How to Play as Psychic in Town of Salem 2

This guide aims to provide effective guidance for players navigating the unique challenge of the Psychic role in Town of Salem. It covers the abilities and limitations of the Psychic, strategic aspects of the role, and tips on interpreting and acting on gathered information. It also offers insights on handling different scenarios, collaborating with other roles, and managing obstacles like illusionists and enchanters.

Whether you’re an experienced Town of Salem player or a newcomer looking to understand the various roles, this comprehensive guide equips you with the knowledge and strategies to excel as a Psychic. It caters to both beginners and advanced players, providing a detailed exploration of the Psychic role, advanced strategies, and practical in-game tips.

Role Information


  • Town Investigative


  • Attack: None
  • Defense: None

Ability Stats:

  • Type: Information
  • Non-unique


  • Target a player to have a vision at night.


  • On odd nights, you’ll have a vision of three players, with at least one being evil. On even nights, your vision will include two players, with at least one being good. The player you target will always appear in your vision. However, illusionists can make evil players appear good, and enchanters can make good players appear evil.


  • Hang every criminal and evildoer.

Strategy Guide for Playing as a Psychic

  1. Understanding the Psychic Role: The Psychic is a Town Investigative role that operates similarly to its Town of Salem 1 counterpart. It receives a vision every night.
  2. Abilities and Attributes: On odd-numbered nights, you will have a vision of three players, with at least one considered evil. On even-numbered nights, your vision will include two players, with at least one considered good. The player you target is guaranteed to appear in your vision, which is useful when targeting someone with a confirmed role.
  3. Challenges with Illusionists and Enchanters: One of the significant challenges for a Psychic is the presence of illusionists and enchanters. Illusionists can make evil players appear good, while enchanters can make good players appear evil, which may complicate your findings.
  4. Strategies for the Psychic Role:
    • Be strategic in choosing your targets: Focus on players who are acting suspiciously or have provided limited information about their role.
    • Communicate your findings: As a Town Investigative role, it’s crucial to share your visions with the town, even if the results are inconclusive.
    • Collaborate with confirmed roles: Targeting players with confirmed roles can help narrow down the good and evil players in your visions.
    • Be mindful of manipulations: Keep in mind the potential interference of illusionists and enchanters and consider their influence in your deductions.

Psychic’s Game Log Template

Use the following template to track your actions and visions each night as a Psychic:

Night 1:

  • Target:
  • Vision (Good/Evil):
  • Players in Vision:
  • Observations:

Night 2:

  • Target:
  • Vision (Good/Evil):
  • Players in Vision:
  • Observations:

Repeat this pattern for subsequent nights, adding notes and observations as necessary. A detailed log will help recall information, identify patterns, and present evidence when needed.

Strategies for Masquerading as a Psychic

If you’re attempting to pretend to be a Psychic, consider the following strategies:

  • Understand the Psychic role: Familiarize yourself with the Psychic’s abilities and limitations. Remember that they have a vision every night, with the number and alignment of players varying based on the night being odd or even.
  • Mimic the Psychic’s abilities: Align your claims with the Psychic’s abilities, stating that you’ve seen three players (with at least one evil) on odd nights and two players (with at least one good) on even nights.
  • Select your ‘vision’ carefully: Choose players for your ‘vision’ who are already under suspicion, as this lends credibility to your claims.
  • Use information wisely: Avoid making dramatic accusations without evidence. Instead, subtly raise doubts about certain players and use your “visions” to support your claims.
  • Collaborate with other roles: Try to corroborate your findings with other investigative roles, which adds credibility to your claims and makes you appear more legitimate.
  • Adapt your strategy: Be prepared to adjust your strategy if suspicion falls on you. For example, claim that your vision was influenced by an illusionist or enchanter.

Remember, successfully masquerading as a Psychic requires a thorough understanding of the role, providing plausible information, and adapting your strategy as the game progresses.

This guide about Town of Salem 2 was written by James Jedi. You can visit the original publication from this link. If you have any concerns about this guide, please don't hesitate to reach us here.

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