DayZ

DayZ Update 1.08 Patch for PC, PS4, and XBox One is Out, New Contents and Bug Fixes Spotted

Developer and publisher Bohemia Interactive has released the newest and stable DayZ update 1.08 윈도우 PC용. 오늘 새로운 업데이트가 출시되었습니다., 6월 30일, and you can check the full release notes here.

Before we jump into the changelog, let me give you the main highlights of this update. DayZ patch version 1.08 brings new items such as Sporter 22, tents, item interactives, 그리고 더. The new patch also addressed some of the known bugs and issues in the game like server and game crashing. 이 외에도, minor adjustments have also been implemented in update 1.08 to improve the quality of life. Feel free to check the detailed changelog of the update below.

DayZ Update 1.08 PC Patch Notes

What’s New

  • 추가됨: Sporter 22 and its attachments
  • 추가됨: 거룻배
  • 추가됨: Frying Pan
  • 추가됨: Direct cooking slots on the oven and indoor stove (allows to place both pots/pans or food directly)
  • 추가됨: Cooking equipment, kindling and fire fuel can now be used to create a fireplace at the indoor stove or fireplace
  • 추가됨: Items can now be attached directly to the fireplace
  • 추가됨: Interactive indoor stove
  • 추가됨: SKVSCh Biatlon Arena location to Chernarus
  • 추가됨: Saint Roman ski resort location to Chernarus
  • 추가됨: New car wrecks on Chernarus, spawning vehicle parts
  • 추가됨: Character sounds for running out of breath
  • 추가됨: Storage containers (barrels, crates, 가슴,..) can now be destroyed by explosions, gunfire and melee damage
  • 추가됨: Tents, watchtowers and fences can be destroyed by explosions, gunfire and melee damage
  • 추가됨: Tents, watchtowers and fences can be repaired using tools and materials
  • 추가됨: Ruined containers and tents will drop their contents onto the ground
  • 추가됨: Canopy Tent along with color variants
  • 추가됨: Color variants for the Medium Tent
  • 추가됨: Color variants of the Ballistic Helmet
  • 추가됨: Server info in the In-Game menu (PC – can be switched off in the options menu)
  • 추가됨: Ability to pull dead bodies out of vehicles

