Before you dive into the world of Defend the Rook, here are some of the basic knowledge that you should know first.
Defend the Rook Glossary
Player Units
Player Units – ヒーローたち, Contraptions, Towers, and the Rook,
統計
力 – The amount of damage dealt in an attack.
動き – The amount of tiles this unit can move.
範囲 – The distance in tiles this unit can attack.
鎧 – The amount of times this unit can move.
健康 – When health reaches zero, the unit is destroyed.
戦利品
一般 – Gives the Unit/Contraption a small Bonus Effect.
レア – Gives the Unit/Contraption a strong Bonus Effect.
すごい – Gives the Unit/Contraption an incredibly powerful Bonus Effect.
Combat Effects
Immobile – Cannot move or be moved.
Agile – Can move through all units and blocked tiles.
大規模 – Takes up more than 1 tile. Cannot move or be moved.
Stunned – Cannot move or attack this turn. Gains Stun Immunity next Turn.
Stun Immunity – Cannot be Stunned this Turn.
ステルス – Untargetable by enemies. Can still be hit by Splash Damage.
半径 – Hits (バツ) tiles in a cross around the initial target.
挑発 – Will prioritize the unit that applied Taunt until the end of the round.
Tauntend – Will prioritize the unit that applied Taunt until the end of the round.
Rooted – Cannot move this turn.
Chain Lightning – Applies all Chain Lightning effects, then jumps to the closest viable target that hasn’t already been hit within a 2 tile Radius and repeat.
Ememy Behaviour
標準 – Prioritize the closest valid enemy target.
猟師 – Prioritize Heroes, then Contraptions, then the Rook.
デストロイヤー – Prioritize Contraptions, then Heroes, then the Rook.
容赦ない – Prioritizes the Rook.
Elusive – Prioritizes attacking at the furthest distance possible.
ディフェンダー – Prioritizes standing adjacent to another allied unit.
Percher – Prioritizes moving to an empty blocked tile. そこに一度, it will gain increased range but loses all movement.
Flee – Prioritizez moving to the end of the board. If they reach the end of the Board, they are removed from the Board.
離れる – Removed from the Board after (バツ) amount of turns.