Samorost 3 Guia completo de passo a passo e conquistas

this guide will lead you to complete the game, full Walkthrough & 100% Conquistas.

Introdução

A game with lot of fun , is a beautiful point-and-click adventure game set in a strange new world . Each scene is painstakingly detailed and the result is simply breathtaking. The Samorost games have no dialogue, instead you take control of a space-faring gnome who ventures out to new worlds and moons. how can you not play this game and be happy ?

Walkthrough Part I

  • You begin the game as a small gnome in an observatory, on a green, tree-like planet. A trumpet falls from the sky and lands on the grass in front of the observatory. Vocês’ll go and pick up the trumpet and give it a little play. The trumpet can also be used to listen to things. Vocês’ll be given a little tutorial on how to move about in the world. Use the scroll wheel to zoom in and out and the left mouse button to click and drag the screen around.
  • Use the trumpet on the tree with the hole in it to listen to the woodpecker. Head into the observatory and climb up the ladder to your bedroom. Sleep in the bed and youll have a little dream about flying in a UFO. Read the book on the bedside table to see a little story. Climb up the ladder to the observatory and look in the telescope. You can move the view around until you find another planet.
  • Pull the lever and look through the next window. Again browse around until you find a strange planet. Repeat the process once more for the third window. There is another planet here for you to look at. Climb down the ladder, out of the observatory and head to the west. Use the trumpet to listen to the strange mushroom-like plant. Vocês’ll see an image of it turning into a UFO. Run down the mountain now to a man doing some soldering. Use the trumpet on the water bottle and the gnome will get an idea to cut it and use it for the UFO. Talk with the man (inventor) and hell give you a picture image of the parts needed to make the flying ship.
  • Go back to the observatory and head east. Have a look at the levers next to the wooden pole. The left lever moves the log left and right and the right lever moves it up and down. Vocês’ll need to place the right lever on the fourth setting, second from the bottom, então’s in line with the base of the right wooden pole. See pic below.
  • Once the height is correct swing the log from left to right using the left lever. Once you hit the base of the right pole twice it will fall down, creating a bridge between the two rocks. Head down to the bridge and walk across to the east. Vocês’ll come to a greener area with a strange man up in a tree. Ele’ll disappear and reappear somewhere else. Use the trumpet on the central tree. There will be an odd scene with some worm like creatures and then little mushrooms will appear. The man will start picking the mushrooms.

Walkthrough Part II

  • Walk to the little stump to the right of the screen. After a little while the man will join you and ask you to play cards with him.
  • There will be a box with four slots and a number of cards below. You can pick up a card and place it in one of the slots. Place the two people in a tent in the fourth slot. They will need to collect four bits of food to solve the puzzle. Aqui’s the solução :
    1. The Pig : Place the man with a bow in the first slot, pig in the second slot and camp fire in the third slot. Once the pig has been cooked take the fireplace away and put the cooked pig in the third slot. The two under the tent will grab eat it.
    2. The Mammoth : Place the two men with spears in the first slot, the pond in the third slot and the mammoth in the second slot. the two men will chase the mammoth into the pond and kill it. Replace the pond with the fire and the mammoth with be cooked. Replace the fire with the mammoth in the third slot to feed the two guys under the tent.
    3. The Moose : Same as the pig except you need to feed it the mushroom first. Give the mushroom to the moose to make it sick and then put the Man with the bow in first slot, moose in second slot and fire in third slot to kill the moose. Once the moose has been killed and cooked move it to the third slot so the two in the tent can eat it.
    4. The Fish : Place man with fishing rod in first slot and the mushroom in the second slot. The man will hook the mushroom. Place a fire in the second slot and the man will cook the mushroom. A worm will come out and hell put it on his hook. Replace the fire with the pond and the man will go fishing and catch a fish. Place the fire back in the second slot to cook the fish. Place the cooked fish in the third slot to fee the two the final piece of food.
  • Having solved the puzzle the man will give you his knife. Go back to the west and down the mountain to see the inventor. Use the knife on the bottle and take the top piece to the inventor. Ele’ll show you a picture image of the pieces of the flying machine.

