A detailed achievement guide and walkthrough to get you your 100% as quickly and effortlessly as possible. Step by step instructions.
Story Related
Fireman
Close the gas tanks to stop the fire
Electrician
Turn on the machines
Engineer
Turn on the generators
Lighting
Turn on the lights
Collectibles
Inspector
Collect paper evidence
Chief Inspector
Collect paper sketch evidence
Easter eggs
Find the Easter eggs
Walkthrough I
- After waking up, run over to your car and grab the [Camera] off the floor.
- Jump over the collapsed tree and follow the dirt road until you reach a barricade. To the left of it will be a bunch of wooden planks you can crouch under.
- Walk towards the lit campfire and look on top of the orange barrel to your right to find a [Battery] and [Note 1/8].
- Head up the small incline and grab the [Lever] at the top. Insert it into the base and use it. As soon as you do, run over to the metal cart and jump on top of it, then jump on to the large box once you’re close enough. Hop over the fence.
- As soon as you land, look to your left to spot another [Battery] on the floor.
- Follow the linear path to the front of the building and open the door. It took me a few tried to get it open.
- Once inside, look left and open the top drawer to find a [Battery] and some [Painkillers].
- Look right and interact with the painting. This will unlock a metal box on the chair to the left of the room. [Note 2/8] just to the side of the painting.
- Walk forward to collect another [Battery] off the chair, and trigger a trap. Open the box on the chair near where we found the painkillers to find a [Key] inside. Interact with a lock on the left side of the cabinet near the chair.
- Crouch under the planks and grab another [Key] off of the table. Crouch back under the planks and unlock the silver door.
- Go behind the computer desk and open the left drawer to find [Painkillers].
- Turn 180 degrees to spot another drawer in the 1st (top) drawer is a [Battery]. In the 3rd is a [Key]. This will unlock the left side door.
- As soon as you go through, open the 2nd drawer for a [Battery]. Further into the room is an electrical breaker for you to turn on.
- Return to the original room and push the button with the green light on it to access a new room. On a desk to the far left of the room is yet another [Key], as well as [Note 3/8] directly underneath it.
- Finally, head back to the locked door to the gas valve and open it. Turn the valve off.
- If you don’t want to waste your painkillers here, you can wait a bit for your health to naturally regen.
- Head outside of the building to find the gate to your left now open. Head inside and look on top of an orange barrel near the back of the area for more [Painkillers].
- Head down the only path you can and quickly duck under the boards to your left to find your next objective, as well as [Painkillers] in the open crate you can hide in.
- Be careful, as there’s now a monster stalking the area. Wait until it starts heading back the way it came and stealth behind it. Wrap around the corner to your left and keep looking left to spot a hole you can crawl through, leading to the 1st valve we can turn.
- Go back to where we’re missing a valve, but don’t crouch under the boards. Instead, go to the opposite side to find a pipe you can crawl through. Here you can find the [Valve Wheel] we need on a barrel, as well as the doorway leading to our escape route. However, that’s covered in fire for now. Grab the wheel and head back to where we need to insert it. Once you do, don’t forget to turn it!
- Head back to where you grabbed the wheel and crouch under the board to find another monster in a fairly large and open area. Use the various pieces of cover to stealth your way around the outer edge of the are to reach the far side. Once you crawl through a square hole, stand up and look on top of the barrel for a [Battery].
- From the last battery, go right and look to your left to find another [Battery] in a hiding spot.
- Exit the hiding spot from the side you entered, then follow the path a short ways until it splits. Keep going forward, then follow the path right. You’ll notice an orange barrel on your left in a small area with a building, but there’s nothing here, so keep going for now.
- The path will only lead you one way, which will empty out into another open area with a few buildings. You’ll also spot a few planks of wood creating a ramp upwards for you to climb. Before you do that, go to the back of the area and turn the 3rd valve.
- Climb on to the boards and look down to find a familiar area. Wait for the monster to be on the far side, then drop down and make a break for the exit hallway, only to find it locked.
- Make your way back to the building where we solved the poison gas puzzle and enter the lab. Go back to the far left side to find an open cabinet with the [Keycard] and a [Polaroid Camera] inside. Grab both.
- Once you have them, take a photo of the whiteboard and a nearby countertop by pressing P on your keyboard.
- Finally, head back to the locked door and interact with the keypad to exit.
- Head down two sets of stairs to find another [Battery] on top of a large case.
- Continue forward to spot some [Painkillers] you can scoop up.
- A little further ahead will be our next objective; generators. The first one is in clear sight during a short cutscene. Turn it on, then turn the corner nearby to spot a [Battery] on the shelf to your left.
