This is just a few notes I’ve gathered regarding the Alpha release of the game.
Introduction
The game is still under development but has a lot of potential. I hope this helps to generate a little bit of curiosity and also provides some basis clarification of how the game operates without any strong guidance from the creators so far. There is a players handbook, however. This fills some gaps.
I’ll try and add things as I figure them out myself.
I had the good fortune to play a few rounds with the one of the two designers one evening and this is where a lot of fog was lifted. Capacitive Touch buttons ROCK!
Whatever you do, do NOT let Paul M. play with you. He’ll be hiding in the corner as a CLERIC casting no spells. Everyone will die a horrible death!
General Tips
This game is Alpha so it’s sometimes confusing. Give them time to enhance and help them with USEFUL comments!
– When talking to the each other use the Dragon as NORTH for bearing purposes
– Walls are capped with pointy spikes but sometimes a spiky top is in the middle of the wall.
– A secret door might be in that area.
– Dungeons take about 10-20 minutes to complete depending on the objective
– You can see your objectives by pressing your left recess button
– Don’t delay, you give the DM to mount a counter offensive
– Don’t go too quickly, you might get cornered or find a trap the hard way!
Player Tips
– The omnipotent DM has forced you and your friends into his CRUEL dungeon for his amusement. Beat him at his own game!
– If you are paying seated, you must enable the TURN function in options BEFORE you enter the game
– Move by pointing to a square and pressing A or X button (you must physically turn or have enabled the turn function before entering the session)
– Switch between SKILL cards and ITEM cards touching the joystick and pressing up and down
– Sort through cards sets by touching the joystick and pressing left and right
– Try and set up your skills as soon as possible
– Bring up your cards and select the card with the opposite hand from where it will go
– Skills are brought up for selection by merely touching the button. Activate by pressing the button
– Each player has SKILLS and some are unique to an specific class
– FIGHTER has LUNGE ATTACK
– CLERIC has HOLD and HEAL
– ELF has BULLSEYE (passive skill) and POISON ARROW
– THIEF has SNEAK and owns LOCKPICKS
– MAGE has MEDITATE, HOLD, and SHIELD and owns a WIZARD STAFF
– DWARF has STUN and SHIELD BASH
– EVERYONE but CLERIC has BANDAGE
– If you touch a hidden wall it will glow green/blue Press trigger to open
– Once you complete a dungeon, bring up the menu (left recessed button) to complete the mission or start over. The DM cannot do this. DO NOT FORGET THIS!
GM Tips
– VILE players have desecrated your quiet sanctuary/dungeon. Get ‘em!
– The DM can select one of the two randomly chosen maps for the players for each level (there are nine different themes)
– Move dungeon defenders where you want them to be when the violent players appear
– Don’t allow the evil Elf to shoot them early. Mean Players!
– Players can also hit innocent defenders through walls. Pure Evil.
– Place Spawn cards quickly to start adding more dungeon defenders
– MOVE the dungeon defenders using the behavior options to allow more to defend
– REMEMBER to set them back to AUTO or they will just stand there defenseless to the evil players
– If players delay, that’s more defenders to rally to the defense
– SPAWN cards will put Dungeon Defenders in your HAND. Place them on SPAWNS and when green square lights up, pull the TRIGGER
– You can find the secret doors by touching the walls with your ‘hand’
– It will light up green/blue
– Once the players complete the dungeon, one of them must bring up the menu to either complete the level or restart. You cannot do this!
– While they are buying new gear, setup the the next level and dungeon defenders!