ヴァロラントのエピソード 3 活動 1

ヴァロラントのアップデート 3.0 パッチがリリースされました: エピソード 3 活動 1 到着

開発者およびパブリッシャーのRiot Gamesは、Valorantアップデートの公式パッチノートを正式にリリースしました 3.0. Valorant players can now download this new update on PC.

The release of patch 3.0 for Valorant marks the arrival of Valorant Episode 3 活動 1. 活動 1 of Episode 3 will run until August 24, 2021. Once it ended, 活動 2 will immediately begin, which will last until October 19. エピソード 3 活動 3, will start on October 19, 2020, until January 11, 2022.

Apart from Act 1 of Valorant Episode 3, the new update 3.0 also brings some game changes, バグの修正, もっと. 下, you will find the changes that have been implemented in patch 3.0.

ヴァロラントのエピソード 3 活動 1
ヴァロラントのエピソード 3 活動 1

ヴァロラントのアップデート 3.0 パッチノート

All Agents

  • Signature abilities now only provide a minimum of one charge per round instead of accumulating a charge every round.
    • 例えば, if you have a two charge signature ability and you end the round with one charge remaining, you will not gain an additional charge
  • Charges gained from cooldowns are now always temporary
  • Visibility returns faster during the fadeout period of all flashes

Jett

  • Cloudburst now costs 200 (だった 100)
  • Updraft now costs 150 (だった 100)
  • Blade Storm now costs 7 Ult points (だった 6)
  • Jett’s Tailwind can no longer dash through Cypher’s tripwires

Omen

  • Shrouded step now costs 150 (だった 100)
  • Paranoia now costs 300 (だった 400)
  • Dark cover charge reduced to 1 (だった 2)
  • Dark cover second smoke now costs 100
  • Dark Cover smokes regenerate after 40 秒

Skye

  • Trailblazer vision radius increased 1750 >>> 2250
  • Trailblazer max concussion duration increased 3 >>> 4
  • Trailblazer price increased to 250 (だった 200)
  • Charges reduced 3 >>> 2
  • Charges are now replenished on a 40-second cooldown
  • Skye no longer needs to re-equip to trigger her flash
  • Guiding Lights projectile now goes around corners tighter when free flying and is more responsive to guiding
  • Audio attenuation when cast reduced 3250 >>> 1250
  • Cost of charges increased 100 >>> 250

Yoru

  • Blindside price increased to 250 (から 200)
  • Gatecrash cooldown time increased to 40 (だった 35)

ブリムストーン

  • Incendiary price increased to 250 (から 200)

Sova

  • Owl Drone price increased to 400 (だった 300)
  • Shock Dart price increased to 150 (から 100)
  • Recon Bolt cooldown time increased to 40 (だった 35)
  • Hunter’s Fury Ult points increased to 8 (から 7)

セージ

  • Slow Orb price increased to 200 から 100
  • Barrier Orb cost increased to 400 (から 300)
  • Resurrection increased to 8 Ult points (から 7)

Breach

  • Aftershock price increased to 200 (だった 100)
  • Aftershock has 3 small burst shocks instead of 1 big shock
  • Flashpoint price increased to 250 (だった 200)
  • Flashpoint charge decreased to 2 (だった 3)
  • Flashpoint Projectile speed decreased 2500 >>>2000
  • Faultline full charge time decreased 1.5 >>> 1 2番目
  • Faultline width increased 600 >>> 750
  • Faultline telegraph windup time decreased 1.3 >>> 1
  • Faultline concussion duration increased 3 >>> 3.5
  • Faultline unequip time after firing decreased 1 >>> .7
  • Faultline cooldown time increased 35 >>> 40
  • Rolling Thunder width of all explosions increased to 2300, which was the previous width of the final explosion

Reyna

  • Leer Price increased to 250 (だった 200)

フェニックス

  • Curveball price increased to 250 (だった 200)

Viper

  • Snakebite duration reduced 8 >>> 6.5
  • Snakebite outer edges of Vipers acid patch form faster to ensure it is lethal if an enemy sits in the entire duration
  • Snakebit cost increased 100 >>> 200

レイズ

  • Model has been updated with a polish pass
  • Boombot price increased to 400 (だった 200)
  • Showstopper now costs 8 Ult points (だった 7)

Astra

  • 重力井戸: Cooldown time increased 12 >>> 25
  • Nova Pulse: Cooldown time increased 12 >>> 25
  • Stars are now inactive when placed during the buy phase
  • On Attack, Astra can now see the Spikes location in Astral form
  • Recall cooldown increased 8 >>> 15
  • Astral Form price decreased to 150 (だった 200)
  • Astral Form (出演者) decreased to 1 (だった 2)

Cypher

  • Neural theft now costs 6 Ult Points (だった 7)

Killjoy

  • Alarmbot cooldown after pickup increased 7 >>> 20
  • Turret cooldown after pickup increased 10 >>> 20

