Where to Find All Memory Logs in The Swapper

While there are plenty of great guides explaining how to get all the achievements–which consist of finding all the Messages from Home –this guide is for those of you looking to fully complete the game’s Memory Log, including all Watcher Entries and Logs. Hopefully this reference guide proves useful to all the completionists out there!

Introduction

Let me start by quickly explaining the purpose of this guide. As you progress through The Swapper, you will encounter stones and terminals that provide the player with additional information about the game’s story. By doing so, you will unlock Watcher Entries, Logs, and Messages from Home in your Memory Log.

Unfortunately, some of these entries are missable. I have included multiple sections in this guide that cover these missables before you encounter them. There are seven total written in the format MISSABLE WARNING #N (N = 1-7), and they can be found using the Guide Index.

Watcher Entries (54 Total)

As the Scavenger, you will find various stones while navigating your way through the game:

These mysterious rock samples are identified on your map (called the Theseus Navigator in-game) by a green circle with a question mark in it:

If you walk in front of one of these stones, text will automatically be displayed on-screen:

Once you’ve done this, the watcher’s text will be viewable from the Memory Log in one of the following formats: Watcher #N, Watcher? #N, or Watcher? #N on Chori V (where N is a number between 1-51):

Logs (23 Total)

Unlike the Watcher Entries, Logs are unlocked by interacting with some of the terminals you discover as you journey through Theseus and beyond:

These terminals are not hidden and are marked by a green exclamation icon on your map:

If you interact with a memory terminal, its respective Log will be displayed, and you will unlock that entry in your Memory Log in the format Log #N (where N is a number between 01-23):

Messages from Home (10 Total)

Messages from Home are the third and final category of the Scavenger’s Memory Log:

Since these have been covered in multiple guides, this walkthrough will not go into much detail on how to obtain them; however, for the sake of completeness, they too are included in this guide.

While these entries are obtained from terminals much like those used to unlock Logs, they are very hidden and are not represented by an icon on the map.

Finding every message will give you 100% achievement completion. If you want more information about how to acquire these messages, please check out one of the many achievement guides on Steam.

MISSABLE WARNING #1

The first area you travel through is Chori V Excavation Site 24. In this section, you will find the first three Memory Log Entries: Log#01, Log#02, and Log#03. After acquiring entries 1 and 2, you will come across a teleportation gate that is offline:

Nearby is an orb that can be used to activate the teleporter (Log #03 can also be found here). Once you’ve powered and jumped through it, the gate on the other side will malfunction and become unusable:

Because of this, you will no longer be able to return to Excavation Site 24 and acquire

Logs#01, #02, and #03, so make sure you access all the memory terminals and get their respective entries before entering the teleportation gate leading to Hangar.

Chori V Excavation Site 24

Log #01 – Security Memo

Location:

Content:

Log #02 – Site 24 Internal MSG

Location:

Content:

Log #03 – Message to Quarantine

Location:

Content:

Hangar

Watcher #1

Location:

Content:

Watcher #2

Location:

Content:

MISSABLE WARNING #2

Taking the exit to the right of Watcher #2 will lead you into Quarantine. As you head further right toward a lift, two barriers will rise on both sides of the Scavenger to–as the area name implies–quarantine any potentially-contaminated individuals (these barriers are represented on your map as two light blue rectangles with diagonally-slanted dashes within them):

By powering the console above the lift with 2 orbs, you can remove the right barrier, allowing the Scavenger to head deeper into the station. Unfortunately, the barrier on your left will never lower:

This means that Watcher Entries#1 and #2 become permanently missable. While you would have to go out of your way to miss these two entries, they can technically become inaccessible, so make sure you’ve collected them both before approaching the lift in Quarantine.

Quarantine

Log #04 – MSG to Site 24

Location:

Content:

Watcher #3

Location:

Content:

Watcher #4

Location:

Content:

Watcher #5

Location:

Content:

Message from Home #1

Location:

Content:

Cargo Bay

Log #05 – Cargo Overview

Location:

Content:

Gardens

Watcher #6

Location:

Content:

Message from Home #2

Location:

Content:

O2 Greenhouse

Log #06 – Emergency Evac I

Location:

Content:

Cargo Bay (Revisited)

Message from Home #3

Location:

Content:

Cargo Access Chute

Watcher #7

Location:

Content:

Living Quarters

Log #07 – Dream Diary

Location:

Content:

MISSABLE WARNING #3

You should now have enough orbs to turn on the console in Waste Management and access the jet stream above it:

If you safely exit the stream without getting incinerated, you will find a lift to the right that leads upward through a long, vertical passage:

This lift will lead you to the upper section of Waste Management, which contains a Watcher Entry and a Log. From here, you can reach Access Shaft, where you will find another Watcher Entry and a jet stream:

The problem is that entering this stream triggers vines to grow over the lift you used before to access this area:

This in turn makes the Log and the two Watcher Entriesyou previously discovered missable, so make sure you acquire all three while you still can.

But wait, there’s more!

