Five Nights at Freddy’s Strategy That You Should Definitely Try
Are you one of the players who kept on losing in Five Nights at Freddy’s? If the answer is yes, then you should definitely try this strategy to dominate the game.
In this Five Nights at Freddy’s guide, we will not be using the most common steps that everyone else is using to get the three starts at the end of each round. Following this strategy guide will surely guarantee of winning – assuming that you don’t make any mistakes and/or are too slow.
For those who are still unaware, here is the most common strategy that everyone is using in the game:
- When you start the night, set your camera to pirates cove.
- Then use this set of actions.
- Check left light.
- Check right light.
- Close the right door.
- Look at Pirate’s Cove.
However, this is honestly more confusing and limits your playing field to foxy, which in later nights, makes your run RNG dependent, as foxy can be unpredictable, especially in 4/20 mode. Most of the time, the RNG of FNaF will not be on your side, meaning trial and error for you.
This strategy makes sure it completely drains any obstacles that could be in your way, so that you have a clear shot at winning.
When you start the night, immediately spam the cameras, do not change it. After that, the cameras should static out, but no animatronic can get into your room. However, you do need to start taking precautions, especially on later nights such as 4/20.
Here’s what to do after that:
- Do a really fast check of the left light.
- Pull up camera for a spit second.
- Do a really fast check of the right light.
- Pull up the camera again for a split second.
And that’s it. Pretty simple but really effective to win the night.
Now this may look like a joke, maybe a strategy for night 2 or 3. But trust me, this is a golden plan.
Since you aren’t changing cameras at all, your camera will be set to Main Stage the entire time, with Freddy being up there. If you watch Freddy on the camera he’s on, it locks him in place. And since you’re constantly pulling up Main Stage, Freddy will not move for the entire night.
And as far as Foxy is concerned, you’re pulling up the camera so much that it locks Foxy in Stage 1. You may be thinking “But you’re not looking at Pirate’s Cove, so Foxy will come to attack.” However, this is a misconception, as the only thing you need to do in order to lock Foxy in his specific position is to pull up the camera.
Also, the whole idea of “Foxy is provoked if you watch the cameras too much,” is also a misconception, as the only way to provoke Foxy is to not watch cameras enough.
Then, Bonnie and Chica, who you are constantly checking for, shouldn’t be a problem unless you make a mistake. Also, if Freddy moves by your mistake, just watch the next camera he moves to and continue the process.
Guide by abbmtn.