DuckTales Remastered에서 전체 화면 모드 문제를 해결하는 방법

This game uses the WayForward engine and unfortunately runs always in full-window mode (!). Editingengine.iniaddingwindowed=falseor other options won’t solve the problem. This will result in ugly micro-jittery and non-smooth scrolling (between 58-59fps BTW).

어떻게 고치는 지

Download dxvk (DirectX to Vulkan wrapper) ~에서 GitHub (tested with version 2.3) and put in the same dir ofDuckTales.exethe files:

.../x32/d3d9.dll, .../x32/dxgi.dll

Then create in the same dir a text file with NotePad nameddxvk.conflike this to force 60fps fullscreen exclusive with V-Sync:

# Enables frame rate limiter. The main purpose of this is to work around
# bugs in games that have physics or other simulation tied to their frame
# rate, but do not provide their own limiter.
#
# Supported values : Any non-negative integer

dxgi.maxFrameRate = 60

# Overrides synchronization interval (Vsync) for presentation.
# Setting this to 0 disables vertical synchronization entirely.
# A positive value 'n' will enable Vsync and repeat the same
# image n times, and a negative value will have no effect.
#
# Supported values: Any non-negative number

dxgi.syncInterval = 1

And enjoy this game finally running perfectly smooth (especially with g-sync)! 👍🏻

⚠️ Because of Vulkan wrapper, THE FIRST TIME you load the game after these changes you’ll notice lags and temp freezes but that’s how the wrapper works converting shaders from DX9 to VK on first launch. 괜찮아요, on next run everything will be fine. A minimal slowdown when loading the levels for the first time can also be observed.

이 가이드는 DuckTales Remastered 에 의해 작성되었습니다 hexaae. 여기에서 원본 간행물을 방문할 수 있습니다. 링크. 이 가이드에 대해 우려 사항이 있는 경우, 주저하지 마시고 연락주세요 여기.

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