Start the game off on the right foot and be a positive role model for your daughter! Create a list of actions and their corresponding results to attain a high score.
Initial Choice – Basics
When beginning a new game, you will be prompted to select the type of father you wish to portray. The available choices are as follows:
The father who makes his daughter feel safe
- Choosing this option will result in your score being evaluated according to the values of Kindness and Intelligence.
The father who makes his daughter proud
- Opting for this choice will lead to the evaluation of your score based on the values of Kindness and Bravery.
The father who dotes on his daughter
- By selecting this option, your score will be evaluated based on the values of Kindness and Gentleness. Throughout the next six days, you will have the opportunity to increase your desired values through your interactions with the townspeople and your choices as a role model for your daughter. You can monitor your current status at any point in time by clicking on the blue circle icon located in the bottom left corner of the screen.
Day 1
You will only have one conversation for today, which is mandatory and takes place at home while talking to your daughter. You cannot miss this conversation.
“A little secret at the age of five! How intriguing…”
- Papa respects your secrets (+4 Kind, +12 Gentle)
- Every warrior has their unique treasure chest! (+15 Brave)
- Papa remembers something interesting… (+4 Kind, +12 Intelligental)
- I need to look under the bed! (+4 Lame)
Day 2
Commencing today, use the Map to travel to various locations and engage in conversations with the following individuals in town.
Lazy Soldier – Meet at the Family Restaurant
- It’s alright if you don’t want to work hard (+7 Kind, +7 Gentle)
- People should try their best! (+15 Brave)
- I heard there are some interesting rumors about the warrior (+15 Intelligental)
- It’s not good to be lazy (+12 Brave)
Magic Creatures Scholar – Meet at the Family Restaurant
- Talk about octopus’ ancestors (+15 Intelligental)
- Fiddle with magical creature’s flesh pieces (+2 Lame)
- Confirm the parts for ingredients (+15 Brave)
- Help the scholar with turning the limbs (+12 Kind, +2 Gentle)
Soothsayer – Meet at the Lake
- Courage becomes stronger with practice! (+15 Brave)
- I’ll teach her to protect herself (+15 Intelligental)
- I’ll teach her how to communicate friendly (+15 Gentle)
- Let daughter decide for herself (+12 Kind)
Day 3
Farmer’s Wife – Meet at the Lake
- We should help each other out (+15 Gentle)
- It’s better to have more people around (+15 Intelligental)
- Ask them to follow the rules in Volcano Kingdom (+12 Brave)
Actress – Meet at the Family Restaurant
- He found out the secrets to the forest (+15 Intelligental)
- The satisfaction from pursuing power (+15 Brave)
- He has a promise to keep (+15 Gentle)
Day 4
Vagabond – Meet at the Family Restaurant
- Confess with her straight away! (+15 Brave)
- Start with being friends with her (+15 Gentle)
- Do you really know her? (+3 Intelligental, +10 Kind)
Writer – Meet at the Family Restaurant
- Write about the warrior and the dragon (+12 Brave)
- Write about warrior and romance (+12 Gentle)
- Write about the warrior’s intelligence (+15 Intelligental)
Lost Child – Meet at the Lake
Selecting this option will impact your score while also providing a +2 boost to either your Stamina, Intelligence, or Charisma stat. I suggest considering this choice based on the stat boost, as it is still possible to attain a score of 100 points without it.
- You’re strong, strong enough to be a knight (+2 Stamnia, +6 Brave)
- Dodging your homework? (+2 Mind, +6 Intelligental)
- Real knights bring justice, not worries (+2 Charisma, +6 Gentle)
Hard Working Soldier – Meet at the Lake
- It’s her choice at the end of the day (+15 Gentle)
- My daughter should be a knight! (+12 Brave)
- There are many paths in life, I’ll support anything she does (+10 Gentle, +5 Kind)
Day 5
Ashbell – Meet at the Tavern
- I hope she can be brave (+15 Brave)
- I hope she can be smart (+15 Intelligental)
- I hope she can be kind (+15 Gentle)
Noble Child – Meet at the Tavern
- Papa supports you! (+15 Brave)
- Why don’t you befriend him? (+15 Kind)
- Lets go home and i’ll tutor you on mathematics (+15 Intelligental)
Stray Dog – Meet at the Lake
- Bathe the puppy (+15 Kind)
- Feed the puppy (+7 Brave, +7 Kind)
- Play with the puppy (+15 Gentle)
Sentimental Soldier – Meet at the Lake
Choosing this option will also grant a +2 increase to either your Stamina, Intelligence, or Charisma stat. Once again, my suggestion would be to select based on the specific stat you desire, as reaching a score of 100 points is achievable without this choice.
- Prove it with your sword! (+2 Stamina, +6 Brave)
- There is war where there are people (+2 Mind, +6 Intelligental)
- Your love is priceless (+2 Charisma, +6 Gentle)