Walkthrough Part III

  • Go back to the observatory and pick up the bath. The gnome will take it back to the inventor for part of the flying machine. You still need the seat and the lever mechanism.
  • Run back to the east where you made the bridge and grab the lever mechanism. Take it back to the inventor. Por último, you just need a seat, but what can you use? Go back to the observatory and grab the small stool that was next to the bathtub and take it to the inventor. Ele’ll finish construction of the cockpit part of the UFO. The two of you will lower it onto the large mushroom plant and youll fly off. Before heading to a new planet youll need to give the mushroom collector his knife back. Vocês’ll automatically fly next to him so just select the knife and give it to him. Now its time to fly to a new planet !
  • You wont be able to reach the second planet directly. Instead hop onto the asteroid as it flies within range.
    Asteroid and Second Planet
    The Asteroid :
  • Use the trumpet on the small knob at the top of the asteroid. A new puzzle will appear. Este’s quite easy. Simply grab and turn the wheel around and gobble up all of the red circles. You may need to move the white circles to a different line first by eating them and spitting them out somewhere else to get to the red circles.
  • Once all of circles are white order them in lines of three. This will complete the puzzle and open the hole at the top of the asteroid. Jump down. There is a bug hanging onto the cave roof with two antennae. You can pluck them to make a sound. Pluck both of them until the bug wakes up and releases some kind of ice cloud. Click on the feature on the left side of the cave and it will open up, revealing a key hole. Click on the key hole and youll see you need some kind of key to open it.
  • Que’s all you can do here for now. Head back up to the surface and jump in your flying machine. Click out to space to take off. When the asteroid gets close to the second planet click on it to make your way there.

Walkthrough Part IV

The Second Planet :

  • Hop out of your ship and head one screen to the west. Go into the hole at the base of the first tree and youll come out of a tree log just above. The tree to the left is making a noise so click on it with your trumpet.Vocês’ll see a picture of a tree and how you can climb in one hole to emerge out another.
  • Lá’s a little chimney with a mushroom cap to your right. Hold the chimney closed by clicking on the mushroom. Smoke will start appearing out of the tree house and a lady will run out. Enter the hole to the very right of the screen to appear at the bottom behind the creature. Enter the tree house.
  • Vocês’ll come out at the top right above the giant bug. Pull on the rope hanging from the branch and the tree to the left will breathe out some smoke. Crawl back into the hole and enter back into the hole at the base of the big tree. Now youll emerge from the top of the tree and be able to pluck the antennae. Pluck all the antennae and the bug will awake, releasing some kind of strange gas, turning day into night.
  • Now that the bug is awake use the trumpet on the bug. Ele’ll show you an image of two bugs together. Listen to the sound they make with their antennae and which antennae are moving. Vocês’ll need to pluck the same ones in the same pattern. From left to right heres the pattern :3 —> 4 —> 1 —> 2 —> 3 —> 3 —> 1 —> 1 —> 4 —> 4 —> 4 —> 2 —> 2 —> 2
  • Once you have the pattern right little gnomes will appear from the tree and the purple, blue circle will appear next to you. Grab the little purple/blue circle and place it in the middle of the pattern by the bug.

Walkthrough Part V

  • The bugs will make an extension to the pattern for you to follow. The first part is the same but more is added to the end. Grab the circle to place it in your inventory and follow the pattern :3 —> 4 —> 1—> 2 —> 3 —> 3 —> 1 —> 1 —> 4 —> 4 —>4 —> 2-2 —> 2-2 —> 2-2
  • Once again the little gnomes will start flying around the tree. Climb back in the hole to emerge at the base of the tree. Walk all the way to the west and jump on the zip-line to the other side. There are some lizard-like creatures on the other side of the hole and a strange branch with three circles in it. Click on the branch to take a closer look at it. Use the trumpet on the branch and it will reveal that circle pattern :
  • Click on the three lizards in turn to wake them up. When they are awake they will start singing and the tune will depend on where the position of the pod on the reeds is. The reeds in the center have a small pod on them that can be moved up and down. Eu não’t really understand how but positioning them in the way below triggers something and one of the lizards sings loudly and the branch shoots its top off.
  • Now go over to the branch and pull it down so that a seed falls out. A new plant will sprout up. Pull the new plant over and a sticky substance will come out. You need to be right under this sticky substance to be able to grab it. Head back over the zip line to the other side. Vocês’ll need to use the lever left and right to work your way back up.
  • Go back to east to the area where your ship landed. Click on the dangling mushroom and make sure that it is off the faucet. This is a giant tap. Lá’s what looks like broken pottery below it. Use o sticky substance on all of the broken pieces to help hold them in place. Start putting the pieces back together until it is complete.
  • Press the little circles on his shell to push them all in. Use the trumpet to speak with him again. Ele’ll show you an image of a pattern :

