Before you dive into the world of Defend the Rook, here are some of the basic knowledge that you should know first.
Defend the Rook Glossary
Player Units
Player Units – Heroes, Contraptions, Towers, and the Rook,
Stats
Power – The amount of damage dealt in an attack.
Movement – The amount of tiles this unit can move.
Range – The distance in tiles this unit can attack.
Armor – The amount of times this unit can move.
Health – When health reaches zero, the unit is destroyed.
Loot
Common – Gives the Unit/Contraption a small Bonus Effect.
Rare – Gives the Unit/Contraption a strong Bonus Effect.
Epic – Gives the Unit/Contraption an incredibly powerful Bonus Effect.
Combat Effects
Immobile – Cannot move or be moved.
Agile – Can move through all units and blocked tiles.
Massive – Takes up more than 1 tile. Cannot move or be moved.
Stunned – Cannot move or attack this turn. Gains Stun Immunity next Turn.
Stun Immunity – Cannot be Stunned this Turn.
Stealth – Untargetable by enemies. Can still be hit by Splash Damage.
Radius – Hits (x) tiles in a cross around the initial target.
Taunt – Will prioritize the unit that applied Taunt until the end of the round.
Tauntend – Will prioritize the unit that applied Taunt until the end of the round.
Rooted – Cannot move this turn.
Chain Lightning – Applies all Chain Lightning effects, then jumps to the closest viable target that hasn’t already been hit within a 2 tile Radius and repeat.
Ememy Behaviour
Standard – Prioritize the closest valid enemy target.
Hunter – Prioritize Heroes, then Contraptions, then the Rook.
Destroyer – Prioritize Contraptions, then Heroes, then the Rook.
Relentless – Prioritizes the Rook.
Elusive – Prioritizes attacking at the furthest distance possible.
Defender – Prioritizes standing adjacent to another allied unit.
Percher – Prioritizes moving to an empty blocked tile. Once there, it will gain increased range but loses all movement.
Flee – Prioritizez moving to the end of the board. If they reach the end of the Board, they are removed from the Board.
Leave – Removed from the Board after (x) amount of turns.