Cookie Clicker에서 콘솔 명령을 사용하여 주름살을 소환하는 방법

This guide will be showing you the console commands that you can use to summon Wrinklers in Cookie Clicker.

Summoning A Wrinkler

Use the command:

var me=Game.wrinklers[0]; me.phase = 1; me.hp = 3;

The position of the Wrinklers around the cookie is determined by the ‘wrinkleers[0]’ 값, which ranges from 0 에게 11.

To change the Wrinkler’s location, simply modify the number within the [] brackets after ‘wrinklers’.

예를 들어:

var me=Game.wrinklers[6]; me.phase = 1; me.hp = 3;

Summoning Multiple

You can also stack the command to summon multiple Wrinklers simultaneously.

To summon multiple Wrinklers at once, you will need to use different numbers for ‘wrinklers[0].

예를 들어:

var me=Game.wrinklers[0]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[1]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[2]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[3]; me.phase = 1; me.hp = 3;
등등…

Here is the command for all at once:

var me=Game.wrinklers[0]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[1]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[2]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[3]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[4]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[5]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[6]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[7]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[8]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[9]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[10]; me.phase = 1; me.hp = 3;
var me=Game.wrinklers[11]; me.phase = 1; me.hp = 3;

Summoning Shiny Wrinklers

You can summon 12 shiny Wrinklers with this:

~을 위한 (i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers.phase = Game.wrinklers.type = 1; }

After you use this command, it is possible that when using the commands to summon normal Wrinklers it will summon them as shiny instead. If you want to change it back to normal just use:

~을 위한 (i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers.phase = Game.wrinklers.type = 2; }

You can also delete all the Wrinklers at once with this:

~을 위한 (i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers.phase = Game.wrinklers.type = 0; }

Other Info

When using;

var me=Game.wrinklers[0]; me.phase = 1; me.hp = 3;

you can change the ‘phase = 1to ‘phase = 2

예를 들어:

var me=Game.wrinklers[0]; me.phase = 2; me.hp = 3;

This action doesn’t have a significant impact other than causing the Wrinkler to begin consuming cookies immediately upon spawning, eliminating the small delay before it starts digesting them.

이 가이드는 Cookie Clicker 에 의해 작성되었습니다 jackyboy_510. 여기에서 원본 간행물을 방문할 수 있습니다. 링크. 이 가이드에 대해 우려 사항이 있는 경우, 주저하지 마시고 연락주세요 여기.

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