결정된

  • 결정된: A game crash related to base building
  • 결정된: Server errors related to throwing
  • 결정된: Several optimizations when it comes to building collisions
  • 결정된: Several map issues on Chernarus and Livonia
  • 결정된: An exploit to look through walls abusing the compass
  • 결정된: Loading internal magazines of weapons did not work across multiple stacks of ammunition
  • 결정된: No sound was played when skinning something with the machete
  • 결정된: Bottles and canteens are now spawning with random amounts of water in them
  • 결정된: Sounds weren’t played when filling up a bottle or canteen at a well, lake or gas station
  • 결정된: Repositioning the cable reel could break the hand slot and cause desynchronization
  • 결정된: The flashbang could cause a permanent Tinnitus effect when hit by multiple flashbangs in short succession
  • 결정된: The windows of the large tent could not be interacted with when the camo net was attached
  • 결정된: Switching to a heavy item while in throwing stance could freeze the character
  • 결정된: The character was not forced to stand up when switching from a one-handed to a heavy item in hands, causing animation glitches
  • 결정된: Horticulture: Water/Plant/Fertilize actions would still be shown after they were already executed
  • 결정된: Reloading immediately after shooting with the Repeater would sometimes not work
  • 결정된: Starting to shoot during firearm melee could cause extremely rapid firing
  • 결정된: When waking up from unconsciousness in a car, the player could be teleported to an unspecified location
  • 결정된: Characters had misplaced items in hand and were stuck in sitting position after becoming unconscious while entering a vehicle
  • 결정된: It was possible to drive a car with a dead battery
  • 결정된: The player can now remove car attachments while another player is sitting in the vehicle
  • 결정된: It was possible to get out of vehicles too close to walls
  • 결정된: A limping character was unable to enter the shooting gallery in amusement parks
  • 결정된: Swapping light and heavy items while prone could glitch animations
  • 결정된: It was possible to light a fire with an empty matchbox
  • 결정된: Trying to chamber an already loaded weapon could break the weapon
  • 결정된: Rotation of human meat when attached on the long stick
  • 결정된: Switching your item in hands while placing would create false holograms
  • 결정된: Some environmental actions could be triggered regardless of height difference
  • 결정된: The fireplace could be ignited under water
  • 결정된: Igniting kindling would create the resulting fireplace right under the player
  • 결정된: It was possible to destroy the barrel fireplace by using bury ashes action
  • 결정된: Burying ashes was possible on concrete surfaces
  • 결정된: Fireplace effects (particles, sounds) were not cleaned up on clients when the fireplace leaves the network bubble
  • 결정된: Water boiling effects were stuck on the cooking pot, even when water boiled off
  • 결정된: Cooking equipment effects were present even when the fireplace went out
  • 결정된: Damage materials for barrels and fire barrels were not applied properly
  • 결정된: Watchtower top roof did not have collisions
  • 결정된: Items could not be placed on the upper watchtower levels
  • 결정된: The watchtower was not producing the right footstep sounds
  • 결정된: When a gate with barbed wire attached was opened, the damage would still be applied at its original position
  • 결정된: Ruined Barbed Wire could be mounted on a fence
  • 결정된: Traps are now also triggered by animals and infected
  • 결정된: Sun shaft effect was not present over the course of the day
  • 결정된: Character desynchronization when a player would log in close to a player who is taking an item into hands at that moment
  • 결정된: It was not possible to take an item from the hands of a dead player
  • 결정된: After committing suicide, the tools used was desynchronized and could not be interacted with
  • 결정된: Several synchronization issues related to the inventory, Quickbar and slot reservation
  • 결정된: Several character issues when going unconscious while swimming
  • 결정된: Issues with the ladder in the lighthouse
  • 결정된: The character could get stuck in the climbing animation when attempting to leave the ladder (https://feedback.bistudio.com/T135669, https://feedback.bistudio.com/T150616)
  • 결정된: The infected would not follow the player on the harbor pier
  • 결정된: Faulty hit registration when hitting multiple components within the same damage zone
  • 결정된: The player was able to open their inventory during the surrender gesture
  • 결정된: Dried zucchini was missing textures
  • 결정된: Several localization issues
  • 결정된: Heavy items could be stacked to float in the air
  • 결정된: Various issues with weapons becoming unusable after performing an action and interrupt the action at the same time
  • 결정된: Specialized bullets could in certain situations be transformed into standard rounds
  • 결정된: Tactical gloves were positioned at the players feet when held in hands
  • 결정된: Character and server names were not cut after a certain length, when displayed in the main menu ui
  • 결정된: Loot on the Olga wrecksinterior seats was inaccessible
  • 결정된: Damage on barrels was not visible from distance
  • 결정된: Attached materials could end up in the wrong watchtower slot
  • 결정된: Incorrect HUD info about your weapon being jammed after re-connect
  • 결정된: Restraining could be used to recharge items held in hands
  • 결정된: It was possible to stack some items over its limit within the players inventory
  • 결정된: Client performance could severely decrease when colliding with a stone oven during certain state of the fire
  • 결정된: A possible server crash
  • 결정된: The character could become too hot when entering certain buildings
  • 결정된: Weight was not properly updated when soaked with water
  • 결정된: Ruined ammo could be loaded into magazines
  • 결정된: Using the shovel to dig logs from the fence or watchtower base could sometimes result in the logs disappearing
  • 결정된: Interrupting theWash handsaction would complete the action immediately
  • 결정된: It was not possible to sprint under a certain level of stamina
  • 결정된: Pop sound when approaching a vehicle
  • 결정된: Trying to jump out of the Gunter 2 would result in the character getting stuck
  • 결정된: It was not possible to jump out of green ADA 4x4s back seats
  • 결정된: Blood bags with known blood type will keep the information when combined with an IV kit
  • 결정된: The one-handed suicide had an improper positioning of the used tool

