stuff to help mop up whatevers left when beguile wears off. Also their first upgrade lets them reduce enemy armor , which when paired with fire resist down from gazers make demons deal a LOT of damage.

!UNDEAD FACTION!

Undead are the overpowered , very expensive, slow burn faction. Undead has the most unique buildings/mechanics. They cost a TON of gold but once this faction starts going it cannot be stopped by anything. While they lack useful additions like potions or spells, their ability to create massive nigh unkillable armies is ridiculous.All undead units get the ability to summon little minions that enhance them. Its like each unit having their own little army. Much like demons, undead units dont actually “die” when they drop, instead they are whisked away to their graves where they slowly come back to life, however if you have enemy corpses sittin around then the snots will toss one in the grave and its almost an instant recovery. Undead was my go to faction whenever I hit a challenge I couldnt beat, and it made it infinitely easier. Best faction IMO

Banshee – Starting off strong is the banshee. She deals a decent damage in an AOE cone. If she has 1 downside its that she attacks a bit slow , but it also slows too so it evens out. Her summons are little ghosts that lowers enemies frost resistance and at later upgrades will allow a banshee to actually freeze her targets with her attacks.

Bone Lord – This bone boy is the undeads tank unit. They can take FAR more punishment than the hordes Orc, and like the Orc his end upgrade allows him to just get back up after he dies once every 5 minutes. Their Minions are little skeleton mages that are just a straight up damage dealer. No tricks or anything fancy. The best upgrade for skeletons tho is an increase of 25 % to the healing they receive from Vampire Queens. This is what makes them a brick wall.

Vampire Queen – The single MOST important unit in an undead army. Vampire Queens are Ranged damage dealers that will HEAL ALL UNDEAD UNITS AROUND THEM for a hefty portion of the damage they deal. The more you have the more you heal. With enough of these you essentially cannot die EVER. Upgrade wise they have some of the best, with an inital increase to the healing they give out, to turning their attacks to cold damage ( making them paired with banshees HUGE). Later upgrades make their little bat baby minions gain a healing ability, and finally their biggest upgrade… just flat out ignore armor on enemies. I cannot emphasize how ridiculous this makes them. Vampire Queens will be a large portion of an undead army.

Necromancer – Necromancer is kind of an odd unit. They have a lot of useful things in their toolbelt. Decent damage, where they really shine is their minions and their blight mist ability. So first off zombies deal the most damage of any minions, and with the first upgrade they become cold damage. The blightmist has the most amount of text in the entire game. So its a good sized aoe that when undead stand in it i heals them for 1% life per second and if a units minion dies while in it, it explode for 25% of its max HP. So if that wasnt enough, ENEMIES who stand in it movement speed is reduced by 50% and they recieve 2% LESS healing from stuff. While that doesnt seem like a lot, you will quickly find in later stages of this game healing is a HUGE pain in the ass to contend with. The final upgrade makes the necromancers ttack reduce enemy armor by 2!. That stacks up very quickly with multiple necros. Necromancers only downside… they are made of paper. They are by far the weakest unit in the game in terms of cost vs defence. I would recommend a few , but I wouldn’t stack an army with um.

Honorable Mention ICE TOMB – Sorry did you think I was done? Nope. There is 1 more extremely broken unit undead.. And that is quite literally the enemies units, When you unlock the Ice tomb (literally the frozen throne from warcraft) you can pick up an enemie units corpse and shove it in it. From there you will have an infinitely respawning enemy unit that will be the same level as whatever it died as. ANY unit, personally i prefer assassins. The crazy thing about this… it doesnt use up any of your population. You can have as MANY ghost units as your map/computer can handle ( I got up to about 28 before my computer was running haggardly, that was ontop of the 40 undead units + minions I already had).

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