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A compendium of necessary .ini tweaks to play version 1.0 del juego.

Introducción

Void Interactive don’t have an in-game option to change basic options that are available in most PC games for version 1.0 of Ready or Not, so here’s an in-depth INI tweak guide showing you how to do so.

Engine.ini file location

  1. Make sure Ready or Not is not running.
  2. Presionar [Windows Logo] + [R] on your keyboard to bring up the Run program.
  3. Copy and paste the following into the text field and click OK: %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor
  4. In the Explorer window that’s now open, find a INI file called Engine.ini and open it in your preferred text editor.

Remove film grain (principalmente)

At the bottom of the file, insert the following text (if you already have the first line of text, then just add the second line of text beneath it), then save the file and exit the text editor:

[/script/motor.renderersettings]
r.Tonemapper.Quality=3 //no default value used for this setting (value range 0 a 5)

Scale UI

At the bottom of the file, insert the following text (if you already have the first line of text, then just add the second line of text beneath it), then save the file and exit the text editor:

[/script/engine.userinterfacesettings]
ApplicationScale=1.35 //default value used by the game is 1.0 (value range 0.1 a 5)

Change brightness

At the bottom of the file, insert the following text (if you already have the first line of text, then just add the second line of text beneath it), then save the file and exit the text editor:

[/script/motor.motor]
DisplayGamma=2.5 //default value used by the game is 2.2 (value range 0.1 a 3)

Preload shaders (DX11 Only)

At the bottom of the file, insert the following text (if you already have the first line of text, then just add the second line of text beneath it), then save the file and exit the text editor:

[/script/motor.renderersettings]
r.CreateShadersOnLoad=1 //default value used by the game is 0 (value range 0 o 1)

Conclusión

The settings applied to the Motor.ini file will remain after launching Ready or Not.

esta guía sobre Listo o no fue escrito por ReubenUKGB. Puedes visitar la publicación original desde este Enlace. Si tiene alguna duda sobre esta guía, por favor no dude en comunicarse con nosotros aquí.

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