- Continue through the linear path until you come to a locked door. Look to the side of the room and your character will mention a small pipe he can crawl through. Hold the crouch button to go prone and squeeze on through. Go through the next one to find another [Battery], as well as our next monster. There will also be some [Painkillers] next to the TV near the door.
- Exit the room and go through the door on your right. As soon as you enter, look left to find a [Key] on a severed hand.
- Continue through the room until you reach the far end. Look on the right side just past the bulletin board to find [Note 4/8].
- Open the only door you can and go through for a small cutscene. Afterwards, enter the room on your side to find a [Battery] on the floor.
- Go 2 rooms down and then through the doorway on your right to find yourself in a room with a bunch of beds. At the far end is a [Battery].
- Exit the room and crouch under the boards straight ahead of you. To your right as you enter will be a [Battery] and [Note 5/8]
- Now go to the back of the room and open the right door to find generator #2. Turn it on.
- Move the couch and open the left door now. As soon as you exit, look left to spot 2 lockers. Open the right one to find [Easter Egg 1/3]. To your right will be the knocked over filing cabinet from the start of this area, for reference.
Walkthrough II
- Head down the far side of the hall now and look on the shelf to your left for a conveniently placed [Key]. This will open the locked and boarded door to your right.
- Go through the door ahead of you to spot a man laughing at himself. Go down to where he was and take the stairs down. Follow the path and you’ll arrive at another main objective; machines!
- Grab the [Battery] off of the barrel in front of you, then look to your left and crouch under the boards to find the 1st machine.
- Head back out and go up the stairs to your immediate right. As soon as you reach the top, take note of the glowstick where a hiding spot is. Move a bit forward and a monster will spawn in. Get into that hiding spot and wait for it to go down the stairs. Once it does, activate both of the machines to your left and right. You might need to quickly dip back into the hiding spot here. Once you’re safe, go to the far end of the room and turn on the last machine. Go back to the hiding spot and go all the way through, as this will take you to the newly unlocked door. Inside is a ladder you can climb to the final generator.
- Once it’s powered on, the door in front of you will open back up to the main room with the door we needed to power. Go up to it and push the large button to open it. Be careful as there are monsters patrolling nearby. Once it’s fully opened, head on in to escape the level.
- Follow the path and you’ll get a cutscene of a silly little crawling guy. Just ahead of the vent he went into will be a [Battery].
- Continue on until you go down 2 short sets of stairs. Around the corner will be [Painkillers], but you’ll notice that your path is blocked. Go back up the first set of stairs, then look to your left to find a series of crawl spots you can squeeze through. At the far side, take a picture of the contaminated room, then look around the corner to your right for a short scene involving a vent you’ll need to open. The [Screwdriver] is conveniently down a set of stairs only a few feet away.
- Open it to find [Note 6/8] as soon as you enter.
- Crawl through the vent, then push the white button on the right end of the hall to open the sliding door. Head inside and grab [Sketch 1/4] off of the computer chair.
- Push the big red button to drain the contaminated room. Exit and go to the far end of the hall. Look to your left to spot another vent you can crawl through.
- Grab the [Battery] off of the chair, then snap a photo of the test tubes just ahead. There’s also [Painkillers] on the opposite side of the tubes.
- Drop down into the lower area and look on the chair to your right to find more [Painkillers]. Crawl through the nearby crate and continue crouching forward to find another [Battery].
- Walk forward and you’ll spot more test tubes to photograph. There’s also a [Battery] on the floor to your right as you enter the room.
- Crawl through the crate to your left and open the top cupboard to find a [Key] and [Note 7/8].
- Exit this room and look to your left to spot an open doorway you can go through. Inside is a chained up door we can now unlock. Open the door and look on the floor to your right to spot a [Battery].
- At the far end of the room will be a [Keycard]. Before you grab it, push the white button to open the door, as doing so will spawn an enemy in. Grab the card, then quickly exit the room and run right to find a crate we crouched through earlier. On the far end will be a pallet jack you can move and a door to use the keycard on, but don’t do that just yet.
- Loop back to the door the enemy came out of and sprint inside it to find [Easter Egg 2/3].
- Now go move the pallet jack and open the door I mentioned.
- Open the door to your right and move through until you reach a table. In the cabinets and drawers of this room are 2 [Painkillers] and a [Battery].
- Turn back around and open the fuse box on your left. Pull the lever to power on the area.
- Use the card to open the door to your right and you might notice where we are. Head all the way back to where our path was cut off at the start of this area and push the big red button to open the large door. Note that the monster inside can aggro you from out here.
- Trigger him, then hide and wait for him to go past you. Once he does, sprint into the room and climb into the pipe.