Walkthrough Part VI

  1. Disconnect the pipe just above and to the left of the right monkey. This will disconnect his heat.
  2. Move the pipe at the top left to connect with the pipe at the very top. Give it a few seconds and this will bring water down to the bottom bathtub.
  3. Grab the pipe from the left and connect it to the pipes to the left of the right monkey. See pic below:
  4. Have a look through the telescope dangling down on a rope and move the lever up and down until the cup is full and lowers down.
  5. Before you leave connect the pipes back the way they were otherwise the monkey will grab you when you try to leave and put you back. Head back to where your ship landed and the pottery that you fixed. The cup should be filled with water now. Climb in the hole at the bottom of the faucet. Vocês’ll lower down into a round cave with two black bugs with antennae. From left to right Ill number the antennae from 1 para 4. You need to pluck them in a certain order to wake up the bugs:
    Pluck the antennae : 1- 3 – 3 – 2 – 4 – 1
  6. Vocês’ll be given the purple/blue circle in your inventory. Use it on one of the bugs. It will form two bugs that make a tune. Vocês’ll need to copy this tune like before:
    The pattern is : 3 – 4 – 1 – 2 – 3 – 3 – 1 – 1 – 4 – 4 – 4 – 2 – 2 – 2
  7. Once you enter the tune a hole will open up below and the key will appear. Pick up the key and climb back up the rope. Go back into your spaceship and take off. Land on the asteroid as it comes near and go back down the little hole at the top. Use the key on the key hole and the course of the asteroid will change. Hope back into your spaceship and take off. Wait until you are near the world that looks like a flying grey tree stump and fly towards it.Push the circles down in the same pattern. The turtle will slide backwards revealing a hole underneath. Walk into the hole. Vocês’ll come down to a small island next to ropes with creatures dangling from two of them. You can pick the creatures up and move them to a different rope. Parts of the rope has spikes on it. The solution is to pull the ropes down so that you can jump to a part of the rope without any spikes.

Walkthrough Part VII

Grey Tree Moon

  • Land on the planet and get out of your spaceship. As you land a vine will grab your ship and you wont be able to pull it off. Walk to the west and sit on one of the cushions in front of the man in the tent. Ele’ll show you the image of a creature and pour you a cup of tea. Stand up and zoom out until you can see all of the trees. Lá’s a small green plant with a bulb at the top of it growing on one of the trees. Pull the green bulb up until the parrots get interested. They will slowly hop towards it and begin fighting over it.
  • The parrots will break the bulb off and it will drop to the ground. Go and pick it up. Walk to the east twice and use the trumpet on the hole in the tree branch that is sticking up. Vocês’ll see an image of some kind of fight between a tree and space creature. Walk further to the east to the end of this tree planet. Termites are walking out of their holes and back again. Start clicking on the termites until they start to sing. When a number of them sing in unison a large termite will appear.
  • This is the beginning of another puzzle. Click on the symbol that appears in the sky after the termite flies away. Pull the jaw down of the branch at the top and climb down it like a ladder. Climb in the large hole to the left of the screen. Vocês’ll reappear one screen to the west. Walk out of the hole and then along the log to the east. Continue walking to the east and then turn back to enter the large hole slightly below the path you were walking. This will take you into the termites nest.
    Originally posted by author:
    * If you thought getting to the termites nest was hard just try and figure out whats going on here

  • In the central chamber are four lights dangling down. From left to right if you pull the fourth one the termite will lay an egg that you can pick up. There are three tunnels you can place the egg into. Pulling the other three lights will change the path that the egg will follow. You want to drop an egg into all three baby termite rooms at the bottom. Pull the third light and then drop an egg in the third hole. This will drop an egg to the first termite next to the pile of eggs. Ele’ll eat it and send a signal up to the strange white plant in the top left. It will create a symbol. Click on it to continue.
  • Pull the first light and the third light until the switch underneath stands straight up. Pull the fourth for an egg and then drop it into the first hole. This will feed the second termite. Ele’ll eat it and send a signal to a termite on a wheel wholl lift up the white cotton underneath him. You can now walk to the right and down the tunnel which will take you to the west. Keep walking to the west until you enter a cave with rocks. A fly is trapped inside here. Keep pulling the rocks until the path to the west is clear and the fly escapes.

