레지던트 이블 빌리지

코로나19가 레지던트 이블 빌리지의 개발에 미치는 영향

Capcom’s producer talks about how COVID-19 affected the development of Resident Evil Village, the new game in the series.

A new 레지던트 이블 빌리지 video was released by Capcom, this time after the game hit stores, focusing on its development. In the video, the producers detail how the coronavirus pandemic affected the production of the game, which was announced during the social isolation of 2020 and possibly had a good part done in this more secluded environment.

Sato Morimasa, Village production director, explained that the game’s production was completely paused when COVID-19 started to spread around the world. The break was for a whole month and this worried the production team, which resulted in more work for the game to be ready on schedule, afterward.

He also explains that the game plays with the concept of survival to the maximum, that this was very much seen in battles against enemies, even the most common ones, and that is why they made some parts of 마을 very scary. It is mentioned that, during testing, the game was consideredtoo difficult and boring”, which led to drastic changes.

The video, with English subtitles, can be seen below:

Horror Returns

Directed by Sato Morimasa and created with RE Engine,  Resident Evil Village came to consoles and computers, as the latest version of Capcom’s famous series. The game continues facts that happened in  레지던트 이블 7, also the first created by Sato, in an almost direct way, presenting a new approach to the horror already known, now in European territory.

저자 소개

Earl은 거의 모든 새로운 게임을 플레이하는 게이머 중 한 명입니다.. 하지만 그는 FPS와 오픈 월드 게임을 더 선호합니다..