The Last of Us Part 2

The Last of Us Part 2 Grounded Update Brings New Level of Difficulty

The Last of Us Part 2 developer, Naughty Dog, will be releasing a new update for TLOU2. Just before it officially goes live on August 18th, we already got the details of this patch.

According to the release notes, the new The Last of Us Part 2 update will be bringing lots of new features including the new level of difficulty called Grounded, gameplay modes, and more.

The new update will also add new unlockable gameplay modifiers such as Mirror on Death, Mirror World, Infinite Ammo, and many more. There are also some new options and improvements that players should expect once the new patch rolls out.

Along with the release of the changelog, Naughty Dog also showcased the new trailer for this patch. Check out the release notes of this update and the new trailer below.

The Last of Us Part 2 Grounded Update

Grounded Difficulty Returns, Plus New Permadeath Mode

  • This difficulty raises the stakes by not only making enemies deadlier and ammo, upgrade, and crafting materials incredibly scarce, but also removing invaluable tools for survival, such as disabling Listen mode, deactivating elements of the HUD, and more.
  • Beginning with the update, Grounded will become one of the base difficulty options available when starting the story, so you won’t need to have beaten the game once already to access it.

New Graphics, Audio, and Gameplay Modifiers

  • Nearly 30 new graphics rendering modes
  • Several new audio modifiers

New Unlockable Gameplay Modifiers

  • Mirror World
  • Mirror on Death
  • Slow Motion
  • Bullet Speed Mode
  • Infinite Ammo
  • Infinite Crafting
  • Infinite Melee Durability
  • Infinite Listen Mode Range
  • One-Shot
  • Touch of Death
  • 8-bit Audio
  • 4-bit Audio
  • Helium Audio
  • Xenon Audio
  • Saves now display playtime up to the second
  • Film Grain Adjustment option
  • Disable Listen Mode option
  • Motion Sensor Function Aiming option
  • Arc Throw HUD Display option
  • Aiming Acceleration Scale option
  • Aiming Ramp Power Scale option
  • Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay

New options and Improvementsong

  • Saves now display playtime up to the second
  • Film Grain Adjustment option
  • Disable Listen Mode option
  • Motion Sensor Function Aiming option
  • Arc Throw HUD Display option
  • Aiming Acceleration Scale option
  • Aiming Ramp Power Scale option
  • Accessibility improvements to Ground Zero encounter, collectible tracking, Enhanced Listen Mode for collectibles, and rope gameplay

Source

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Earl is one of those gamers who will play almost any new games. But he more prefers playing FPS and open world games.