Walkthrough Part VIII

  • Go back to the central chamber and pull the fourth light for another egg. Pull the second light and then drop the egg into the second hole. This will feed the third baby termite. Vocês’ll be sucked into a white container. Click on the container to be spat out and continue your journey downwards. There are a lot of little creatures here that you can click on for some funny noises. Walk to the left and youll see two plants growing out of the branch and a little long-nosed creature hanging upside down on the branch.
  • Pull up the suction cup at the end of the branch and let it go so it flings back and gets stuck on the little creature. Click on the bee hive and a bee will come out to pollinate the flowers. Click on one of the flowers and then the other. The bee will follow the pollen and some kind of yellow fruit will appear. The bird may eat the fruit the first time you do it. Vocês’ll need to pollinate the flower that is furthest from the bird and quickly grab it before he eats it.
  • Walk up the two ladders to the top. Follow the path behind the tree and follow the highest branch at the back to the left. Vocês’ll come to another ladder. Climb up it back to the man sitting under the tent. Head back to your ship to the east. Vocês’ll also notice two flowers here. Click on the bee hive and then click on first one flower and then the other. The bee will follow the pollen and cross-pollinate the flowers producing a fruit like an apple. Pegar. You should have three fruits now.
  • Place the yellow banana-like fruit in the hole just above and to the left of the first red flower. Place the green fruit in the hole just below and to the left of the yellow fruit. Place the red fruit to the right of the red flower. This will produce a fruit that is a mix between the two plants. Grab it and plant it again. Keep going until the plants produce what looks like a little mandrake root creature. Pegar.
  • Go back to the man under the tent and give him the mandrake root creature. Ele’ll put it in his tea. Use o trumpet on the tea kettle. Vocês’ll see a little image of how to make a bomb. The man will pour you some tea and show you how to get rid of the vine that is trapping your spaceship. Take the cup of tea. Clique no green parrot above the tent until it poops on the tent. When the man stands up to clean it off jump over to the right and smoke the pipe. Click on the symbol and walk back to your spaceship. Use the tea on the vine. You can now hop back into your ship and take off.
  • Click on the orange planet to fly towards it

Walkthrough Part IX

Third Planet

  • Hop out of your spaceship and use the trumpet on the top of the grey meteor. Vocês’ll seen an image of another battle with the strange creature and how the meteor landed on the planet.
  • Walk down the meteor and over to the east to the three totem poles. Use the trumpet at the base of the three poles and each of them will display a sign. Keep walking to the east and use your trumpet on the metallic object. This will open up what I call the Bubble Puzzle.
  • The way to complete this puzzle is to drag the blue bubbles together. Drag two of them together. Then another two. Drag these two larger bubbles together to make a large bubble of four. Eliminate the white bubbles by dragging them into the large four-sized blue bubbles. Once all the white bubbles are gone drag the blue bubbles together into twos and then fours. You should have four sized-four bubbles. Drag the fours together to make two eight-sized bubbles. Lastly drag these two donut shaped bubbles together to finish the puzzle.
  • The metallic object will open and youll be able to grab the second book. Click on the book icon at the top of the screen to have a read.
  • This shows the story of how one of the monks turned bad and created a dragon creature after being cast out and exiled. He attacked the monks and took their trumpets. Presumably one of them fell which is how the little gnome found his trumpet.
  • The totem pole with a ladder on the side of it can be swung from left to right. Click to grab it and drag it over to the hole on the left. It should get stuck there creating steps for you to walk inside.
  • Inside the cave youll see the underside of the totem poles. You can pull these up and down. It works like a code and the three symbols you saw by speaking with the poles up the top must be up the top just inside the earth. Look at the pic below for final positioning of the totem poles.
  • The circular board will spin and a caterpillar will crawl out. Click on the caterpillar until he shows you a symbol and then click on it. Head out of the cave and to the west. There is now a platform over the hole. Go and stand on it to be lowered down into another cave.