- For some reason, 3 of the story achievements will unlock at this point.
Fireman
Close the gas tanks to stop the fire
Electrician
Turn on the machines
Engineer
Turn on the generators
- As soon as you load in, go right to spot a locked door. To its left is a shelving unit with a [Battery] on it.
- Head left and crawl under the shelves, then go through the door on your left. At the back will be another room with a [Key] and a [Battery].
- Exit the room and crouch under the boards to your left to find another [Battery]. Walk towards the guy hunched over to find [Painkillers] and [Sketch 2/4].
- Head back to the locked door from earlier and open it. As you enter, look left for a [Battery], then open the door in front of you for [Painkillers].
- Exit and look to your left for a short scene of a button. Push it.
- Before you exit, go into the room to the left for another [Battery].
- Now head back out and climb up the yellow ladder just ahead of you. At the top, turn around and hit the red button. Wait for the sliding platforms to start moving, then cross them to the other side of the room.
- The Control Room is locked for now, so go into the Workshop to start. Drop off into the room and take note of the code underneath the ladder. Now, head to the far left side of the room and open the door. Pop open the panel inside and flip all 3 switches.
- Exit the room and push the button near the door to your right to create a shortcut, then climb up the ladder to the top of the Workshop. Push the button and hop on the platform to go across the room.
- On the far side, look left and input the code (1354) to open the door.
- Crawl through the crate and look on top of it to find [Photo Paper], then look right for a [Battery]. Photograph all 3 bodies in the room.
- Enter the door across from the last body to find [Note 8/8] on the table inside.
Walkthrough III
- Open the next room and move the couch to find a [Key] and a [Battery].
- Exit back out to where you photographed the bodies and look for a fence door you can now open. At the bottom of the stairs, look left to find a [Keycard]. As soon as you grab it, hide under the stairs until the monster is out of view.
- Go through the door it came from, and climb back up to the top of the Workshop. From there, head to the Control Room. Open the door and flip the board inside.
- Go back to the lower Workshop and locate another door with a button we can push (you will have to hold left click on this one).
- There’s a bit of a helpful glitch with this one. You can hold left click, then look away and even move around while the door still opens!
- Once you can squeeze through, do so. Follow the linear path out of the facility.
Lighting
Turn on the lights
Inspector
Collect paper evidence
- Once outside, loop around the right side to find a corpse with a [Key]. Grab it, then open the nearby guard booth. Push the red button and get ready to run.
- Once the barricade lifts, sprint forward and crawl through the tubes on your left. Go down the road and a shutter on your left will open. Enter the garage to find 2 [Painkillers], as well as [Easter Egg 3/3].
- Go back through the pipe and sprint left to spot a hole in a wooden fence you can crawl through. Inside the wooden shed is a [Battery] and some [Painkillers].
- Go around the side of the shed to find another [Battery] and hole you can crawl under. Follow the linear path and enter the garage with the blue car.
- Continue through the linear path until you hear a door open nearby and the gasmask guy starts chasing you. You will need to juke him out and crawl under a nearby shelving unit.
- Enter the next room and look behind the standing divider to find a [Key] that opens the door to your right. Once through, grab the crowbar and pry open the chained door behind you.
- Follow the linear path to a load zone.
- Walk forward and open the 2nd door on your right, then open the right drawer of the desk to find a [Key]. Crawl through the nearby crate and open the chained door on your left.
- Go to the far side of the room and enter the open bathroom to find a [Key] in the toilet. As soon as you grab it, sprint out of the bathroom and into a hiding spot, or the gasmask guy will trap you in the bathroom and kill you.
- Once he’s lost you, go behind the reception desk and move the chair out of the way to unlock the door. Go inside and power on the unit from the short scene that will play.
- Once you’ve done that, make your way to the elevator and push the button. Inside, climb up the ladder, then drop off on to the beam just below you.
- Move forward and you’ll spot the crawly boy again. Enter the room he slides into to find a [Battery] on a chair.
- In the room to the right will be a [Keycard], but don’t grab that just yet. Instead, from the desk with the keycard, go out the door to your right and crouch under the metal shelving to find yourself in an employee break room. On the desk is [Sketch 3/4].
- Grab the [Keycard] and book it to the other end of the hall. Crouch through the hole and open the door to find yourself in a metal staircase. Go down them, then underneath them to find [Sketch 4/4].
- Open the only door you can and grab the [Car Key] off of the shelf to your left. Use the panel near the end of the hall to open the front doors.
- Enter the parking lot and run to the green car.
Chief Inspector
Collect paper sketch evidence
Easter eggs
Find the Easter eggs