This guide will be covering the basic knowledge, tips, and tricks for Rick Henderson. If you’re a new player of Rick Henderson, make sure to take note of the following details.
Rick Henderson Beginner’s Guide
You can choose from a selection of three ships with their pilots
Middle grounds ship with a speed of 1.0 and 10 points of health. Special ability is Hologram which draws away TARGETED enemy bullets. Use hologram when encountering a large group of enemies that use targeted or homing bullets (Provokers, Asteroid Cannons and similar). Hologram also attracts some of the enemies that home into you like Drillers and Avengers.
Light ship with a speed of 1.1 and 9 points of health. Special ability is Microwarp which quickly moves you from place to place. It does not teleport you though bullets can’t hit you nor you can hit enemies while warping. Great to get out of tough situations with lots of bullets. While warping, the graze counter is deactivated so you can’t use it to fill up the graze meter easily.
Heavy ship with a speed of 0.9 and 11 points of health. Special ability is Artillery Strike which launches 20 missiles from left to right.
Weapons come in three categories: Bullet, Energy, Missile
Bullet weapons – They have no damage modifier to shields or heavy enemies and most of them have some sort of drawback (usually recoil).
Energy Weapons – They deal double damage to shields, half of the damage to armored enemies, and regular damage to normal armor enemies.
Missile Weapons – They deal half damage to shields, double damage to armored enemies, and regular damage to normal armor enemies.
- Enemies dealt normal damage will blink red.
- Enemies dealt half damage will blink orange.
- Enemies dealt double damage will blink purple.
Additional indicator will be added, but all the big enemies are armored (including bosses).