변경됨

  • 변경됨: Hold breath sway pattern behavior
  • 변경됨: Hold breath stamina consumption is now non-linear
  • 변경됨: Fireplace ignition action won’t show up if the conditions to light a fire are not met (too wet or windy)
  • 변경됨: Fireplaces under exterior roofs will ignore rain and wind factors
  • 변경됨: The stone oven is immune to rain and wind effects
  • 변경됨: Items in fireplace cargo will get damaged and eventually removed when fireplace burns
  • 변경됨: The fireplace stone circle is no longer built automatically and also cannot be carried with stones attached
  • 변경됨: Fireplace bark slots merged into one bark slot
  • 변경됨: The fireplace with a stone circle has a lifetime of 2 날, the stone oven lasts 7 날 (refreshed by interacting with it)
  • 변경됨: Reduced fireplace tripod inventory size and visuals
  • 변경됨: The barrel fireplace can be ignited anywhere except in water, but can douse when it is raining
  • 변경됨: The fireplace barrel can now be carried after the fire went out (can be carried with ashes)
  • 변경됨: Tent windows, walls and windows have their state persistent over server restarts
  • 변경됨: barrels and fire barrels have their lid state persistent over server restarts
  • 변경됨: Splitting 1 large stone produces 3 small stones
  • 변경됨: Wringing out clothing now dries clothing faster (one level per circle)
  • 변경됨: Bark requires less size in the inventory
  • 변경됨: Wooden Crates can now be dismantled
  • 변경됨: Ruined items can not receive attachments or items into their cargo
  • 변경됨: Combination of items also calculate health of the final stack
  • 변경됨: Improved vehicle stability in closed spaces during the spawn (server restart)
  • 변경됨: Vehicle brake power is now increased over time instead of instantly
  • 변경됨: It should now be easier to find action-widgets on base building objects
  • 변경됨: Disabled the crafting of the spear for now
  • 변경됨: The temperature tool-tip label no longer shows the accurate temperature in the inventory (rounding applied)
  • 변경됨: The escape menu no longer opens automatically after death in multiplayer
  • 변경됨: When a player is aware of their own blood type, it gets automatically added to blood bags the player fills with his own blood
  • 변경됨: Performance optimization for the Watchtower
  • 변경됨: The wooden logs of the fence/watchtower base can be dismantled regardless of the direction
  • 변경됨: The destroy action has been disabled on all relevant tools because of balance reasons (but remains functional for modding)
  • 변경됨: Barbed wire attachment slots for the Fence and Watchtower were moved to the material pile inside (rather than left outside)
  • 변경됨: Updated the textures of several farm/industrial objects (better resolution and visuals)
  • 변경됨: Rain drop sounds are now played on player-made tents
  • 변경됨: The Land Mine now explodes when destroyed (regardless of the armed state)
  • 변경됨: Ballistic properties of metal walls on the fence/watchtower to be much better at protecting against projectiles passing through
  • 변경됨: Base building dismantle action now returns materials according to the damaged state of the deconstructed part
  • 변경됨: Fireplace lights now fade by distance based on the type of a fireplace
  • Tweaked: The fireplace cannot be ignited in interior space with a ceiling height of below 5 미터
  • Tweaked: Fireplace values for ignition, heating, cooling, fuel consumption
  • Tweaked: Fireplace objects (except fire barrel) are now indestructible (to be tackled in a future update)
  • Tweaked: The Stone Oven requires 16 large stones to be built, the stone circle 8
  • Tweaked: When creating the Stone Oven, the opening now faces the player
  • Tweaked: Crafting of the fireplace barrel takes longer and damages the knife more
  • Tweaked: Reduced the inventory size of lard
  • Tweaked: Reduced the inventory size of small stones
  • Tweaked: It was possible to break down the ash tree like a regular bush
  • Tweaked: Plum and Pear can now be attached to the long stick
  • Tweaked: Increased crafting cost of the Wooden Crate
  • Tweaked: Particles for boiling water are now raising slower and less vertical
  • Tweaked: Cooking on the long stick is now disabled for the barrel fireplace (new direct cooking slots on top of the barrel are available instead)
  • Tweaked: Particles of the indoor fireplace (primarily to address clipping with surroundings)
  • Tweaked: Collisions on fence/watchtower lower walls, making the shooting/aiming behind them easier
  • Tweaked: combination lock will drop when important parts of the gate are destroyed
  • Tweaked: The player swings the carp now when attacking with it
  • Tweaked: Improved texture compression for reduced file size
  • Tweaked: Reduced noise of the MKII
  • Tweaked: Collisions of the medium tent (to allow easier entrance and exiting)
  • Tweaked: Some grenades will no longer get deleted immediately when they run out of gas
  • Tweaked: The dismantle action now takes longer and damages tools more
  • Tweaked: Removed the stone mining action from the Hammer
  • Tweaked: Soda cans can no longer be used to wash hands
  • Tweaked: Shortened the lifetime of weapon smoke particle emitters
  • Removed: Attachments slot for books in the fireplace inventory
  • Removed: Fake inventory attachment slot for the spare wheel in the Olga 24
  • Removed: Stacking of small and large stones outside of the fireplace

Central Economy

Chernarus

  • 추가됨: Abandoned car parts into the setup (only available on car wrecks)
  • 추가됨: New usage flagLunapark” (for item spawns within amusement parks)
  • 변경됨: Pristine car parts now have zero nominal (only available on spawned cars)
  • 변경됨: The Hesco box now has zero nominal and very short lifetime
  • Tweaked: Reduced the chance to get food from the infected
  • Tweaked: Reduced the lifetime of the underground stash to 14 날
  • Tweaked: Increased the number of spotlights
  • Tweaked: Increased the lifetime of bear traps and landmines to 7 날
  • Tweaked: Increased the lifetime of the CR-527
  • Tweaked: Grenades now have a restock value (slowing down the overall spawn)
  • Tweaked: Metal plates spawn in randomized quantity now
  • Tweaked: Tents now have a container category and restock value (slowing down the overall spawn)
  • Tweaked: Medical items now spawn with random quantity
  • Tweaked: Reduced number of cooking pots and removed restock value (faster respawning)
  • Tweaked: Reduced number of matchboxes
  • Tweaked: Matchboxes now spawn with random quantity
  • Tweaked: Increased number of barbed wires
  • Tweaked: Increased minimal quantity on .357 ammo piles
  • Tweaked: 9×19 ammo piles are now exclusive to town and village
  • Tweaked: Reduced number of .22, .380, 762×39, 762×54 and 9×19 ammo piles in world
  • Tweaked: Mosin compensator is now available in hunting areas only
  • Tweaked: Reduced chance for the Field Backpack to appear on infected
  • Removed: Rag from medic tools cargo preset
  • 결정된: Wrong category for the Field Mushroom
  • 결정된: Wrong category for pelts