Riding this jet stream will lead you to a section within Hangar that you have yet to visit. Inside this area is another Watcher Entry. While you will return to this area once more during your playthrough, the Watcher’s message will no longer be the same. Do yourself a favor and get it now before it’s gone for good.

Waste Management

Watcher #8

Location:

Content:

Log #08 – Black Box Download

Location:

Content:

Access Shaft

Watcher #9

Location:

Content:

Hangar (Revisited)

Watcher #10

Location:

Content:

Laboratory Access

Watcher #11

Location:

Content:

Message from Home #4

Location:

Content:

Planet Survey

Watcher #12

Location:

Content:

Log #09 – Planet Chori V Overview

Location:

Content:

Laboratory Access (Revisited)

Watcher #13

Location:

Content:

Watcher #14

Location:

Content:

High Security Laboratories

Log #10 – Emergency Evac II

Location:

Content:

Xeno Technology Research

Message from Home #5

Location:

Content:

Log #11 – Swapper Research Interests

Location:

Content:

Watcher #15

Location:

Content:

Message from Home #6

Location:

Content:

Log #12 – Accident Report

Location:

Content:

Research Sample Containment

Watcher #16

Location:

Content:

Watcher #17

Location:

Content:

Watcher #18

Location:

Content:

Watcher #19

Location:

Content:

Metaphysics

Log #14 – Memo

Location:

Content:

Watcher #20

Location:

Content:

Log #13 – Watcher Metaphysics

Location:

Content:

MISSABLE WARNING #4

At some point you will enter a section called Gravity Control. Within this area is a console that requires 30 orbs to power it:

Activating this console will turn on some reverse gravity panels and cause a nearby crate to move upward toward the ceiling, blocking any future access to this area from the left side:

What’s more, as you progress further into the Mind-Sci facilities–past some Watcher Entries and a Log–you will eventually reach a one-way jet stream that leads downward:

This stream and the aforementioned crate in Gravity Control make

Watcher Entries#21-23 and

Log#16 unreachable. While

Watcher Entries#21-22 are unmissable (since you have to walk through them; there’s no way to jump over them and the area is covered in blue fog, preventing you from creating any clones to get past them),

Watcher Entry#23 and

Log#16 are, so make sure you don’t mindlessly swap past them.

Moreover, this stream will blow the Scavenger back into a section of Hangar you previously visited:

In it, you will encounter the same Watcher stone you touched to get

Watcher Entry#10; however, touching the stone this time around will unlock

Watcher Entry#24, something you will definitely want to do since this is your last chance to access this area.

Why you ask? Well, while there are four ways to enter this section, two of them–as mentioned here and in a previous missable warning–become inaccessible. As for the other two, they allow you to exit this screen but not reenter it. This is because of the combination of upward moving jet streams and red fog, which prevents you from both moving downward and swapping past the streams:

Gravity Control

Log #15 – Transit Order – Watcher Sample #01

Location:

Content:

Mind-Science Laboratory

Watcher #21

Location:

Content:

Watcher #22

Location:

Content:

Mind-Sci Research Specimen Holding

Log #16 – Ethics of Brain Science

Location:

Content:

Watcher #23

Location:

Content:

Hangar (Third Visit)

Watcher #24

Location:

Content:

Sector 3 Lift

Watcher #25

Location:

Content:

Watcher #26

Location:

Content:

Message from Home #7

Location:

Content:

MISSABLE WARNING #5

This warning covers a lot, so please bear with me.

From Sector 3 Lift, you will soon enter an area called Control Access. Control Access leads to three rooms, called Solar Panel Maintenance Modules, that contain consoles used to release the station’s solar panels. What the game doesn’t tell you is that by releasing all three of these panels, you will permanently miss out on six

Watcher Entries. One of these panels must be released to reach the missable entries, and another will also need to be released in order to get your orb count high enough. I’ll elaborate more on this below, but before that, I’d like to address the other missable in this area.

In addition to the rooms with solar panels mentioned above, there is another area that can be reached from Control Access. It’s called Satellite Access, and, unsurprisingly, it leads to Satellite:

Satellite Access contains a Watcher stone, but if you pass it and enter the portal to Satellite, its entry will change to a different one, rendering the former missable. To avoid this, make sure you touch the stone once before teleporting to Satellite, and then touch it again on your way back.

Alright, now back to the solar panel missables. Firstly, the console you need to activate in order to access the six missable entries looks like this:

The other two require 48 and 66 orbs. Here’s the location of the 48-orb console:

And here’s the location of the 66-orb one:

Solving all the puzzles before Control Access and in Satellite will bring your orb total to 70, meaning you can activate whichever console you want (but remember to power one and only one of these terminals). Once you have, proceed past the panel and clear all the puzzles in the area. Keep in mind that I arbitrarily completed Disused Module before Asteroid Excavation Site 7 (both of these areas lie beyond the raised solar panels).

