The Falconeer

The Falconeer – Items That You Can Keep and Lose

Since it isn’t super clear, here is an overview of items/things that you lose when things happen in-game.

Mostly applies to normal mode, I haven’t tested with other modes extensively. These are compiled from experience and as such, probably contain many mistakes.

Things that Last Forever (or Until Clear Progression)

  • Levels
  • Main weapon
  • Money (All on normal, on hardcore you lose 1/5 on death)
  • Permits (and other such tokens)
  • Chants (Ones that usually cost around 1k or more, unlock via visiting monuments, and don’t say anything about duration in the description)
  • Story missions (redoing a chapter starts you at the point just before the last story mission in the chapter). Includes the ones that entitle you to the pirate level clear.
  • Custom map marker location

Things that Reset Upon Death

  • Ammo pots and items that go in such slots like firepots. You get free new ones; 5* 2-star blue ammo, 1* 2-star firepot.
  • Missions in progress
  • Carried cargo

Things that Reset Upon Liftoff

  • Radiant mission pool
  • One-time items that activate on liftoff, duh. Pirate status clearing papers and one-off chants.

Other Stuff

  • Mutagens: Reset upon changing birds, buying an old bird back gives you a clean bird. You can also clear mutagens with level 3 or lower.
  • Landing saves your progression. Upon death, your pirate level resets to the level you had when last time landing.

Guide by Mr. Murhaaja.

About the author

Earl is one of those gamers who will play almost any new games. But he more prefers playing FPS and open world games.