Defend the Rook

Defend the Rook Beginner’s Basic Knowledge Guide

Before you dive into the world of Defend the Rook, here are some of the basic knowledge that you should know first.

Defend the Rook Glossary

Player Units

Player Units Heroes, Contraptions, Torens, and the Rook,

Statistieken

Stroom The amount of damage dealt in an attack.

Beweging The amount of tiles this unit can move.

Bereik The distance in tiles this unit can attack.

Schild The amount of times this unit can move.

Gezondheid When health reaches zero, the unit is destroyed.

Buit

Gewoon Gives the Unit/Contraption a small Bonus Effect.

Zeldzaam Gives the Unit/Contraption a strong Bonus Effect.

Episch Gives the Unit/Contraption an incredibly powerful Bonus Effect.

Combat Effects

Immobile Cannot move or be moved.

Agile Can move through all units and blocked tiles.

Massive Takes up more than 1 tile. Cannot move or be moved.

Stunned Cannot move or attack this turn. Gains Stun Immunity next Turn.

Stun Immunity Cannot be Stunned this Turn.

heimelijkheid Untargetable by enemies. Can still be hit by Splash Damage.

Radius Hits (x) tiles in a cross around the initial target.

Uitdagen Will prioritize the unit that applied Taunt until the end of the round.

Tauntend Will prioritize the unit that applied Taunt until the end of the round.

Rooted Cannot move this turn.

Keten bliksem Applies all Chain Lightning effects, then jumps to the closest viable target that hasn’t already been hit within a 2 tile Radius and repeat.

Ememy Behaviour

Standaard Prioritize the closest valid enemy target.

Jager Prioritize Heroes, then Contraptions, then the Rook.

Torpedojager Prioritize Contraptions, then Heroes, then the Rook.

Ongenadig Prioritizes the Rook.

Elusive Prioritizes attacking at the furthest distance possible.

Verdediger Prioritizes standing adjacent to another allied unit.

Percher Prioritizes moving to an empty blocked tile. Eenmaal daar, it will gain increased range but loses all movement.

Flee Prioritizez moving to the end of the board. If they reach the end of the Board, they are removed from the Board.

Vertrekken Removed from the Board after (x) amount of turns.

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