With the puzzles done and their respective orbs in your possession, you can now power the 93-orb console. Doing so will give you access to Command and the six missable

Watcher Entrieslocated there:

But you’re not out of the woods yet. Once you enter Command with all the solar panels released, you will trigger a cutscene that not only replaces the six abovementioned

Watcher Entriesbut also the entries of seven other Watcher stones. For your convenience, let me list the entries that get replaced:

  • Watcher #6 (Gardens)
  • Watcher #7 (Cargo Access Chute)
  • Watcher #12 (Planet Survey)
  • Watcher #15 (Xeno Technology Research)
  • Watcher #20 (Metaphysics)
  • Watcher #29 (Asteroid Excavation Site 7)
  • Watcher #30 (Disused Module)

If you’ve been following this guide, you should have all of these entries already, but if for some reason you don’t, this is your last chance to get them.

There’s one more thing that changes, but thankfully–at least according to my admittedly limited testing–it shouldn’t prevent you from getting any entries. Basically, after triggering the cutscene in Command, any Watchers that you previously interacted with will now display gibberish messages on the screen that look like this:

The testing I mentioned above consisted of skipping two Watcher stones in Laboratory Access and then returning to them once I triggered the cutscene and the gibberish messages. When I interacted with the stones, they first gave me their normal entry, and then displayed the gibberish message during all future interactions. Since I didn’t check this with every stone, I can’t definitively state that the others are okay, but chances are they’re fine.

Control Access

Log #17 – Control Crew Bulletin: Watcher Sample #01

Location:

Content:

Satellite Access

Watcher #27

Location:

Content:

Satellite

Log #18 – Swapper Research Interests

Location:

Content:

Satellite Access (Revisited)

Watcher #28

Location:

Content:

Disused Module

Watcher #30

Location:

Content:

Log #19 – Emergency Evac III

Location:

Content:

Command

Watcher #32

Location:

Content:

Watcher #33

Location:

Content:

Watcher #34

Location:

Content:

Watcher #35

Location:

Content:

Watcher #36

Location:

Content:

Watcher #37

Location:

Content:

Message from Home #10

Location:

Content:

Solar Panel Maintenance Modules

Message from Home #8

Location:

Content:

Asteroid Excavation Site 7

Watcher #29

Location:

Content:

Log #20 – Site 7 Internal MSG

Location:

Content:

Control Access (Revisited)

Message from Home #9

Location:

Content:

Cargo Reserve

Log #21 – Emergency Evac IV

Location:

Content:

Cargo Teleport

Watcher #31

Location:

Content:

Mind-Science Laboratory (Revisited)

Log #22 – Experimental Outcome Analysis

Location:

Content:

Command (Revisited)

Watcher? #38

Location:

Content:

Watcher? #39

Location:

Content:

Watcher? #40

Location:

Content:

Watcher? #41

Location:

Content:

Watcher? #42

Location:

Content:

Watcher? #43

Location:

Content:

Cargo Access Chute (Revisited)

Watcher? #44

Location:

Content:

Asteroid Excavation Site 7 (Revisited)

Watcher? #45

Location:

Content:

Disused Module (Revisited)

Watcher? #46

Location:

Content:

Gardens (Revisited)

Watcher? #47

Location:

Content:

Planet Survey (Revisited)

Watcher? #49

Location:

Content:

Xeno Technology Research (Revisited)

Watcher? #50

Location:

Content:

Metaphysics (Revisited)

Watcher? #51

Location:

Content:

MISSABLE WARNING #6

At the very top of Command, past the terminal with Log #23, you will find a console. This console requires 124 orbs for activation:

However, there’s one problem with this console: once you have authenticated the landing sequence, the Scavenger will end up on Chori V and no longer be able to access any of the game’s other areas. Because of this, you will want to confirm that your Memory Log has the following entries in it:

  • Watcher Entries 1-47 and 49-51 (entry 48 is on Chori V)
  • Logs 1-23
  • Messages from Home 1-10

Command (Third Visit)

Log #23 – Theseus Mission Parameters

Location:

Content:

MISSABLE WARNING #7

The surface of Chori V contains the last four Memory Log entries: Watcher #48, Watcher #49 on Chori V, Watcher #50 on Chori V, and Watcher #51 on Chori V. Unfortunately, if you progress past the final stone, complete the game, and watch the credits roll, your save will be overwritten. Loading this save will take you to the beginning of the credits, preventing you from accessing your Memory Log.

If you would like to retain access to your Memory Log entries and also complete the game, I recommend making a backup of your save. More specifically, if you are using a PC with Windows:

  • Locate your Documents folder and open it
  • Inside Documents is another folder called Facepalm Games
  • Within Facepalm Games is yet another folder called The Swapper 1000
  • Make a duplicate of The Swapper 1000 folder (make sure you save it somewhere else)
  • If you want to access this save after beating the came, copy your duplicate folder and paste it into Facepalm Games

Chori V

NOTE – Since Theseus Navigator is offline, opening up your map on Chori V will result in the following:

Due to the above, all of the remaining entries will not include a corresponding map screenshot.
Watcher? #48

Location:

Content:

Watcher? #49 on Chori V

Location:

Content:

Watcher? #50 on Chori V

Location:

Content:

Watcher? #51 on Chori V

Location:

Content:

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