Super Smash Bros. Ultimate

Super Smash Bros. Ultimate Update 9.0.0 Fighter Adjustments

Nintendo has rolled out the newest Super Smash Bros. Ultimate update 9.0.0 that brings some major fighter adjustments.

If you’re wondering what are fighter changes in this new patch, check out the detailed adjustments below.

Super Smash Bros. Ultimate

Super Smash Bros. Ultimate v9.0.0 Fighter Adjustments

  • Donkey Kong
    • Side SpecialIncreased attack range vertically for opponents on the ground when the move is used on the ground.
  • Koppeling
    • Up Smash Attack -Made it easier to hit multiple times.
  • Pikachu
    • Forward Air AttackMade it easier to hit multiple times.
  • Ness
    • Dash Attack- Increased power of the third attack and extended launch distance.
    • Up Tilt AttackMaintained the launch distance and increased power.
    • Down Air AttackIncreased attack speed.
    • Up ThrowIncreased power.
    • Neutral SpecialIncreased attack speed.
  • Captain Falcon
    • Up Smash AttackMade it easier to hit multiple times.
  • Ice Climber
    • Basic MovementsDecreased the damage Nana takes, Shortened launch distance for Nana, Adjusted Nana’s AI behaviour.
    • Dash AttackMade it easier to hit multiple times, Increased attack range.
    • Down Smash AttackExtended launch distance.
    • Side SpecialIncreased the speed of the edge-grab timing.
    • Up SpecialMade it so that Nana performing an up special automatically will not prevent the player from performing an up special. Increased the distance that it is possible for Popo and Nana to Belay together.
  • Sheik
    • Up Tilt AttackMade it easier to hit multiple times.
  • Young Link
    • Flurry Attack to KOMade it so the attack does not get neutralized.
  • Meta Knight
    • Flurry Attack to KOMade it so the attack does not get neutralized.
  • Wario
    • Up SpecialMade it easier to hit multiple times.
  • Ivysauriër
    • Flurry Attack to KOMade it so the attack does not get neutralized.
  • Charizard
    • Side SpecialMade it easier to hit multiple times.
    • Up SpecialMade it easier to hit multiple times.
  • Sonic
    • Dash AttackMaintained the launch distance and increased power.
      Reduced vulnerability.
    • Up Tilt AttackReduced vulnerability.
    • Up Smash AttackIncreased attack speed, increased the amount of time invincibility lasts before and after becoming round and made it easier to hit multiple times.
    • Up Air AttackMade it easier to hit multiple times.
  • Lucario
    • Etc. – Increased the max value the Aura will strengthen attack power.
    • Neutral Attack 1 – Increased attack speed.
    • Side tilt AttackMade it easier to hit multiple times.
    • Down Smash AttackIncreased attack speed.
    • Up SpecialReduced vulnerability when landing after using the move.
    • Side SpecialExtended launch distance for the Aura area.
  • Mii Swordfighter
    • Up Special 3 – Made it easier to hit multiple times.
  • Robin
    • Flurry Attack to KOMade it so the attack does not get neutralized.
  • Shulk
    • Up Smash AttackMade it easier to hit multiple times.
    • Neutral SpecialExtended the distance that Shulk can be launched while Monado Arts (Schild) is active.
    • Down SpecialExtended launch distance.
  • Bowser Jr.
    • Basic MovementsAdjusted certain landing behaviours to no longer prevent passing through platforms.
    • Side Tilt AttackExtended launch distance.
    • Up Smash AttackMade it easier to hit multiple times.
    • Down Smash AttackIncreased attack speed.
    • Forward ThrowExtended launch distance.
    • Edge AttacksIncreased the power of the attack used when grabbing edges after an up special.
    • Side SpecialMade it hard to flinch from the opponents attacks.
    • Up SpecialIncreased attack speed.
  • Ken
    • Final SmashMade it easier to hit multiple times.
  • Bayonetta
    • Flurry Attack to KOMade it so the attack does not get neutralized.
  • Ridley
    • Flurry AttackMade it so the attack does not get neutralized.
    • Flurry Attack to KOMade it so the attack does not get neutralized.
    • Up SpecialThe hit detection when charging downward and landing will only affect opponents on the ground.
  • Simon
    • Flurry AttackMade it so the attack does not get neutralized.
    • Flurry Attack to KOMade it so the attack does not get neutralized.
    • Dash AttackIncreased power and extended launch distance when at a low damage.
    • Up Tilt AttackExtended launch distance when at a low damage.
    • Up Smash AttackIncreased attack speed and extended launch distance.
    • Down Smash AttackExtended launch distance.
    • Up SpecialIncreased attack range.
  • Richter
    • Flurry AttackMade it so the attack does not get neutralized.
    • Flurry Attack to KOMade it so the attack does not get neutralized.
    • Dash AttackIncreased power and extended launch distance when at a low damage.
    • Up Tilt AttackExtended launch distance when at a low damage.
    • Up Smash AttackIncreased attack speed and extended launch distance.
    • Down Smash AttackExtended launch distance.
    • Up SpecialIncreased attack range.
  • Piranha Plant
    • Flurry AttackMade it so the attack does not get neutralized.
    • Flurry Attack to KOMade it so the attack does not get neutralized.
  • Banjo & Kazooie
    • Flurry AttackMade it so the attack does not get neutralized.
    • Flurry Attack to KOMade it so the attack does not get neutralized.
  • Min Min
    • Flurry Attack to KOMade it so the attack does not get neutralized.

Over de auteur

Earl is een van die gamers die bijna alle nieuwe games speelt. Maar hij speelt liever FPS en open-wereldgames.