Walkthrough Part X

  • There are strange little black creatures here. Click on them to make them sing. Click on all four of them at the right time to have them all sing in harmony. Vocês’ll know you have it right because the gnome will start dancing.
  • The creatures will lift up the basket and roll out a brown ball. Roll it across to the west and into a lava pool. This cave is under the meteor that crashed. Go back to the four black creatures and place the mandrake root creature into the basket. Get all of the creatures singing once more. After singing they will raise the basket and roll out the brown ball again. Click on it to roll it over to the lava pool.
  • This time it will explode and the meteor will take off. Climb back to the platform and go back to your spaceship. Hop inside and take off.The Meteor :
  • Wait for the round meteor to fly past and click on it. Hop out of your ship and use the trumpet on the small hole at the top of the meteor. The little creatures inside appear to be happy. Hop back onto your ship and take off. This meteor will take you to a new system with a planet and two moons.
    Fourth Planet
    Blue Moon :
  • Click on the blue moon to land on it and youll see one of the good monks. Ele’ll show you how he was attacked by the dragon who ate all the little creatures and stole something from the moon. Hop back onto your ship and fly off to the crescent moon.Crescent Moon :
  • On top of the crescent moon is a giant sleeping robot and massive sword. Lá’s nothing to do here except take a look for now. Head back into your ship and take off.Fourth Planet :
  • The fourth planet is a lush planet covered in forests and a mountain. The pipes here play something like an organ. Before you play the pipes pull the lever next to the well to bring water into the pipe organ.

Walkthrough Part XI

  • One of the pipes leads down to some plants. This is the pipe that you must play last in order to give plants lots of water. This pipe is the fourth from the left. Play all the other notes and then this one last.
  • UMA pumpkin-type vegetable will appear. Leave it there for now and head over to the east. Three monks are here. Speak with them one-by-one to get clues about what to do :
  • Walk through the forest and up the mountain to the observatory. The machine dragon is here. You wont be able to get in so come back down to the monks and click on the little row boat. The monk will take you across the lake.
  • Head towards the cave and use the trumpet on the cave entrance. A large anteater will come out and show you the picture of the pumpkin. Jump back on the row boat and go back across the lake. Go back to where you landed and pick up the pumpkin. Vocês’ll take it across to the anteater. Ele’ll let you climb on his nose and take you to the higher rock ledge. Use your trumpet on the rock door just to the left.
  • UMA fish puzzle will appear. Turn one of them around to face the other way and then spin them all around. Repeat this process for all four fish until they all change color. o rock door will open for you. This is a secret entrance into the observatory.
  • Use the bellows and the bad monk will get all hot and start running around. Pick up the small basket of coal and put it in the fire. Use the bellows again until the machine above starts to whistle and drips liquid into the glass jar. The bad monk will come down and drink the liquid. This will hurt his throat and he wont be able to use his trumpets anymore. Walk back down the ladder with the basket and blow your trumpet at the anteater. He will let you down. Click on the pile of coal/dung or whatever it is to fill up the basket once more and hop on the anteaters nose.
  • Go back up to the observatory and fill the fire with the coal. Use the bellows once more until the machine whistles. The bad monk will drink the liquid again and try out his trumpets. You will need to repeat this process a third time. Go back and fill up the basket with coal/dung, fill the fire and use the bellows. Vocês’d think the monk would learn but he doesn’t. This time he gets on the mechanical dragon and flies away.

Walkthrough Part XII ( Final part )

  • Run up the stairs to the top level and grab the round sphere on the table. Go back to your spaceship and take off.
    Head back to the Crescent Moon.Crescent Moon :
  • Hop out of your ship and use the black sphere on the sleeping robot. It will wake up. Click on it to talk to him and tell him about the dragon.
  • The Robot will take off and do battle with the bad monk on the dragon. The dragon will be slain.

HOME PLANET ACHIEVEMENTS

Blossoms

Secret achievement: Click on the blossoms. You’ll get the achievement after clicking on all of them.

Chamois

Secret achievement: Jump up and hide in the cave. Wait until deer comes closer and stops on the ledge. Quickly get out and jump on his back.

Rockheads

Secret achievement: Click on three rocks marked on the screenshot. The third one will unlock after completing the bridge puzzle and walking on the other side of the screen. So wait until then because previous clicks don’t count. I don’t think there’s a specific order in which you should click the stones.

Mushrooms

Secret achievement: Summon and form up mushroom spirits three times in a row. First time guy will pick up some mushrooms. Second time you let grow all mushrooms back. And third time is the charm.

Faca

Story achievement: The only story achievement. You can’t miss this one. Complete the spaceship .

FURRY PLANET ACHIEVEMENTS

Jing Jang

Secret achievement: Get to the top level and play two correct sequences on moth antennas. After second sequence you’ll be rewarded with Jing Jang.