Livonia

  • 변경됨: The Hesco box now has zero nominal and very short lifetime
  • Tweaked: Reduced lifetime of the underground stash to 14 날
  • Tweaked: The CR-527 is now also in farm and village areas
  • Tweaked: The 5rd CR-527 Mag can also appear now in farm and village areas within tier 2 그리고 3
  • Tweaked: Grenades now have a restock value (slowing down the overall spawn)
  • Tweaked: 9×19 ammo piles are now village only
  • Tweaked: Increased the minimum quantity of the 762×39 ammo pile
  • Tweaked: 12ga 00 Buckshots and 12ga Rifled Slugs are now hunting only
  • Tweaked: Reduced the chance to get food from the infected
  • Tweaked: Reduced the number of matchboxes
  • Tweaked: Metal plates spawn in randomized quantity now
  • Tweaked: Matchboxes now spawn with random quantity
  • Tweaked: Increased the number of barbed wires
  • Tweaked: Increased the lifetime of bear traps and landmines to 7 날
  • Tweaked: Tents now have container category and restock value (slowing down the overall spawn)
  • Tweaked: Medical items now spawn with random quantity
  • Tweaked: Reduced number of cooking pots and removed restock value (faster respawning)
  • Tweaked: Increased number of spotlights
  • Removed: Restock value from the Field Mushroom
  • Removed: Rag from medic tools cargo preset
  • 결정된: Missing tag on the 12ga 00 Buckshots Box
  • 결정된: Wrong category for pelts

섬기는 사람

  • 추가됨: Server config parameters disableBaseDamage 그리고 disableContainerDamage, setting them to 1 will disable damage and destruction on relevant objects (우리를 보아라 server config documentation)
  • 추가됨: Parameters necessary for the idle mode (CE will be paused when there is no player on the server)
  • 변경됨: Personal night light is by default deactivated

Launcher

Modding

  • 추가됨: Ability to set aimChange for non-player entities
  • 추가됨: 3rd person camera solverability to set ignore entity to camera result
  • 추가됨: Possibility to add a scripted command for animals and infected
  • 추가됨: Ability to register animation settings for items by modders (https://feedback.bistudio.com/T150316)
  • 추가됨: Central Economy mission files modding (details at https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)
  • 추가됨: Scriptable JSON Api + object for JSON struct packing/expanding
  • 추가됨: Exposed pathgraph functions (FindPath, RaycastNavMesh) and constant into scripts
  • 추가됨: New method for creating objects CreateObjectEx (check script comments for details). We recommend to use this instead of the old CreateObject
  • 추가됨: avoidGrassUpdate property for p3d geometry lod to disable grass cutting
  • 결정된: Spawning projectiles fired by non-player entities (https://feedback.bistudio.com/T149517)
  • 변경됨: Vehicle camera is now telling to collision solver which entity should be ignored
  • 변경됨: Curl core refactored to RestApi due to future compatibility
  • 변경됨: Tents can now be re-textured using hidden selections
  • 변경됨: JsonApi extended by more types + array + onstack functionality
  • 변경됨: ScriptSampleNavmeshPosition can use PathGraph filter now
  • Tweaked: Lifetime values of the fireplace stone circle and stone oven are now in the fireplacebase class
  • Tweaked: Sun shaft appearance is now tied to the ~을 통해 parameter in weather config classes
  • Tweaked: The value of the ~을 통해 parameter for each weather classes in the config (sun shaft effect appearance)
  • Tweaked: Changed model center and rotation of various food and drink items
  • TweakedGetSteamPosition() moved into MiscGameplayFunctions
  • Removed: Obsolete LightItemOnFire recipe
  • Removed: Obsolete ActionIgniteFireplace 그리고 CAContinuousTimeIgnite classes
  • Removed: Obsolete class CAContinuousTimeBuryAshes
  • Removed: Cleanup of the graphics.pbo from un-used data
  • Removed: Main menu NewsFeed layouts, textures and image sets
  • Removed: Obsolete script files / car classes

원천: DayZ

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