Weapon Changes

All Weapons

  • Bullet tagging changed from 75% 遅い >>> 72.5% 遅い
  • Weapon Deadzones changed from 30% >>> 27.5%

All Rifles

  • Walking inaccuracy changed from 1.3 >>> 2.0
  • Running unchanged at 5.0

All Heavies

  • Walking Inaccuracy changed from .5 >>> 2.4
  • Running unchanged at 6.0

All SMGs

  • Walking inaccuracy changed from .3 >>> 1.0
  • Running inaccuracy changed from 2.0 >>> 2.5

Classic

  • Walking inaccuracy changed from .25 >>> .84
  • Running inaccuracy changed from 1.5 >>> 2.1

狂乱

  • Price decreased 500 >>> 450
  • Walking inaccuracy changed from .25 >>> .8
  • Running inaccuracy changed from 1.0 >>> 2.0

幽霊

  • Walking inaccuracy changed from .25 >>> .92
  • Running Inaccuracy changed from 1.85 >>> 2.3

Sheriff

  • Walking inaccuracy changed from .25 >>> 1.2
  • Running inaccuracy changed from 2.0 >>> 3.0

裁判官

  • Price increased 1600 >>> 1850
  • Damage falloff at 10m changed from 13 per pellet >>> 10 per pellet
  • Damage falloff at 15m changed from 10 per pellet >>> 7 per pellet

ブルドッグ

  • Hip-fire (full auto mode) firing rate increased from 9.15 RPS >>> 9.5 RPS
  • Price decreased 2100 >>> 2050

Shorty

  • Price decreased 200 >>> 150

スティンガー

  • Price decreased 1100 >>> 950

Bucky

  • Price decreased 900 >>> 850

Marshal

  • Price decreased 1000 >>> 950

Ares

  • Price decreased 1600 >>> 1550

オペレーター

  • Price decreased from 5000 >>> 4700

Competitive Changes

  • Reduced the possibility of feelinghard stuckon older accounts. If your skill improves, your rank should properly reflect that, regardless of account age.
  • Matchmaking accuracy will improve across all ranks, which should lead to a smoother ranked climb and reduce how hard you may swing up and down in rank
  • While winning games is still the most important factor, individual performance will also be accounted for to improve matchmaking at Immortal+
    • This should result in better matches at the highest levels.
  • Close games will have a smaller effect on rank rating gains and losses
  • Adjusted our Rank Rating curves, so climbing (or falling) should feel less volatile
  • Updated Rank distribution
  • Placements raised to Diamond 1

Performance Changes

  • Improved clipping plane calculations using multithreading
  • Improved thread utilization across multiple cores for distributed tasks
  • Optimized camera calculations
  • Optimized ambient audio for each map
  • General optimizations for all ability animations

Social Updates

  • Improved clipping plane calculations using multithreading
  • Improved thread utilization across multiple cores for distributed tasks
  • Optimized camera calculations
  • Optimized ambient audio for each map
  • General optimizations for all ability animations

Bug Updates

Agents

  • Characters blocked by Sages Barrier Orb when resurrected now break the wall to ensure they dont get pushed inside map geo
  • Fixed Skyes Seekers showing up on the minimap even when they arent visible to an enemy
  • Fixed Vipers ultimate not showing as active on the team UI when Vipers Pit is up
  • Fixed bug where Cyphers Spy Camera could be placed inside the map on mid Icebox
  • Fixed a bug where Reynas Dismiss ability could not be rebought if the Buy Menu is closed and reopened during the same Buy Phase
  • Fixed a bug where canceling Sovas Hunters Fury while charging the shot allows the player to skip unequip animation by equipping a weapon, 能力, or Spike
  • Fixed a bug where picking up Cyphers TrapWires/Cages and Killjoys Nano Swarms during the Buy phase would prevent you from purchasing a second charge

Competitive

  • Fixed a bug that was causing a delay in recent Competitive games Ranked Rating updates in Match History
  • Fixed a Career screen visual bug that would show up for those who dropped out of Immortal
  • Fixed a bug that caused a friends career to infinitely load

社交

  • Fixed a bug where friendsnames were merging together in the social panel when interacting with them, jumbling them together at times. Word scramble no longer!

Content Support

  • Fixed an issue causing a hitch when viewing skins in the Collection

Gameplay Technology

  • Fixed a bug where the inner crosshair toggle feature wasn’t working
  • Fixed a bug where AOE kills were not rewarding the appropriate character if the enemy was in a debuffed state
  • Fixed a bug where the Spike icon pulse and beeping sound were not in sync
  • Fixed a bug where Ally defuse progress bar sometimes fails to appear
  • Fixed a bug where Observers Killfeed has no team colors
  • Reverted our fix for theswirly armsin the last patch, since it was causing significant animation snapping

ソース

著者について

Earl は、ほとんどすべての新しいゲームをプレイするゲーマーの 1 人です. しかし、彼は FPS やオープンワールド ゲームをプレイすることを好みます。.