Sequence 1:  1 3 3 2 4 1

Sequence 2: 3 4 1 2 3 3 1 1 4 4 4 2 2 2

Woodworm

Secret achievement: Wait until woodpecker lands on the platform in the middle and click him. Woodworm comes out to chase woodpecker.

Goldbug

Secret achievement: After succesfully moving turtle backwards and revealing entrance to lower part of this planet repeat the whole process. Pop turtle’s back as before. Turtle blocks entrance again. But under it’s head will appear a little goldbug which starts running to the right side. Move turtle again backwards to continue main quest.

Liana Bats

Secret achievement: Grab and release 6 bats .

Goldfish

Secret achievement: After completing the puzzle in monkey spa and filling repaired cup with water go back to the location with cup. Coloque o “shower headon water nozzle. And return back down to the monkey spa and repeat same process as before. Pump the water and flowers will grow out. Flowers attract bees. And bees attract goldfish which will every once in a while jump out of the cup. Click the fish.

LOG MOON ACHIEVEMENTS

Mimicking Parrot

Secret achievement: Click the parrot. He will tell you sound sequence. Click marked creatures/objects to replicate the sequence. Repita 4 times until you get achievement.

Sequence 1: 1 3

Sequence 2: 3 5 2

Sequence 3: 2 5 3 4

Sequence 4: 4 3 1 2 5

Sleeping Parrot

Secret achievement: Solve the flower puzzle and grow a fruit on plants. Parrot will eat it twice and than fall asleep.

Saint Termite

Secret achievement: Watch the termites. Some of them stop at the end of the log for a few seconds. Click them when they stop and they start singing. 5 termites should do the trick.

Dancing Fungus

Secret achievement: drop the ball into the first hole. It should trigger the first termite down on the left. Termite pulls the lever and fungus on your left starts dancing.

Spiral Smoke

Secret achievement: Click the green parrot. He drops a poop on the tent. Wait for it. While tea guy is distracted by cleaning the mess quickly go and smoke forbidden shisha to get achievement.

Cicadas

Secret achievement. Click on three cicadas and listen to their music. All three cicadas must be “sobre”. And I believe that the third one will appear right before completing mandragora puzzle and quest. So if you see only two cicadas, come back a bit later.

VOLCANIC PLANET ACHIEVEMENTS

Hermit Crabs

Secret achievement: Observar. Two hermit crabs are crawling at the bottom of the screen. Click bigger hermit crab. He stops. When he moves click him again. Repeat one more time. At this moment smaller crab should be close enough to climb at the shell of the first crab. If not just click the first crab again and wait.

Crab Pyramid

Secret achievement: Stack four crabs on them selves . fácil .

Sputnik

Story achievement: Solve the puzzle to open the Sputnik.

Do not forget to grab second story book.

Centipede

Secret achievement: Click hidden centipede. Let it crawl for few seconds and click it again. let the centipede crawl on the wall for a bit longer.

Cave Bats

Secret achievement: Wake up first pair of the bats . Then the second pair . Then the last bat . Go back to the first pair and set them flying again . all bats must airborne at the same time .

MONK MOUNTAIN PLANET ACHIEVEMENTS

Singing Mouse

Secret achievement: Listen to the mouse hidden in the pipe and play correct musical sequence on the water machine.

Owl

Secret achievement: Click the white owl. You might need to click it several times.

AFTER GAME FINISHED

Four Flutes

Secret achievement: Use the flute on yourself and play tune with monks.

Distilled Spirits

Secret achievement: Repeat whole process at the distillery one more time and you’ll create distilled spirits.

Cosmic Ring

Secret achievement: You have received spaceship upgrade. Hop in the spaceship and fly away to try it out.

Shem Is Home

Secret achievement: Fly to the crescent moon where lies the robot. Pick up the Shem. Fly to the blue moon where is Shem guardian and return him the Shem.

Young Spirits

Secret achievement: Land on the small moon launched from the volcanic planet.

Sprouting Tree

Secret achievement: Return to the log moon. Go left and visit sprouting tree. Tree spirit will appears .

Cachorro

Secret achievement: Return to your home planet. Come closer to your house. When the dog sees you, he’ll come over to you.

Este guia sobre Samorost 3 Foi escrito por C̷.̷UMA̷.̷R̷_̷uma̷n̷g̷e̷eu. Você pode visitar a publicação original neste link. Se você tiver alguma dúvida sobre este guia, por favor, não hesite em contactar-nos aqui.

Sobre o autor